The Second Forumised Shadowrun Adventure

For games played by men (and women) with beards, such as tabletop RPGs.

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deject
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Post by deject »

I'm not to worried about the money either per-se. I'm mostly saving up for a fake SIN which for a good one I'll need another 2500¥ or so, which means I'm in no rush.
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Post by Joose »

Right, so now the money is sorted, what are you fuckers doing next.

Oh, and as an aside, I checked out the rules for moving about in astral space. You go fast. Very fast. Very very fast. Normal movement is up to 100 meters a combat round. If you go flat out, you can move at a six thousand kilometers an hour, although obviously at that speed it gets a little more tricky to see where you are going. You can also, essentially, fly, and you can walk through walls (as long as they haven't been protected astrally). Your only limitation on movement is you cant move through the earth (Earth has an astral form, and is therefore solid in astral space), you cant move through astral presences (although you can move through people, as long as they are not dual natured) and you cant go more than 80km up (well, you can, but you will either die or go mad). Also, if you are away from your body too long, you die. Sort of. Its not good, anyway.

Another thing maybe worth noting is that in astral form you get 3 goes each combat round, like heavily cybered up people. you can only use weapon foci and mana based spells, and you can only fight astral presences or dual natured beings, but still.
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Post by deject »

I cast MAGIC MISSILE Spatial Sense horse 6 on the previous page, while standing right in front of the building. I'm going to record whatever notes I get from that onto the blueprints on my phone and then head back to Frank's shop to rest up and dump the 2 points of stun I got from the spell.
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Post by Roman Totale »

I'll just stand around (nonchalantly) whilst Leland stares vacantly into space.
Chopper wrote:Are you projecting yet? I can't tell the difference.
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Post by deject »

Leland wrote:Hush you, I'm not projecting I'm spellcasting! Just give me a damn second will you! :x
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Post by Dog Pants »

:lol:
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Post by Roman Totale »

Chopper wrote:Come on now, don't have a hissy fit. If you behave, I'll take you shopping.
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Post by deject »

Leland wrote:Right. That's it.
Stunbolt horse 3 (DV: 1)

Magic + Spellcasting (-1 from the Spatial Sense I still have up): 5 hits
Drain Resist: 4 hits, no drain.
Leland wrote:Take that you cheeky fuck!
p.s.: you resist with Willpower
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Post by deject »

I was going to cast that at horse 6, but I don't actually want to knock you out lol.
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Post by Roman Totale »

Willpower 2 + Spell Resistance 1 = 3

6,2,2

That knocks 4 points of stun damage off me and takes me down to 5 in total.
Chopper wrote:God damn it! Arrgh that smarts! God damn pissy magic flingers!
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Post by deject »

Leland wrote:Now let me finish this shit so we can get out of here.
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Post by Dog Pants »

Al wrote:I should be filming this for America's funniest videos.
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Post by deject »

Joose better update the thread before we kill each other out of boredom. :lol:
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Post by Joose »

:lol:
In my experience, this is what an average SR team is like most of the time.

Anyway, where were we. Ah yes, Dejects door detecting. Here we go then:

The large glass main doors at the front of the building are all, broadly speaking, closed. Most of them are lacking in the glass department though, so that shouldnt matter too much. Same can be said for the roof; theres a lot of sunroofs etc that are now just gaping holes.
The two loading bay shutters around the back are closed, but one of them has been bent aside, leaving quite a large gap, easily big enough for even a troll to get through. Also, the door to the side of the loading bay is open.
Other than that, its pretty much as it says on the blueprints. Theres no apparent structural damage other than the smashed glass.

The front gates to the grounds are chained shut, but would be pretty easy to climb. The gates to the loading area are wide open though.
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Post by deject »

Hmmmm. Looks like getting in won't be a problem then. Well, let's get back to Frank's shop then and come up with a plan.
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Post by Dog Pants »

Al wrote:I'm all over that. For want of anything else to do at the moment, I'll get takeout. Chinese?
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Post by deject »

Leland wrote:Chinese and a whisky sounds good to me
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Post by Dog Pants »

*Passes Leland a hip flask*
10 year old Highland. Nice kick, a little fruity. Not ideal from a flask but needs must, eh?
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Post by deject »

Leland takes a swig.
Leleand wrote:I'm more of a Islay kinda guy but this ain't that bad. Hey chopper, what do you think of this? Right where's this chinese place?
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Post by Roman Totale »

Chopper takes a swig
Chopper wrote:Tastes like any other whiskey to me, but probably twice as expensive. Give me some good old red eye any day.

So, what's the plan then?
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