HAH! I have beaten you this time, Mr. Race Driver.
Pete's third shadowrun adventure:Welcome to Fortune
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Most of the lockers have a few clothes in them, dark grey coveralls and utility boots and some lightweight flak vests with various utility pockets and loops on. Everything is unmarked, no labels, no rank badges etc. Not much else other than a few dataslates, btl chips and some stims.
One of them is locked however.
One of them is locked however.
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Man I really need to invest some more in Locksmith...
Locksmith (1) + Agility (6): 1, 6, 2, 4, 3, 5, 2: 2 hits.
Locksmith (1) + Agility (6): 1, 6, 2, 4, 3, 5, 2: 2 hits.
Re: Pete's third shadowrun adventure:Welcome to Fortune
I think Jon has a lockpick kit, do I also have the skills to use it?
ffs, again!
ffs, again!
Re: Pete's third shadowrun adventure:Welcome to Fortune
OK, I *don't* have a lockpick kit
Am I able to have a go as well or did Deej get in?
Am I able to have a go as well or did Deej get in?
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Alvrin has picked the lock.
For future reference - lockpick kits aren't very useful because most locks are now electronic instead of old style mechanical ones. So if it's keycard, biometric, magnetic, transponder based etc then you're better off buffing hardware and logic stats because most of them need those more than the ability to lockpick. Of course option 2 is to use brute horse and hope they're not alarmed or trapped.
There's a couple of 9mm pistols and a shotgun in there. Also a few boxes of hollow point ammo and heavy gauge shot and rack space for more pistols and shotguns.
There is the other room and the ramp as options moving forward.
For future reference - lockpick kits aren't very useful because most locks are now electronic instead of old style mechanical ones. So if it's keycard, biometric, magnetic, transponder based etc then you're better off buffing hardware and logic stats because most of them need those more than the ability to lockpick. Of course option 2 is to use brute horse and hope they're not alarmed or trapped.
There's a couple of 9mm pistols and a shotgun in there. Also a few boxes of hollow point ammo and heavy gauge shot and rack space for more pistols and shotguns.
There is the other room and the ramp as options moving forward.
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
I have no skill with Shotguns (or any Longarms, now that I think about it) and I already have two pistols on me so I don't need any of that stuff but the damage on the shotgun is pretty great so someone should definitely take it, and the pistols might come in handy, who knows?
I'll grab up the stims (I mean why not? Right?) and then we should check out the other room.
I'll grab up the stims (I mean why not? Right?) and then we should check out the other room.
Re: Pete's third shadowrun adventure:Welcome to Fortune
I've got a pistol already so I doubt I'd benefit from another and no skills with a shotgun. Anyone else?
Jon wanders off to the other room waiting to be beaten to it by Deej again
Jon wanders off to the other room waiting to be beaten to it by Deej again
Re: Pete's third shadowrun adventure:Welcome to Fortune
I think the only weapon skill I have is squirt gun.
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
All the ladies love Jasper...Dog Pants wrote:I think the only weapon skill I have is squirt gun.
Other room is a bit swankier, the bevels are recessed or hidden, the table has less scratches and the chairs have some pretend padding on. Same layout of lockers and beds.
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
I'll spend a little more time searching this room.
Perception (4) + Intuition (3) + Actively Looking (3): 3, 6, 5, 5, 3, 3, 5, 4, 2, 5: 5 hits.
Locksmith (1) + Agility (6): 2, 3, 6, 2, 3, 4, 6: 2 hits.
Perception (4) + Intuition (3) + Actively Looking (3): 3, 6, 5, 5, 3, 3, 5, 4, 2, 5: 5 hits.
Locksmith (1) + Agility (6): 2, 3, 6, 2, 3, 4, 6: 2 hits.
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- Robotic Bumlord
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Re: Pete's third shadowrun adventure:Welcome to Fortune
I shall also do some looking for things:
Perception (4) + Intuition (4) + Actively Looking (3): 5,4,2,2,2,2,1,4,6,3,6 = 3 hits, boo
Perception (4) + Intuition (4) + Actively Looking (3): 5,4,2,2,2,2,1,4,6,3,6 = 3 hits, boo
Re: Pete's third shadowrun adventure:Welcome to Fortune
Perception (intuition-1) + Intuition (3) + Actively Looking (3) = 5,1, 5, 4, 6, 2, 4, 2: 3 hits
arses
arses
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Okies - Alvrin unlocks the locker/s again. Inside are lab coats and coveralls, some injectors with stuff in, some gas masks and a small specimen jar type receptacle full of flesh and some see through goo.
The searching unearths a swipe card buried down the side of one of the beds, it looks like a credit card with a big bar code and numbers stamped across the top of it. You also find a data chip half buried in the seam of one of the lab coat pockets.
The searching unearths a swipe card buried down the side of one of the beds, it looks like a credit card with a big bar code and numbers stamped across the top of it. You also find a data chip half buried in the seam of one of the lab coat pockets.
Re: Pete's third shadowrun adventure:Welcome to Fortune
I'll grab a gas mask and check it out. Seems like a sensible precaution down here (and I like the look of it).
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Sounds like a great idea. I'll take one as well, though I'm not going to put it on quite yet. I'll take the swipe card, as it might come in handy. As for the data chip, I'll offer it to Ingress5.Dog Pants wrote:I'll grab a gas mask and check it out. Seems like a sensible precaution down here (and I like the look of it).
I wonder what is on this chip...
Hey little guy, can you make any sense of it?
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- Robotic Bumlord
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Re: Pete's third shadowrun adventure:Welcome to Fortune
I've already got some sort of gas mask in my suit, but I'll take a spare anyway. Is there anything I can roll to analyse the gubbins in the jar? I've got a liquid analyser.
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
A Logic + Medicine roll and use of the liquid analyzer should tell you.
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- Robotic Bumlord
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Logic (8) + Medicine (4): 6,2,2,1,1,6,5,6,3,6,1,1 = 5 hits
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Okay, the analyzer on the liquid tells you it's a super fancy hydro-carbon barrier. Underneath you recognize a lump of flesh that shows similar superficial characteristics to the creatures you autopsied, from your experience you know it's a biological sample in a state of stasis.
The gas masks are like the other equipment, plain but well made.
The gas masks are like the other equipment, plain but well made.