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Posted: May 29th, 2009, 17:47
by Dog Pants
Yep, he only has the one. The rustbucket who has had his face shot up, by the way, wasn't hit in the face by Joose. He didn't aim for the head.
Posted: May 29th, 2009, 17:57
by Joose
Dog Pants wrote:Yep, he only has the one. The rustbucket who has had his face shot up, by the way, wasn't hit in the face by Joose. He didn't aim for the head.
uh, yeah I did. That's what I was doing turn 3...
Posted: May 29th, 2009, 17:58
by punkchuck
Thank you! Okay so I am going to aim for both of his arms then because if I get hit again I can die and running away means I might get hit by something else so... here it goes
Right Hand Gash aiming at his left arm
Unarmed Combat (2) 10+9 = 21 -1 = 20
Left Hand Gash aiming for his right arm
Unarmed Combat (3) 9+7 =19 -1 = 18
Cooool. I dunno which arm he has the vibrosabre in but I guess it might not matter now?
Posted: May 29th, 2009, 17:59
by Dog Pants
Y'know, I knew you'd say that. You didn't put any modifiers in your attack, and you didn't mention it in the post. I forget anything that happened more than a few minutes ago
In which case the guy looks less pleased as he slides down behind his cover.
Posted: May 29th, 2009, 18:08
by Dog Pants
The skinny guy seems oblivious. In fact he has shown absolutely no emotion at all. Before he hits you again, what kind of damage have you taken? I've not been keeping track because there's too many people involved, but you might be incapacitated and put out of combat rather than being killed. I've tweaked the rules a little to encourage this (torso being 2/3 total hits rather than equal to it).
Posted: May 29th, 2009, 18:24
by punkchuck
Dog Pants wrote:The skinny guy seems oblivious. In fact he has shown absolutely no emotion at all. Before he hits you again, what kind of damage have you taken? I've not been keeping track because there's too many people involved, but you might be incapacitated and put out of combat rather than being killed. I've tweaked the rules a little to encourage this (torso being 2/3 total hits rather than equal to it).
Yeah I got confused on the last hit so (sorry still learning).. I am pretty sure I only have 3 left on my torso so pretty bad. I think I have to do a dex roll maybe for you? My armour is fine for right now and is still usefull.
Posted: May 29th, 2009, 18:36
by Dog Pants
Nah, no rolls needed yet. Once you get below 0 you'll start having problems.
Posted: May 29th, 2009, 19:08
by punkchuck
Dog Pants wrote:Nah, no rolls needed yet. Once you get below 0 you'll start having problems.
Okay.. and have I even come close to succeeding in lopping off his arms? :p or can I not know that.
Posted: May 29th, 2009, 19:19
by Dog Pants
Well they don't appear to be falling off. He even uses one to hit you back* for 4 PEN, 8 DAM, 2 AD.
*Technically we should wait for Dirk and Grimmie, but whatever.
Posted: May 29th, 2009, 19:28
by deject
I strongly suggest going full defensive there punkchuck. He seems a tad more durable than you at the moment.
edit: Can I get a situational update?
As far as I can tell, 2 of the gunners have been killed leaving one gunner, the big huge guy that Phoebs tapped, and the skinny guy trying to carve her up right now. Is that about right?
Posted: May 29th, 2009, 20:50
by punkchuck
Phoebe begins to runaway

...as soon as possible.
Sneak and hide maybe to help? I just like rolling.
Sneak (5) 8+2 =15
Hide (5) 3+8 =16
Posted: May 29th, 2009, 21:06
by Dog Pants
Sneaking and hiding are unlikely to help when you're stood right in front of him. Running away you can do though.
One of the original gunners is still alive. The big guy is pointing a big gun at K'Trr (SLA knowledge to identify if you like) from behind cover near where the goggles guy went down. Skinny guy has just driven off Phoebe. Some science blokes are down from the crossfire.
Posted: May 29th, 2009, 21:24
by Joose
Dog Pants wrote:The big guy is pointing a big gun at K'Trr (SLA knowledge to identify if you like) from behind cover near where the goggles guy went down.
Don't like the sound of that, but I have no SLA knowledge to roll against...
Posted: May 29th, 2009, 21:26
by punkchuck
Dog Pants wrote:Sneaking and hiding are unlikely to help when you're stood right in front of him. Running away you can do though.
I figured as much :p
Posted: May 29th, 2009, 21:40
by punkchuck
Can I roll?
SLA info (4) 3+10 = 17
Posted: May 29th, 2009, 21:41
by Grimmie
SLA Info
6,9 +2 = 17
Posted: May 29th, 2009, 21:45
by Dog Pants
That there's a FEN Warmonger. Standard issue SLA combat assault rifle, only issued to troops on War Worlds. They're banned on Mort due to their underbarrel grenade launcher.
Posted: May 29th, 2009, 21:49
by deject
Posted: May 29th, 2009, 21:53
by Grimmie
Underbarrel grenade launcher.
Underbarrel grenade launcher.
Underbarrel grenade launcher.
<img src="
http://img.photobucket.com/albums/v241/ ... l_what.png">
Posted: May 29th, 2009, 22:01
by deject
This would be a great time for Eraser to snap out of it and help us lol.
I was planning on helping Phoebe out anyways, so I will come out of prone (edit: so as to begin maneuvering about as staying inside the elevator is a very bad idea I've just decided) and bring to bear on the skinny guy.
DEX check: 1, 4 + 13 = 18
