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Posted: July 2nd, 2007, 17:39
by MrGreen
Dr. kitteny berk wrote:http://www.fileplanet.com/178662/170000 ... --Patch-#1

Dunno if this is needed etc.

Berk mirror
Patching a beta?

Wierd

Posted: July 2nd, 2007, 17:46
by Dr. kitteny berk
MrGreen wrote:Patching a beta?

Wierd
Not particularly.
T'internet wrote:badman's Beta Blog: Small Client Update Coming!
Submitted by badman on Sat, 2007-06-30 10:52.

As noted in yesterday’s blog, we’ve been closely monitoring the Enemy Territory: QUAKE Wars Public Beta feedback and we intend to update the beta client. Since ETQW is a work in progress, whenever we want to release a new version of the beta client or something to show to press, we have to create a “fixed” build of the game for that purpose. Builds are essentially treated like a proper game release. Everything is locked down and additional changes or additions cannot be made. In the case of something like the ETQW Public Beta client, a new build is produced every single day here at Splash Damage, and those that we think will make a good release candidate go on to id and Activision for more feedback and testing. The testing process is quite extensive to ensure that the build is as stable and bug-free as it can be.

The Public Beta client build was made several weeks ago and since then, there have been over 1000 changes made to the game in source code and art assets, with significant improvements to game mechanics, maps, user interface, hit prediction and detection, and audio, just to name a few areas. Some of these aren’t quite ready for prime time yet, but we’re hoping to bring you a major update later in the Public Beta process.

In the meantime, we’re getting ready to roll out a smaller update to test a feature of Enemy Territory: QUAKE Wars that we haven’t really talked about much: the in-game auto updater. When the update is released, you will be able to simply start up the game and it will automatically query the update server and grab the necessary files. This update is scheduled to go out next week and there’ll be an announcement on this site as soon as it hits the tubes of the internet, so keep an eye out for that.

Let’s go over what we have planned for this update, shall we?

Bots, Bots, Bots

The most significant addition is that the bots are now activated. Server administrators will be able to populate their servers with computer-controlled bots to fill up empty player slots. id Software’s John “Maleficus” Dean has been working on these for quite some time and we’re very excited to be able to roll them out now for our beta testers to see them in action. There’s actually a great interview with John on IGN talking in-depth about the bots, so check that out if you want to learn more about them.

Improved Prediction

One of the most talked about items on the beta forums is that aiming is quite difficult at times due to the way player and latency prediction are handled in this particular revision of the beta. You’re seeing this because our antilag features haven’t been added to the public beta yet, but our latency wonder twins Tristan “FeaRog” Williams and Gordon “digibob” Biggans have been working tirelessly on them in recent weeks and several improvements are forthcoming there. The first is going into this update and you should find it a bit easier to hit targets now. We continue to toil away on antilag and we’ll have a bit more information on what’s going on here in a future blog update.

Server Browser Fixes

We’ve got two pretty significant server browser fixes in this update, courtesy of our resident user interface commando Jared “jRAD” Hefty. The first fixes the pesky “Server is full.” bug that sometimes occurs when multiple server instances are run on the same box. Essentially, the information sent back from the server would sometimes get confused about which instance was being queried and send the wrong information back to the browser.

The second fix concerns our all-seeing ETQW master server, which happily dropped full servers off the list sent back to the in-game browser. These servers would reappear once they were no longer full, but only if the New List button was being pressed. With this fix, they won’t disappear in the first place, so you will always have the full server roster available for client-side filtering.

Server Memory Leaks

We’ve plugged a number of memory leaks in the server code, much to the delight of our GSP partners. You should see improved server performance now and we will continue to optimize the ETQW server code in order to make this thing as stable and efficient as possible.

As I said above, the game has undergone some pretty major changes since the Public Beta client was created and we’re hoping to get some of those out to you over the course of the Public Beta. We’re also going to discuss a few of them in future dev blog installments to give you an idea of what we’ve been working on here at Splash Damage.

That’s it for this installment of badman’s beta blog. I’ll see you guys on the servers!

Posted: July 2nd, 2007, 17:56
by MrGreen
Interesting, some decent additions, I pretty much forgot about the possibilities of server-side bugs so i was a bit weirded out about patching a beta that doesn't have a fatal bug on player-side.

Posted: July 2nd, 2007, 19:03
by deject
meh, they'll have to do a lot more than fix a few bugs to get me really interested. it's like they took UT2004's Assault mode and gave it classes.

Posted: July 3rd, 2007, 17:02
by Dr. kitteny berk
All of my keys are gone now :)

Posted: July 4th, 2007, 6:47
by GoatMasterUK
I've got this :P I find it boring!

Posted: July 4th, 2007, 7:17
by eion
GoatMasterUK wrote:I find it boring!
:above: TWSS

Posted: July 4th, 2007, 10:01
by spoodie
GoatMasterUK wrote:I've got this :P I find it boring!
I am also bored of it, but mostly because it's just one map. Bring on the full game.

Posted: July 4th, 2007, 10:04
by Dr. kitteny berk
spoodie wrote:I am also bored of it, but mostly because it's just one map. Bring on the full game.
:above: That.


It shows plenty of promise, just needs to mature a little, and have moar maps.

Posted: July 4th, 2007, 10:19
by Lateralus
Yeah, wot they said. Can't really be arse to play it any more, but looking forward to the full game.

Posted: July 4th, 2007, 13:51
by spoodie
Anyone know what the standard port or ports are? So I can tell Plus.net.

Posted: August 1st, 2007, 21:41
by Lateralus
Got bored and uninstalled the beta ages ago, but how come there still isn't a firm release date for this bloody game? Sites seem to just say "Aug 07" still, which is now!

Also, ZOMBEH!

Posted: August 1st, 2007, 21:42
by Dr. kitteny berk
Lateralus wrote:Got bored and uninstalled the beta ages ago, but how come there still isn't a firm release date for this bloody game? Sites seem to just say "Aug 07" still, which is now!
:above:

Posted: August 1st, 2007, 22:52
by HereComesPete
:above: Cancelled my pre-order because I don't like it, it was better with the hitbox fix, but It still felt wrong, dunno why, just did.

Posted: August 2nd, 2007, 0:52
by Killavodka
HereComesPete wrote:but It still felt wrong, dunno why, just did.
like your mum then!

tangent aside, i got bored of it very quickly but that will soon be rectified when they release the full game, hopefully by christmas.

Posted: August 2nd, 2007, 10:20
by spoodie
I read somewhere that there's a new beta coming, including a new and bigger map. Can't say I'm particularly interested, I'll wait for the finished game.

edit
News here: http://www.eurogamer.net/article.php?article_id=80562

Posted: August 2nd, 2007, 14:02
by Killavodka
recieved this today..
As you may already be aware, the UK release date for Enemy Territory: Quake Wars Premium Edition has changed to Sep-2007. Changes to release dates are relatively common in the videogames industry and are unfortunately beyond our control.

Posted: August 2nd, 2007, 14:08
by Lateralus

Posted: August 3rd, 2007, 2:12
by Killavodka
fail :roll: