Page 56 of 66

Posted: May 31st, 2009, 6:43
by Roman Totale
Shooting the skinny guy:

6,5,+8 = 19

ARM DMG 3; DMG 10; PEN 8

Posted: May 31st, 2009, 7:45
by Dog Pants
The blast blows a hole in him, revealing scorched metal.

Phase 3:
Shooter doesn't act.
Skinny bloke doesn't act, but does start to move towards the back of the room.
Big guy takes a swing at Eraser.

Posted: May 31st, 2009, 8:26
by Joose
I take it my wild shot in phase 2 missed wildly then?

Big guy is getting a bit crowded, so to reduce the chance of shooting the wrong guy, I'll bring to bear on skinny guy. Can I bring to bear and move towards phoebe at the same time? If I can, I will, with the intention of putting myself between her and any further badness, just in case she is not quite dead.

Posted: May 31st, 2009, 8:30
by Roman Totale
Joose wrote:Big guy is getting a bit crowded, so to reduce the chance of shooting the wrong guy, I'll bring to bear on skinny guy. Can I bring to bear and move towards phoebe at the same time? If I can, I will, with the intention of putting myself between her and any further badness, just in case she is not quite dead.
I'm going to try and do the same - on 5 I'll be Porting over to dispense with some much needed Ebb heals.

Posted: May 31st, 2009, 8:46
by Dog Pants
Joose wrote:I take it my wild shot in phase 2 missed wildly then?
Sorry, I missed that. But yeah (-3 for wild shot, -1 for light, -3 for cover)

You can bring to bear and move at the same time.

Posted: May 31st, 2009, 10:32
by Grimmie
On phase three I swear at myself for not blowing the grenade up.

Posted: May 31st, 2009, 10:38
by deject
Did my shot miss as well?

I'll shoot the skinny vibro sabre guy again, this time with my shotgun. I'll assume I've closed to medium range as I'm on the move.

to hit: +8 (Rifle) +2 (shot) +1 (laser) -2 (running) -3 (wild shot) = +6
10, 10 + 6 = 26 oh yes :)

Posted: May 31st, 2009, 11:01
by Dog Pants
I had to spazz back two pages to find it, but you hit. I'm on the wrong OS for my notes, but that shotgun blast did a lot of damage. If he's still alive he's looking pretty ragged, the flesh hanging off him revealing mechanical parts.

Posted: May 31st, 2009, 12:21
by Dog Pants
Nope, Skinny falls over and twitches a bit, his head thrashing around wildly.

Posted: May 31st, 2009, 14:55
by deject
Right then I will be running to our fallen Phoebe and give her a shot of Kick Start+.

Posted: May 31st, 2009, 17:38
by punkchuck
deject wrote:Right then I will be running to our fallen Phoebe and give her a shot of Kick Start+.
I have my own kickstart Deej so I can inject myself? Rather than wasting your time and resources...

Sorry I was so confused. I was not doing the calculations the way Pants was. I like being alive and stuff so I will go with those calculations then..whatever they are :) I assume I just lying on the ground pretending to be dead. Sorry everyone has to come save my ass...

Do I need to do another Phys roll now? Or do anything to give myself kickstart (unless it is not advised for some reason.)

Posted: May 31st, 2009, 17:44
by buzzmong
Unless I'm mistaken being on the floor with gaping wounds and in a serious amount of pain probably means you're not in a fit state to inject yourself.

Posted: May 31st, 2009, 17:54
by punkchuck
buzzmong wrote:Unless I'm mistaken being on the floor with gaping wounds and in a serious amount of pain probably means you're not in a fit state to inject yourself.
Good point... just asking if I could so Deject doesn't have to waste phases running over to rescue me. I forgot I had the stuff too.. so yeah I feel uber dumb now.

Posted: May 31st, 2009, 18:14
by Dog Pants
You're still capable of doing stuff unless you fail your PHYS roll (the next one will be on 4 when you lose a hit point from bleeding). No rolls required, but unless you have an autoinjector you'll have to make a DEX check to get it out without it taking a phase, and it takes a few phases to kick in.

Posted: May 31st, 2009, 19:00
by deject
Well, Kick Start+ is slightly better than your regular kind, but if you want to, go ahead. The + stuff gives you back 4hp instead of just 2. It won't take me more than a phase to get to you I think.

Posted: May 31st, 2009, 19:52
by punkchuck
deject wrote:Well, Kick Start+ is slightly better than your regular kind, but if you want to, go ahead. The + stuff gives you back 4hp instead of just 2. It won't take me more than a phase to get to you I think.
If you think you can give me yours without putting yourself in danger, I will take you up on your offer.

Also,

Phys roll for phase four:

Phys (10) 2+4 = 16

Posted: May 31st, 2009, 20:44
by Roman Totale
Did we just jump forward several phases?

Posted: May 31st, 2009, 20:51
by Dog Pants
No, that's people getting ahead again.

Posted: May 31st, 2009, 20:59
by punkchuck
Sorry, thought we just finished 3.. or were about to.

Posted: June 1st, 2009, 7:00
by Dog Pants
Erm, you could be right actually. I don't know. No, wait, the big guy and Eraser have to slug it out yet. I'll make that roll at lunch time when I'm at home.