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Posted: May 25th, 2011, 11:56
by Grimmie
Sorry I've been largely failing at SLA :(
Gonna get my beard engine running again.

I just caught up on the last 5 pages, and it doesn't look like I could have done much any way, other than coiffure my hair for the cameras!

Posted: May 25th, 2011, 12:11
by Joose
Grimmie wrote:Sorry I've been largely failing at SLA :(
Gonna get my beard engine running again.
Also this. Ive kinda taken on too many things at once, which has overloaded my Beard, and ive ended up not doing much of anything at all. I need to trim it down a bit. Trim down what im doing that is. Not the beard.

Posted: May 25th, 2011, 18:37
by The Shutting Downs
Eraser holds out a clawed hand to the CK.
Eraser wrote:Da Murderer'll see good use, I promise ya that, 'til it gets pried from my dead hands.
I missed Cutter on this run Joose, hope he's back soon.

Grimmie looked awesome on camera, drilling carrien full of bertha holes.

Posted: May 25th, 2011, 18:52
by deject
Anything else or are we about done?

Posted: May 25th, 2011, 18:54
by Dog Pants
He stands and shakes your hand.
Carnivore wrote:May you have more luck than me with that then, my hands were still living.
Murderer - Custom Chainaxe
Accelerated Oscillation (+1PEN, +1AD, +1DAM)
Mauler Option (+2 PEN, +1AD, +2DAM, -1 hit)
Upgraded Power Source (+20% power life)

Posted: May 25th, 2011, 19:03
by The Shutting Downs
Dog Pants wrote:Murderer - Custom Chainaxe
Accelerated Oscillation (+1PEN, +1AD, +1DAM)
Mauler Option (+2 PEN, +1AD, +2DAM, -1 hit)
Upgraded Power Source (+20% power life)
:thrust: :thrust: :thrust: :thrust: :thrust:

Posted: May 25th, 2011, 19:47
by Roman Totale
Shiiiiny!

Ooh, ooh - can we get a debrief, Pants? Can we?

Posted: May 25th, 2011, 20:51
by deject
Vereh Niiiiiiiiiice

Posted: May 25th, 2011, 21:19
by The Shutting Downs
PEN 7 DAM 8 AD 5 - and I have Chainaxe at 10 :)

Posted: May 27th, 2011, 15:47
by Dog Pants
Roman Totale wrote:Shiiiiny!

Ooh, ooh - can we get a debrief, Pants? Can we?
Ah, hmmm. It's been a long one.

All seemed to perk right up after the BPN ended and turned into this outing. Aside from things taking fucking aaaaages, you all hit the mark. The psycho Doglies were dealt with well, the run up to finding the facility was done with no hitches, Deject found the clues as to what happened, and the escape strategy wasn't bad, if a bit botched at the end. Hence the high payout at the end. That, by the way, is a combination of a few things. Obviously the length and potential danger of the mission (Doglies would have made a hell of a mess if they'd have hit someone, and if the Carriens had caught someone on their own they'd have been in trouble) combined with the length warranted a little higher fee, but it also proved how effective having a media op along is and how lucrative a media campaign can be. Of course it has its downsides. Also, you got no SCL since it wasn't technically a BPN, so I figured a bit more cash was fine.

I don't like running huge long combats like the Carrien bash, but I won't shy away from it. I'd like to develop some Deathwatch style swarm rules to speed things up, but it's not a priority. It was good to see the melee types shine when fighting the carriens too.

Posted: May 27th, 2011, 16:36
by The Shutting Downs
Eraser is still miffed at not getting to take out the greater though ;)

It was a good run, I'm thinking some new armour to go with the axe...

Posted: May 27th, 2011, 16:40
by Roman Totale
Did you have any multiple endings planned for how the Karma bar code fuck up was dealt with?

Posted: May 27th, 2011, 16:58
by deject
Woo! I definitely enjoyed the investigation in this one. I got to use my new computar skillz, and the biomachines gone wrong was just cool. Can we get a good breakdown of monies and XP?

Posted: May 27th, 2011, 17:51
by Dog Pants
Roman Totale wrote:Did you have any multiple endings planned for how the Karma bar code fuck up was dealt with?
In a manner of speaking. There were a few leads for alternatives, the Carriens being one. There was also some DarkNight activity in the area so that could have been exploited. I winged a lot of the BPN though, so aside from giving you a few pointers I just wanted to see what you came up with and go along with it.
deject wrote:Woo! I definitely enjoyed the investigation in this one. I got to use my new computar skillz, and the biomachines gone wrong was just cool. Can we get a good breakdown of monies and XP?
Ah yes, XP. Dirk, Eraser, Deject and Grimmie can have 5 each. Brainrot and Kt'tr can have a token point each for tagging along.

As for money, the breakdown is as follows:

Payment from Karma: 400c each
Bonus for not wrecking the factory: 500c
Carrien bounties: 125c (or 160c if you rip off the Wraith for his kills)
TV Footage: 540c

So 400c each with 1165c to divide amongst you.

You also got +1 rep with Karma, +1 Public Image, and +1 rep with your sponsors.

Posted: May 27th, 2011, 18:20
by deject
Dog Pants wrote:1165c to divide amongst you.
How are we going to do this? I was thinking we can split it 5 ways, Dirk, Eraser, Grimmie, and I each get a share, and then the last share can be split amongst the rest of the group. Or we can just split it 4 ways?

Posted: May 27th, 2011, 20:16
by The Shutting Downs
250 each and 165 for the rest of the group?

Posted: May 27th, 2011, 20:38
by deject
The Shutting Downs wrote:250 each and 165 for the rest of the group?
Sounds acceptable to me.

Posted: May 28th, 2011, 8:20
by The Shutting Downs
Mr Pants,

Easer will trade back his pp9, netting another 900c. This puts me on 2368c

So, that should be enough for some pp70 Powercell armour :D leaving me with 368c remaining.

Posted: May 28th, 2011, 9:19
by Dog Pants
Cor, nice armour.

Posted: May 28th, 2011, 9:21
by The Shutting Downs
Considering the standard stormer tactic of running at things shouting loudly, actualy being alive to do something when I get there is a bonus ;)