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Posted: June 1st, 2009, 10:46
by Grimmie
This is so confusing not on skype.
I think I managed to spaz up and shoot the grenade launcher on two, which is when I was meant to be aiming.
If it makes that big a difference I'll save those shots for phase 4 instead?

Posted: June 1st, 2009, 11:24
by Dog Pants
It doesn't make a whole lot of difference - nothing happened, and by 4 he's magholded it and drawn his claymore, which he now uses to hit Eraser...

... Which he does, just (Eraser's 5 points used to parry stopped him getting extra damage). 4 PEN, 10 DAM, 3 AD


The reason things are confusing is because actions are getting out of phase. That's why I keep asking for people to wait for the correct phase to announce their actions. I understand how it must be frustrating to have to wait, but playing on the forum makes it really confusing for everybody. I think I'll announce phases in big letters to make them easier to spot when spazzing back. If anyone has any suggestions as to what else might make things clearer then please suggest away.

Just waiting on Eraser for 3.

Posted: June 1st, 2009, 11:34
by Grimmie
Should I do something on 4, or skip a turn?

Posted: June 1st, 2009, 11:40
by HereComesPete
HOW ABOUT WAIT!! :P

Posted: June 1st, 2009, 11:40
by Dog Pants
Meh, do something by all means. I want the combat over now.

*Makes a note to put shorter combats in*

Posted: June 1st, 2009, 15:38
by Joose
Dog Pants wrote: The reason things are confusing is because actions are getting out of phase. That's why I keep asking for people to wait for the correct phase to announce their actions.
Very this.
I understand how it must be frustrating to have to wait, but playing on the forum makes it really confusing for everybody. I think I'll announce phases in big letters to make them easier to spot when spazzing back. If anyone has any suggestions as to what else might make things clearer then please suggest away.
I think that's such a good idea, I'm going to start doing it in the SR thread too, when combat starts.

Posted: June 1st, 2009, 16:26
by The Shutting Downs
If I'm right, he hit me for 6 and I have 6 points of ID left...

Hitting with chainaxe with a 5/5 skill split again:

10+8+5(skill)-1(wound)=22

Soo, before any mods he has, thats 11 damage, 4 pen, 3ad on him...

Posted: June 1st, 2009, 16:46
by Dog Pants
No other modifiers. That seems to do some damage.

Phase 4

Shooter starts to run.
Big guy swings at Eraser.

Posted: June 1st, 2009, 16:49
by The Shutting Downs
Skill split again 5/5

8+2+5(skill)-1(wound)=14

10 more damage pls...

Posted: June 1st, 2009, 16:55
by deject
Assuming I've reached Phoebe, I'll inject the Kick Start+.

Posted: June 1st, 2009, 18:00
by Dog Pants
The big guy hits Eraser again, 4 PEN, 10 DAM, 3 AD.

Posted: June 1st, 2009, 21:59
by punkchuck
To keep it clear, here is my Phys roll again for phase 4.


Phys (10) 2+4 = 16

Posted: June 1st, 2009, 22:57
by deject
What is it with our Stormers always getting their armor destroyed on their first BPN? Anyone else doing anything on 4?

Posted: June 2nd, 2009, 6:23
by The Shutting Downs
I still have 6 armour points left...

Posted: June 2nd, 2009, 9:22
by Dog Pants
Just Grimmie to go I think.

Posted: June 2nd, 2009, 12:43
by Grimmie
Okay, I'll change aim to the fleeing shooter, headshot.

Posted: June 2nd, 2009, 14:04
by Dog Pants
Righty ho.

Phase 5

Shooter keeps running
Big guy keeps swinging
Grimmie brings to bear

Posted: June 2nd, 2009, 14:15
by deject
I will take off after the runner.

Posted: June 2nd, 2009, 14:22
by punkchuck
ON FIVE Phoebe will just lay here until the kick start begins to work.

Posted: June 2nd, 2009, 14:25
by Grimmie
Bwuh, I thought you were asking what I wanted to do on four - which was change my target, not lift my gun up again on five?