Ghost Cartels 2: Body Snatchers

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Dog Pants
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Post by Dog Pants »

Al wrote:Well destroying the body there is a useful bailout plan, but I'd rather do this to the letter if we can.
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Post by The Shutting Downs »

N-zo wrote:I can try and get you and a +1 access to the facility on the fly, an investigation into a previous corpse perhaps, if you then signal when you are ready, we charge in Niks van to the back door and skedaddle with the body.
HereComesPete
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Post by HereComesPete »

Frank wrote:I can be anywhere providing cover in the space of a few seconds.

If you don't have time to prepare for this, maybe we can mash plan four and plan five together? We brute horse the opening that allows you to do your thing.

I activate my band and you either play the distressed friend who needs to go with his unconscious mate or we have you as my emergency contact and you arrive to collect me.

This hopefully gets both muscle and brains into the building and does it speedily. Maybe N-zo can furnish you with software that'll let him in to their systems too. try to cover as many angles as it where?
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Post by HereComesPete »

Also - Jooose? Anything different happening?


Intuition 4 + Perception 3 +8 cybersenses +3 actively looking = 18 - 8 hits
Dog Pants
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Post by Dog Pants »

Al wrote:We don't even need Nik's van in there, he can fly in his cargo drone and we can drop the body in there. If we could get to the roof that would be even easier.
I'm not feeling good about the band thing. That's your account and it pretty directly links you to this. I wouldn't necessarily help that much anyway, since they'll probably check you out right off and find out there's nothing wrong with you. I'd like you and Chopper nearby, but I'm hoping we can pull this off without anyone knowing we were here.
N-Zo, if you can get me and Leland in posing as a corp type, maybe an insurance investigator, could you also be able to switch the IDs on two of the bodies? They hopefully won't care about us taking a Joe-nobody, which would in fact be our body.
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Post by HereComesPete »

Frank wrote:I hadn't even thought of that. I've got a full set of fake sin and licences, maybe we could tie the wristband to them and I can claim it was stolen.

Still, the plus one idea is better as long as we can pull it off.
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Post by Joose »

HereComesPete wrote:Also - Jooose? Anything different happening?


Intuition 4 + Perception 3 +8 cybersenses +3 actively looking = 18 - 8 hits
Nothing significant looking, no.

So who is doing what then?
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Post by Grimmie »

I'm whistling a merry tune to myself in my truck, and popping open a fresh bottle of Vodka.
Party van indeed.

On a more serious note, I'm popping my LEBDs out too and have them hang about half a kilometre away from my Kull.
Don't want my new toy shot up if we need to make a hasty fly-away.
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Post by deject »

I will follow Al's lead. If anything goes down, hopefully they won't realize I'm a mage before it's too late.
Dog Pants
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Post by Dog Pants »

I'm not going anywhere until I've loaded my hand as best I can. Which means waiting for N-Zo to make me look as legit as possible.

In the meantime I'll get suited up and put on my best nasty corp guy ass-kicking shoes. I'm wondering if it might be worth hacking a soft target connected with DocWagon and using their system to legitimately send notifications that will smooth the way for me inside.
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Post by Roman Totale »

Frank wrote:This hopefully gets both muscle and brains into the building
Chopper wrote:Yeah, I got us covered on both those points.
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Post by The Shutting Downs »

N-zo will go sit in Niks Van and go back into VR on Hotsim.

I'll post the details once I figure out the full action list and what I'm rolling
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Post by Joose »

If you need a hand with what you need to roll, feel free to give me a rough idea what you want to achieve and I'll tell you what you need to do to achieve it. Haxxing is bloody complicated, after all.
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Post by The Shutting Downs »

Yeah... works been a bit heavy (48 hrs in 5 days, with 4am starts) but i'll list what we want to acheive here, and let the guys add modifications.

Get Al and Leland into the facility as a pair of corporate investigators, so:

- Get details on all bodies in the morgue and find a candidate they want to look at.
- Get thier SIN details and an appointment in the reception logs. So What SIN will Al want to use? I know Leland only has the one.

Get the team into the facility:

- Spoof us through the back gate when we get the signal from AL
- Get us into the facility
- Get us out of the facility and erase logs and cameras

Deej, can you check for any on site mage presence, or where these spirits are being controlled from? Just se we don't get arse deep in magics when we trip an alarm?

Frank and Chopper will be dealing with CorpSec

Nik will be our getaway

Al will get in and alay suspicion, Leland will be mage support and spirit counter.

Sound about right?
Dog Pants
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Post by Dog Pants »

Sounds good to me. Leland and myself can get to the body and ID it, and Chopper and Frank get us outside with it should the shit hit the fan, for Nik to shuttle it off, with you running interference through the net. Sounds like our best option.
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Post by The Shutting Downs »

Well, those are the starting actions up there, and i would say i roll each and deal with the situations as they arise. I do apologise guys, but when it gets to net running on a game, it is usually the part of the sessions when the rest of the group order the pizza and grab a few drinks.
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Post by Dr. kitteny berk »

oooh, pizza. that's a good idea.
HereComesPete
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Post by HereComesPete »

Let's do it! The plan not the pizza, although pizza is good too.

Hopefully Chopper and Frank will be thumb twiddling, but I doubt it somehow.
The Shutting Downs
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Post by The Shutting Downs »

As long as you dont murdalize the CorpSec unless necessary, it's all good.

You NEVER make an enemy of DocWagon
Dog Pants
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Post by Dog Pants »

Right, I'll pass my working (as opposed to my normal everyday one) SIN to N-Zo and wait for him to set the trail.
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