FarCry 2

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Dog Pants
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Post by Dog Pants »

HereComesPete wrote:big ass gun
I haven't managed to find any ass guns yet, but I keep hearing about them.
Is this one?

Image



Joking aside though, I do tend to wolf my games down so maybe I need to slow down and relish the fights a bit more rather than blasting through them like Rambo.
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Post by Roman Totale »

Dog Pants wrote: Joking aside though, I do tend to wolf my games down so maybe I need to slow down and relish the fights a bit more rather than blasting through them like Rambo.
I always used to do that, but with FC2 (of which I've probably only completed 3% of the main mission) and Fallout 3, I've really enjoyed taking my time and savouring the game.
Dog Pants
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Post by Dog Pants »

Oddly enough I'm doing that in Fallout 3 because I want to go out and find things in the wasteland. Not once have I used the map travel thing - I walk everywhere so I can find stuff, even if it's only something that reminds me that it was all once a sprawling city. Conversely, with Far Cry 2 I feel like I'm being channelled through leafy corridors by cliffs into identikit clusters of buildings hiding identikit bad guys. However, I'm also aware that I might not have given it enough time to make a fair assessment, and that my preference for Fallout 3 is at least partially due to the setting and pedigree (I loved all the Fallout games and was strikingly lukewarm about Far Cry).
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Post by Stoat »

Dog Pants wrote:Oddly enough I'm doing that in Fallout 3 because I want to go out and find things in the wasteland.
Every time I go outside I get killed, which is perhaps why I've only played it for about an hour since I got to Megaton. I've got plenty of quests, but none of them appear achievable.

I still like Far Cry 2, but I absolutely agree that the repeated missions wear thin pretty quickly.
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Post by Dog Pants »

Stoat wrote:Every time I go outside I get killed, which is perhaps why I've only played it for about an hour since I got to Megaton. I've got plenty of quests, but none of them appear achievable.
Really? I wonder why - I've been potting minigun toting Supermutants with a hunting rifle, much to my surprise. I can only imagine there's something in your game that's making life difficult because it certainly isn't a player skill problem.
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Post by deject »

It's not hard, just shoot them in the arm a bunch and they won't be able to hit you, then you can shoot them at your leisure. The Hunting Rifle is a good workhorse gun if you've got about 100 rounds for it and a high enough Small Guns skill. It's only real downside is the small magazine. Super Mutants will go down pretty fast, especially if you're being sneaky and get the Sneak Critical bonus. Regular ones will die in one hit, the Brutes will take maybe two or three. The Masters are a bit harder.
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Post by Killavodka »

Super mutants were a pain in the arse the first time I met them but once you get the hang of it they go down pretty sharpish. Normally go straight for the head unless they are brutes or masters, which I tend to disarm first to buy time.
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Post by Dog Pants »

The brutes are the ones with the miniguns aren't they? They're not very accurate, and don't seem to be clever enough to realise. Keep them at a distance and keep popping at their head, and your accuracy should win out. Then nick their minigun.
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Post by deject »

they all carry random weapons. some have assault rifles, some only have nail boards, and some only have hunting rifles.
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Post by mrbobbins »

deject wrote:they all carry random weapons. some have assault rifles, some only have nail boards
SHIIIIIIT RUN!!!!

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buzzmong
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Post by buzzmong »

I could do with a new emery board. Ho hum.
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Post by spoodie »

deject wrote:they all carry random weapons. some have assault rifles, some only have nail boards, and some only have hunting rifles.
I've seen some with minis and rockets, but not come across any with really good weapons I don't already have. Sometimes I see the brotherhood with nice guns but I don't want to kill them and get bad karma.

When I saw my first super mutant early on I poo'd myself and ran away. They're easy now.
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Post by buzzmong »

Have they done a Bioshock then in relation to Big Daddies/Super mutants?
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Post by Dog Pants »

buzzmong wrote:Have they done a Bioshock then in relation to Big Daddies/Super mutants?
Depends how you mean. I thought the Big Daddy thing was that they were supposed to be rare and fearsome, when they actually appeared quite often (but were still bloody hard). If that's the case, no.

If you mean have they been watered down since the previous Fallouts, then probably. They do seem a little delicate compared to the old games.
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Post by mrbobbins »

For me the Big Daddy thing meant the first 2-3 were scary and hard, then they became easy, frequent and not scary.

Mental Note: Bloody get on with finishing Clear Sky so you can play Far Cry 2, or Fallout 3, but I bought Far Cry 2 first so should play that. But Fallout 3 looks miles better!, but it will suck up more life time... aaaargh!
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Post by buzzmong »

I'm with Bobbins, after the first few I found them easyish, especially later in the game when you'd be walking around with a fair number of explosive shotty rounds.

And poo, the supermutants were hard as nails until near the end of the game in F1 (lvl's 17+, or a bit lower if you had the turbo plasma rifle, rapid shot and 10/10 ap, 5 shots of burning plasma death killed most things quickly), and because you were better equipped in F2 around levels 15/16.


Might have to blat through FC2, I've pretty much done all the other stuff I intend to spend time on so I can have a ponder on F3.
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Post by FatherJack »

Big Daddies were less scary owning to the fact that you didn't actually have to fight them, and could even control them later on. I saved my electric buckshot for the times I had to fight one to get a little sister, but it still induced moments of panic when one I had under my thrall would became enraged by a careless bee.

The first Super Mutant I happened upon had a missile launcher, which rather scared me. That fact that he got stuck in the back of his truck, trying to walk out of the side of it to get me, less so. I popped some grenades in there to keep him company. The next I met was a minigun-wielder, so I used the missle launcher, but all the others I've met since have had nailbats or hunting rifles, which are a bit of a joke - a bit of dodging and two headshots with an AR or SMG puts them on their arses.

Epic Far Cry 2 thread.
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Post by Roman Totale »

Agreed with all points on Big Daddies - the fact they don't attack you on sight makes them 1) not very scary, and 2) piss easy to kill if you plan it out. In the later stages of Bioshock I just laid down a shit load of those electric trip wire things and barely had to let off a shot.

Super Mutants go down much easier when you have a plasma rifle and, in my case, more frag grenades than you can shake a <strike>nail board</strike> stick at. The Behemoths on the other hand are complete cunts. I've killed three of them so far, and I was only lucky enough to have decent cover from one of them.
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Post by Mr. Johnson »

i just got the
Spoiler:
android rifle
, which vaporises them after 1-2 shots to the head.
HereComesPete
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Post by HereComesPete »

Mr. Johnson wrote:i just got the
Spoiler:
android rifle
, which vaporises them after 1-2 shots to the head.
Ah yes, the
Spoiler:
turbo plasma rifle
is a damn fine weapon.
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