Page 7 of 47
Posted: May 28th, 2008, 19:09
by deject
I'm not to worried about the money either per-se. I'm mostly saving up for a fake SIN which for a good one I'll need another 2500¥ or so, which means I'm in no rush.
Posted: June 4th, 2008, 17:16
by Joose
Right, so now the money is sorted, what are you fuckers doing next.
Oh, and as an aside, I checked out the rules for moving about in astral space. You go fast. Very fast. Very very fast. Normal movement is up to 100 meters a combat round. If you go flat out, you can move at a six thousand kilometers an hour, although obviously at that speed it gets a little more tricky to see where you are going. You can also, essentially, fly, and you can walk through walls (as long as they haven't been protected astrally). Your only limitation on movement is you cant move through the earth (Earth has an astral form, and is therefore solid in astral space), you cant move through astral presences (although you can move through people, as long as they are not dual natured) and you cant go more than 80km up (well, you can, but you will either die or go mad). Also, if you are away from your body too long, you die. Sort of. Its not good, anyway.
Another thing maybe worth noting is that in astral form you get 3 goes each combat round, like heavily cybered up people. you can only use weapon foci and mana based spells, and you can only fight astral presences or dual natured beings, but still.
Posted: June 4th, 2008, 18:36
by deject
I cast MAGIC MISSILE Spatial Sense horse 6 on the previous page, while standing right in front of the building. I'm going to record whatever notes I get from that onto the blueprints on my phone and then head back to Frank's shop to rest up and dump the 2 points of stun I got from the spell.
Posted: June 4th, 2008, 21:34
by Roman Totale
I'll just stand around (nonchalantly) whilst Leland stares vacantly into space.
Chopper wrote:Are you projecting yet? I can't tell the difference.
Posted: June 4th, 2008, 22:22
by deject
Leland wrote:Hush you, I'm not projecting I'm spellcasting! Just give me a damn second will you!
Posted: June 5th, 2008, 7:26
by Dog Pants
Posted: June 5th, 2008, 17:11
by Roman Totale
Chopper wrote:Come on now, don't have a hissy fit. If you behave, I'll take you shopping.
Posted: June 5th, 2008, 17:41
by deject
Leland wrote:Right. That's it.
Stunbolt horse 3 (DV: 1)
Magic + Spellcasting (-1 from the Spatial Sense I still have up): 5 hits
Drain Resist: 4 hits, no drain.
Leland wrote:Take that you cheeky fuck!
p.s.: you resist with Willpower
Posted: June 5th, 2008, 17:48
by deject
I was going to cast that at horse 6, but I don't actually want to knock you out lol.
Posted: June 5th, 2008, 18:02
by Roman Totale
Willpower 2 + Spell Resistance 1 = 3
6,2,2
That knocks 4 points of stun damage off me and takes me down to 5 in total.
Chopper wrote:God damn it! Arrgh that smarts! God damn pissy magic flingers!
Posted: June 5th, 2008, 18:11
by deject
Leland wrote:Now let me finish this shit so we can get out of here.
Posted: June 5th, 2008, 18:12
by Dog Pants
Al wrote:I should be filming this for America's funniest videos.
Posted: June 5th, 2008, 23:59
by deject
Joose better update the thread before we kill each other out of boredom.

Posted: June 21st, 2008, 10:05
by Joose
In my experience, this is what an average SR team is like most of the time.
Anyway, where were we. Ah yes, Dejects door detecting. Here we go then:
The large glass main doors at the front of the building are all, broadly speaking, closed. Most of them are lacking in the glass department though, so that shouldnt matter too much. Same can be said for the roof; theres a lot of sunroofs etc that are now just gaping holes.
The two loading bay shutters around the back are closed, but one of them has been bent aside, leaving quite a large gap, easily big enough for even a troll to get through. Also, the door to the side of the loading bay is open.
Other than that, its pretty much as it says on the blueprints. Theres no apparent structural damage other than the smashed glass.
The front gates to the grounds are chained shut, but would be pretty easy to climb. The gates to the loading area are wide open though.
Posted: June 21st, 2008, 16:43
by deject
Hmmmm. Looks like getting in won't be a problem then. Well, let's get back to Frank's shop then and come up with a plan.
Posted: June 21st, 2008, 17:08
by Dog Pants
Al wrote:I'm all over that. For want of anything else to do at the moment, I'll get takeout. Chinese?
Posted: June 21st, 2008, 17:48
by deject
Leland wrote:Chinese and a whisky sounds good to me
Posted: June 21st, 2008, 18:29
by Dog Pants
*Passes Leland a hip flask*
10 year old Highland. Nice kick, a little fruity. Not ideal from a flask but needs must, eh?
Posted: June 21st, 2008, 23:10
by deject
Leland takes a swig.
Leleand wrote:I'm more of a Islay kinda guy but this ain't that bad. Hey chopper, what do you think of this? Right where's this chinese place?
Posted: June 28th, 2008, 16:08
by Roman Totale
Chopper takes a swig
Chopper wrote:Tastes like any other whiskey to me, but probably twice as expensive. Give me some good old red eye any day.
So, what's the plan then?