Page 6 of 18

Posted: December 9th, 2007, 16:32
by Ballunatic
I think it would be beneficial to the squad if I got Driving Skillz and bought an APC to get us to missions quicker.

The SLA rulebook was on my other computer, and I cant find another copy anywhere, so I don't know what this would cost me to get.
My Vehicle Skill is 4 at the moment, and I have 9 experience to spend on it. I am also willing to spend any of the money I have on buying the APC.

Posted: December 9th, 2007, 16:43
by Grimmie
I have purchased..

-35c Motion Scanner
-8c Environment Scanner
-100c FEN ECM Body suit
-20c Oyster Laptop
-20c Climbing equipment
-10c Range finder Monocular

-20c Pressure Injector
-10c Honesty (30 Min duration) x5
-5c Kick Start x4

-280c Living Costs

-603c Total cost

254c Remaining money

Posted: December 9th, 2007, 16:44
by Grimmie
Ballunatic wrote:The SLA rulebook was on my other computer, and I cant find another copy anywhere, so I don't know what this would cost me to get.
My Vehicle Skill is 4 at the moment, and I have 9 experience to spend on it. I am also willing to spend any of the money I have on buying the APC.
A skill up costs as much XP as the skill you're going to.

Ie.
Skilling up to level 5 vehicles will cost 5XP.
Skilling up to level 6 vehicles will cost 6XP

You have to get 5 before you can get 6, obviously.

Posted: December 9th, 2007, 16:46
by Ballunatic
Any idea what the Driving skill has to be before APC teim go?

Posted: December 9th, 2007, 16:48
by Grimmie
Civvy Vehicles
Car costs 10,000c
Bike costs 1,000c

Military Vehicles
APC costs 125,000c
Jeep costs 14,000c
Trike costs 1,500c


.. Ouch.

Posted: December 9th, 2007, 16:49
by Ballunatic
Grimmie wrote:
Military Vehicles
APC costs 125,000c
Jeep costs 14,000c
Trike costs 1,500c


.. Ouch.
:cry:

*Starts writing letter to Santa*

Posted: December 9th, 2007, 17:10
by Dog Pants
The best way to get an APC is to start with vehicle advantage rank 10. That's pretty much the only way in fact, for most vehicles really.

Posted: December 9th, 2007, 17:33
by Grimmie
Could everyone post a Physical description of their guys to me via PM or here?
I'm thinking i want to do some arty stuff, it would be nice to be able to illustrate all of the Five Punks.

Posted: December 9th, 2007, 18:13
by Dog Pants
I was thinking of asking you about that, as I thought about it the other day but don't really have the skillz. I did start a picture of Haynes at his desk that I may finish at some point.

Posted: December 9th, 2007, 19:09
by Ballunatic
I see Gek as a tall, scarily thin guy. Like, sunken cheeks thin. The Chainaxe would have to be pretty prominent, so maybe he has it painted or some lark.

Hair would maybe be dark, longish and tied back, or perhaps in a Topknot due to his Japanese-Russian heritage.

Posted: December 9th, 2007, 19:45
by deject
Ballunatic wrote:I think it would be beneficial to the squad if I got Driving Skillz and bought an APC to get us to missions quicker.

The SLA rulebook was on my other computer, and I cant find another copy anywhere, so I don't know what this would cost me to get.
My Vehicle Skill is 4 at the moment, and I have 9 experience to spend on it. I am also willing to spend any of the money I have on buying the APC.
Just FYI, the Vehicle thing is an advantage and not a skill. You can't do anything to it after you've made your character.

Posted: December 9th, 2007, 19:48
by Ballunatic
deject wrote: You can't do anything to it after you've made your character.
Fair enough. If Gek dies horribly in the future, i'll probably make a Pilot and Navigations guy to drive around and maybe fly some kind of fabricated gyrocopter.

Posted: December 9th, 2007, 19:50
by deject
deject the wraith raider has rather light skin and his hair stalks are basically white. He looks a lot like a ghost in fact. He's fairly tall, taller than the average human and his build is average for his height. deject's armor though is painted fairly dark, in a shade of gray that matches the majority of buildings in Downtown.

Posted: December 13th, 2007, 18:00
by Dog Pants
New Hardware catalogue goteim! It's a revision of the old three plus some new stuff. Plus, now it's in new colour PDF-o-vision with nicer pictures and better formatting. New stuff supercedes old, so your Long Knife has been nerfed a bit Deej. Sorry.

http://www.5punk.co.uk/b3ta/Pants/Hardware.pdf

Posted: December 13th, 2007, 23:18
by deject
Dog Pants wrote:New Hardware catalogue goteim! It's a revision of the old three plus some new stuff. Plus, now it's in new colour PDF-o-vision with nicer pictures and better formatting. New stuff supercedes old, so your Long Knife has been nerfed a bit Deej. Sorry.

http://www.5punk.co.uk/b3ta/Pants/Hardware.pdf
meh, I really haven't even used it yet. It still has fairly high damage so it should be fine.

Posted: December 14th, 2007, 8:58
by Dog Pants
It was particularly powerful as it was, surprisingly so. I think this is a result of me wanting to up-power melee weapons previously to encourage their use (in hindsight they have other benefits), and me not proof reading the stuff in my old Hardware magazines. Some of the stuff in there was truly terrible (stuff I'd nicked off the internet).

Posted: December 14th, 2007, 18:12
by Roman Totale
Hmm, I was going to buy some gizmos like Grimmie's, but now my interest in the Jade Perception gear has been aroused.

Although I'm nowhere near the Protect level needed yet, would the Jade Perception gear be able to interdermalise with the rest of the Deathsuit?

Posted: December 14th, 2007, 18:33
by Dog Pants
Yep, I'd say so.

Posted: December 17th, 2007, 8:23
by Dog Pants
With Christmas coming up, when do we want to play the next game? I can do this friday/saturday, but that's the 21st/22nd and I expect that might cause a problem for some.

Posted: December 17th, 2007, 8:31
by Grimmie
Anytime is good for me.