Pete's third shadowrun adventure:Welcome to Fortune

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deject
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by deject »

HAH! I have beaten you this time, Mr. Race Driver.
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by HereComesPete »

Most of the lockers have a few clothes in them, dark grey coveralls and utility boots and some lightweight flak vests with various utility pockets and loops on. Everything is unmarked, no labels, no rank badges etc. Not much else other than a few dataslates, btl chips and some stims.

One of them is locked however.
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by deject »

Man I really need to invest some more in Locksmith...

Locksmith (1) + Agility (6): 1, 6, 2, 4, 3, 5, 2: 2 hits.
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by fabyak »

I think Jon has a lockpick kit, do I also have the skills to use it?

ffs, again!
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by fabyak »

OK, I *don't* have a lockpick kit

Am I able to have a go as well or did Deej get in?
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by HereComesPete »

Alvrin has picked the lock.

For future reference - lockpick kits aren't very useful because most locks are now electronic instead of old style mechanical ones. So if it's keycard, biometric, magnetic, transponder based etc then you're better off buffing hardware and logic stats because most of them need those more than the ability to lockpick. Of course option 2 is to use brute horse and hope they're not alarmed or trapped.

There's a couple of 9mm pistols and a shotgun in there. Also a few boxes of hollow point ammo and heavy gauge shot and rack space for more pistols and shotguns.

There is the other room and the ramp as options moving forward.
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by deject »

I have no skill with Shotguns (or any Longarms, now that I think about it) and I already have two pistols on me so I don't need any of that stuff but the damage on the shotgun is pretty great so someone should definitely take it, and the pistols might come in handy, who knows?

I'll grab up the stims (I mean why not? Right?) and then we should check out the other room.
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by fabyak »

I've got a pistol already so I doubt I'd benefit from another and no skills with a shotgun. Anyone else?

Jon wanders off to the other room waiting to be beaten to it by Deej again
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by Dog Pants »

I think the only weapon skill I have is squirt gun.
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by HereComesPete »

Dog Pants wrote:I think the only weapon skill I have is squirt gun.
All the ladies love Jasper...

Other room is a bit swankier, the bevels are recessed or hidden, the table has less scratches and the chairs have some pretend padding on. Same layout of lockers and beds.
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by deject »

I'll spend a little more time searching this room.

Perception (4) + Intuition (3) + Actively Looking (3): 3, 6, 5, 5, 3, 3, 5, 4, 2, 5: 5 hits.

Locksmith (1) + Agility (6): 2, 3, 6, 2, 3, 4, 6: 2 hits.
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by Roman Totale »

I shall also do some looking for things:

Perception (4) + Intuition (4) + Actively Looking (3): 5,4,2,2,2,2,1,4,6,3,6 = 3 hits, boo
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by fabyak »

Perception (intuition-1) + Intuition (3) + Actively Looking (3) = 5,1, 5, 4, 6, 2, 4, 2: 3 hits

arses
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by HereComesPete »

Okies - Alvrin unlocks the locker/s again. Inside are lab coats and coveralls, some injectors with stuff in, some gas masks and a small specimen jar type receptacle full of flesh and some see through goo.

The searching unearths a swipe card buried down the side of one of the beds, it looks like a credit card with a big bar code and numbers stamped across the top of it. You also find a data chip half buried in the seam of one of the lab coat pockets.
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by Dog Pants »

I'll grab a gas mask and check it out. Seems like a sensible precaution down here (and I like the look of it).
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by deject »

Dog Pants wrote:I'll grab a gas mask and check it out. Seems like a sensible precaution down here (and I like the look of it).
Sounds like a great idea. I'll take one as well, though I'm not going to put it on quite yet. I'll take the swipe card, as it might come in handy. As for the data chip, I'll offer it to Ingress5.
I wonder what is on this chip...




Hey little guy, can you make any sense of it?
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by Roman Totale »

I've already got some sort of gas mask in my suit, but I'll take a spare anyway. Is there anything I can roll to analyse the gubbins in the jar? I've got a liquid analyser.
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by HereComesPete »

A Logic + Medicine roll and use of the liquid analyzer should tell you.
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by Roman Totale »

Logic (8) + Medicine (4): 6,2,2,1,1,6,5,6,3,6,1,1 = 5 hits
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Re: Pete's third shadowrun adventure:Welcome to Fortune

Post by HereComesPete »

Okay, the analyzer on the liquid tells you it's a super fancy hydro-carbon barrier. Underneath you recognize a lump of flesh that shows similar superficial characteristics to the creatures you autopsied, from your experience you know it's a biological sample in a state of stasis.

The gas masks are like the other equipment, plain but well made.
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