Page 6 of 11

Re: Minecraft: Project Orhedge

Posted: January 23rd, 2012, 10:04
by Joose
Grimmie wrote:I reckon keep the roads at the correct unusual angles, and fit the houses at 90 and 45 degree angles, it'll work out fine in the end.

/fingerscrosses
^ This. Most of the densely populated houses themselves are *almost* at 90 and 45 degree angles anyway, its more the roads that are a bit funny. If it ends up with the houses slightly stepped to the road, I don't think that will look as odd as wonky houses.

I also wouldn't get too hung up over getting things in *exactly* the right place/size/orientation either. As long as it is basically correct, it will look right. No one is going to go around afterwards measuring it, and taking us down to 4 out of 5 because some of the buildings are a bit too far to the east or something.

Re: Minecraft: Project Orhedge

Posted: January 23rd, 2012, 11:07
by Dog Pants
I also wouldn't get too hung up over getting things in *exactly* the right place/size/orientation either. As long as it is basically correct, it will look right. No one is going to go around afterwards measuring it, and taking us down to 4 out of 5 because some of the buildings are a bit too far to the east or something.[/quote]

I was thinking more of slight mismatches being amplified to cause large problems later in the build. Hopefully we can avoid that with some friggery.

Re: Minecraft: Project Orhedge

Posted: January 23rd, 2012, 11:53
by Joose
I think theres enough dead space between houses that it wont be an issue.

Anyway, ive resized the library, and removed the rest of the hill there.

Re: Minecraft: Project Orhedge

Posted: January 23rd, 2012, 12:00
by Grimmie
Can always trim bits off the backs of buildings it they get a bit wonky and start hitting each other, no big deal. I was thinking that the strange angles between angles and differently positioned houses could be used as miniature front gardens with fence posts and flowers :D

Re: Minecraft: Project Orhedge

Posted: January 23rd, 2012, 16:22
by Fred Woogle
What materials are we using to make which buildings out of?

Re: Minecraft: Project Orhedge

Posted: January 23rd, 2012, 17:02
by Dog Pants
Only Grimmie knows that.

Re: Minecraft: Project Orhedge

Posted: January 23rd, 2012, 18:38
by Grimmie
Think oblivion. Wood for the cheapuns and the quaint cottages, stone for the terraces and mansions.
I might plonk a few examples down and then let everyone else interpret them as they like.

Oh, and use a variety of materials. Fence posts for balconies, metal and wood doors, flowers, half stone/wood/cobblestone blocks, etc.

I need a buttload of wool and lapis to colour the library's exterior walls, which I think may take soooommme time. I have something in my head for it.

Re: Minecraft: Project Orhedge

Posted: January 23rd, 2012, 19:44
by Joose
There's quite a bit of lapis in the mine. I've found some and brought it up to the stores, not sure how much is there in total though.

Re: Minecraft: Project Orhedge

Posted: January 23rd, 2012, 23:07
by fabyak
I had a load of sheep back at my place in the original base (mine is the one with the tree). If they're still there, raid away

Re: Minecraft: Project Orhedge

Posted: January 23rd, 2012, 23:09
by Dog Pants
Their back ends have already been sheared though.

Re: Minecraft: Project Orhedge

Posted: January 24th, 2012, 0:40
by Dr. kitteny berk
Most of the low-land inside the boundary has been raised now (and cleared and lit), just need to do the section with the sea in I think, and patch up any creeper holes.

Will let artistic people sort the stuff outside the boundary, I suspect the easiest method would just be to have gently sloped edges, dunno.

Re: Minecraft: Project Orhedge

Posted: January 24th, 2012, 0:59
by Grimmie
Finished a house and started on the butcher before I retired to sleeps, gonna start building a few plots and then we can map the roads out a bit further.

Re: Minecraft: Project Orhedge

Posted: January 24th, 2012, 15:19
by Joose
Those are rather lovely houses!

Question: Would it be ok for there to be a 6 block wide cobblestone (or anything other than grass, really) path around the Iron Man statue? I have had a Cunning Plan, but it requires not grass.

Re: Minecraft: Project Orhedge

Posted: January 24th, 2012, 16:24
by Grimmie
Is it piston based cunningness?

Re: Minecraft: Project Orhedge

Posted: January 24th, 2012, 16:39
by Joose
HIDDEN PISTONS!

Re: Minecraft: Project Orhedge

Posted: January 24th, 2012, 17:19
by Grimmie
I have no objections :D

Re: Minecraft: Project Orhedge

Posted: January 24th, 2012, 17:38
by Dog Pants
According to the map the base of the statue is bigger than we have it anyway, if that helps.

Re: Minecraft: Project Orhedge

Posted: January 24th, 2012, 20:36
by Joose
Super sekrit stairs made. Push the button at the base of the Iron Man, and turn to your right.

Berk has suggested moving the stores to match up, which is probably a good idea. I'll help with that once my brain has stopped shouting at me.

Re: Minecraft: Project Orhedge

Posted: January 24th, 2012, 21:15
by Dr. kitteny berk
I've made a start on a new store, redirected the incoming train to it (the old launcher still works for now) beds below etc.

All very much inspired by ty's storage, only less compact :D

Re: Minecraft: Project Orhedge

Posted: January 24th, 2012, 22:28
by Dr. kitteny berk
...Holy Shit.

Right now, in the new storeroom, we have 66219 soil blocks.