Blood Bowl
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FatherJack
- Site Owner

- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
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I want lizard cheerleaders like the ones DP posted in the NSFA thread.
My next attempt at a tourney went rather better than the first one, perhaps I am learning.
First up was the elves, who scored almost immediately, but I got one back once I had posession. After a bit of clumsiness and me dropping the ball in the second half, this sequence repeated itself and it was 2-2. Then, for some reason late in the second half the elf with the ball ran back to his own touchline and fell over! I had a skink on hand to score my easiest touchdown yet.
Then the humans, who didn't seem to know what sort of game they were playing - they flitted between rough stuff, caging the ball carrier and attempting passes. Luckily for me, their passing was rather poor, and I was 2-0 up for the first time ever from intercepted balls. Pushed my luck a little too far in the second half, conceding another touchdown, but hanging on for the win. I'd won the tournament!
All DP's tips have been useful, but I'd say the best (which I'd never have thought of) were buying Rerolls and Fan Factor right at the start. I hadn't bought Rerolls before, as I assumed they were gone once used, but they replenish each half. Fan Factor has given me more supporters than any of the CPU teams and enabled me to easily get the extra cash from the sponsor for "at least x supporters average".
My next attempt at a tourney went rather better than the first one, perhaps I am learning.
First up was the elves, who scored almost immediately, but I got one back once I had posession. After a bit of clumsiness and me dropping the ball in the second half, this sequence repeated itself and it was 2-2. Then, for some reason late in the second half the elf with the ball ran back to his own touchline and fell over! I had a skink on hand to score my easiest touchdown yet.
Then the humans, who didn't seem to know what sort of game they were playing - they flitted between rough stuff, caging the ball carrier and attempting passes. Luckily for me, their passing was rather poor, and I was 2-0 up for the first time ever from intercepted balls. Pushed my luck a little too far in the second half, conceding another touchdown, but hanging on for the win. I'd won the tournament!
All DP's tips have been useful, but I'd say the best (which I'd never have thought of) were buying Rerolls and Fan Factor right at the start. I hadn't bought Rerolls before, as I assumed they were gone once used, but they replenish each half. Fan Factor has given me more supporters than any of the CPU teams and enabled me to easily get the extra cash from the sponsor for "at least x supporters average".
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FatherJack
- Site Owner

- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
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The Legendary Edition is available for a tenner or so in a few places now. It adds 12 more races, revamps the MP front end, seems to have added some better textures, and added a few new multiplayer modes. The basic game is still the same, and if you found the original confusing then this one is unlikely to be better. The addition of an objective based story mode is useful for learning play styles though, with things like taking a team half way through a game and impressing the fans by completing three passes and five dodges or suchlike. Also, the MP browser may be improved, but it's still fucking awful and is only testament to how astonishingly bad the original one was.
If you fancied a go but balked at the price and/or lack of features then it's maybe worth a look now. The basic game is still identical to the board game and as such is awesome, but the random nature of it isn't to everyone's taste. Personally I find it hilarious - last game I played with Joose luck played a hand in me losing one of my two most expensive players in the team's debut game, then going on to score the spawniest touchdown in the history of the game.
It does grate that I paid £30 for the game then pretty much had to re-buy what it should have been in the first place. The publishers are almost certainly exploiting the game's fans in order to maximise the profits they get from a limited target audience, and that bugs me. It's nice to have what feels like a complete version now though.
If you fancied a go but balked at the price and/or lack of features then it's maybe worth a look now. The basic game is still identical to the board game and as such is awesome, but the random nature of it isn't to everyone's taste. Personally I find it hilarious - last game I played with Joose luck played a hand in me losing one of my two most expensive players in the team's debut game, then going on to score the spawniest touchdown in the history of the game.
It does grate that I paid £30 for the game then pretty much had to re-buy what it should have been in the first place. The publishers are almost certainly exploiting the game's fans in order to maximise the profits they get from a limited target audience, and that bugs me. It's nice to have what feels like a complete version now though.
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
It is pretty bad. You shouldnt have to hunt around and try things at random for several minutes just to find out how you are supposed to start a game. On the other hand, now we have got it worked out, its a lot better than it used to be. It actually works, for starters, plus its easy to create a custom "league" purely so that you can group your mates together, which is nice. I used to constantly get bombarded by game requests from randoms fielding teams many times stronger than mine. "No thanks mr random, no bum rape for me today".Dog Pants wrote:Also, the MP browser may be improved, but it's still fucking awful and is only testament to how astonishingly bad the original one was.
Indeed. I think its got the perfect amount of luck for a game like this. Luck is definately a defining factor, but its never entirely out of your hands. A good player knows how to play the odds, whilst a bad player will do things that are unlikely to work and then bitch about bad dice rolls losing them the game. I am still transitioning from bad to goodIf you fancied a go but balked at the price and/or lack of features then it's maybe worth a look now. The basic game is still identical to the board game and as such is awesome, but the random nature of it isn't to everyone's taste. Personally I find it hilarious - last game I played with Joose luck played a hand in me losing one of my two most expensive players in the team's debut game, then going on to score the spawniest touchdown in the history of the game.
This. The new content/overhauled interface should have been an expansion to the original game, priced at maybe £5 or so. Well, no, the new content shoul have been included in the original, like you say, but with that not an option a cheap expansion would have been acceptable. Pricing it as a full game is a definate "screw you" to people who bought the original. I feel a bit like I have paid to play a beta version, then paid again for the full game.It does grate that I paid £30 for the game then pretty much had to re-buy what it should have been in the first place. The publishers are almost certainly exploiting the game's fans in order to maximise the profits they get from a limited target audience, and that bugs me. It's nice to have what feels like a complete version now though.
Having said that, it does mean people who are new to the game will be better off.
This is very much the way to play the game well. Each action has a chance of ending your turn, and making the most of each turn is a skill. It's like a form of gambling. Generally it's better to go for the least likely to fail actions first, then the risky ones you need to do, then the risky ones of opportunity (or that you think will be funny). Understanding how the rules work is a good way to do this properly, although knowing the exact odds isn't strictly necessary. I think I covered most of it in my guide.Joose wrote:I think its got the perfect amount of luck for a game like this. Luck is definately a defining factor, but its never entirely out of your hands. A good player knows how to play the odds, whilst a bad player will do things that are unlikely to work and then bitch about bad dice rolls losing them the game.
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Couple of good games last night between myself and Joose.
First was my Insanity Wolves (Necromantic) vs Joose's team of Amazons, the Wobblytops. End to end stuff that saw the play quite evenly matched. I think I won that one.
Second match was hilarious. My Norse team (Loki Devils) against Joose's Ogres (Da Fugs - which I kept reading as 'Du Fags'). Ogre's are big and powerful but very stupid, and as a result spent most of the time in the middle of the pitch not knowing what to do. However they also have little green bastards on the team (Stuntys?) - they are practically impossible to tackle. The only advantage I had was that whenever they did fall over, they were pretty much out straight away with an injury. Evn so getting the ball off them was a nightmare. Norse team didn't really seem much different from human at that level. I think that one ended in a draw.
Can't wait to try my Nurgle team out next.
First was my Insanity Wolves (Necromantic) vs Joose's team of Amazons, the Wobblytops. End to end stuff that saw the play quite evenly matched. I think I won that one.
Second match was hilarious. My Norse team (Loki Devils) against Joose's Ogres (Da Fugs - which I kept reading as 'Du Fags'). Ogre's are big and powerful but very stupid, and as a result spent most of the time in the middle of the pitch not knowing what to do. However they also have little green bastards on the team (Stuntys?) - they are practically impossible to tackle. The only advantage I had was that whenever they did fall over, they were pretty much out straight away with an injury. Evn so getting the ball off them was a nightmare. Norse team didn't really seem much different from human at that level. I think that one ended in a draw.
Can't wait to try my Nurgle team out next.
Had a good game against Pnut last night. My somehow under TV Nurgle team, the Stinking Colons, Vs Pnut's Necromantic Ballbaggers. The whole game was a brawl, with Pnut battling to a dash to my touchline in the first half, only to lose the ball a yard away and concede a hard fought touchdown in the other direction. The second half saw a goal a piece but was no less violent. The Ballbaggers had ravaged my Stinking Colons to the point where I only had half my team on the field, and managed to pry a desperate, and risky, last-turn touchdown after their Ghoul runner was again twatted a yard from home.
Some lessons learned here - Nurgle are not a tough team initially. Since they have players with Regenerate they don't have an apothecary, but their linemen don't have the trait, and doubled with having the Decay disadvantage makes them very prone to death and injury.
Pnut on the other hand learned that his Necromantics aren't great at handling the ball, but they certainly can run a fast fighting game - their Werewolves are quick for Blockers, and their Wight Blitzers are tough and fast, making a lot of good cover for the lighter Ghoul Runners. The Flesh Golems are great front line Blockers, strong and tough, able to dominate the centre of the pitch. He used them well defensively and caused some real problems breaking through his lines.
Some lessons learned here - Nurgle are not a tough team initially. Since they have players with Regenerate they don't have an apothecary, but their linemen don't have the trait, and doubled with having the Decay disadvantage makes them very prone to death and injury.
Pnut on the other hand learned that his Necromantics aren't great at handling the ball, but they certainly can run a fast fighting game - their Werewolves are quick for Blockers, and their Wight Blitzers are tough and fast, making a lot of good cover for the lighter Ghoul Runners. The Flesh Golems are great front line Blockers, strong and tough, able to dominate the centre of the pitch. He used them well defensively and caused some real problems breaking through his lines.
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TheJockGit
- Boba Fett

- Posts: 1027
- Joined: June 5th, 2005, 8:26
- Location: Las Vegas of the North, Blackpool
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