Minecraft: Project Orhedge

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Re: Minecraft: Project Orhedge

Post by Joose »

Grimmie wrote:I reckon keep the roads at the correct unusual angles, and fit the houses at 90 and 45 degree angles, it'll work out fine in the end.

/fingerscrosses
^ This. Most of the densely populated houses themselves are *almost* at 90 and 45 degree angles anyway, its more the roads that are a bit funny. If it ends up with the houses slightly stepped to the road, I don't think that will look as odd as wonky houses.

I also wouldn't get too hung up over getting things in *exactly* the right place/size/orientation either. As long as it is basically correct, it will look right. No one is going to go around afterwards measuring it, and taking us down to 4 out of 5 because some of the buildings are a bit too far to the east or something.
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Re: Minecraft: Project Orhedge

Post by Dog Pants »

I also wouldn't get too hung up over getting things in *exactly* the right place/size/orientation either. As long as it is basically correct, it will look right. No one is going to go around afterwards measuring it, and taking us down to 4 out of 5 because some of the buildings are a bit too far to the east or something.[/quote]

I was thinking more of slight mismatches being amplified to cause large problems later in the build. Hopefully we can avoid that with some friggery.
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Re: Minecraft: Project Orhedge

Post by Joose »

I think theres enough dead space between houses that it wont be an issue.

Anyway, ive resized the library, and removed the rest of the hill there.
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Re: Minecraft: Project Orhedge

Post by Grimmie »

Can always trim bits off the backs of buildings it they get a bit wonky and start hitting each other, no big deal. I was thinking that the strange angles between angles and differently positioned houses could be used as miniature front gardens with fence posts and flowers :D
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Re: Minecraft: Project Orhedge

Post by Fred Woogle »

What materials are we using to make which buildings out of?
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Re: Minecraft: Project Orhedge

Post by Dog Pants »

Only Grimmie knows that.
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Re: Minecraft: Project Orhedge

Post by Grimmie »

Think oblivion. Wood for the cheapuns and the quaint cottages, stone for the terraces and mansions.
I might plonk a few examples down and then let everyone else interpret them as they like.

Oh, and use a variety of materials. Fence posts for balconies, metal and wood doors, flowers, half stone/wood/cobblestone blocks, etc.

I need a buttload of wool and lapis to colour the library's exterior walls, which I think may take soooommme time. I have something in my head for it.
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Re: Minecraft: Project Orhedge

Post by Joose »

There's quite a bit of lapis in the mine. I've found some and brought it up to the stores, not sure how much is there in total though.
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Re: Minecraft: Project Orhedge

Post by fabyak »

I had a load of sheep back at my place in the original base (mine is the one with the tree). If they're still there, raid away
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Re: Minecraft: Project Orhedge

Post by Dog Pants »

Their back ends have already been sheared though.
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Re: Minecraft: Project Orhedge

Post by Dr. kitteny berk »

Most of the low-land inside the boundary has been raised now (and cleared and lit), just need to do the section with the sea in I think, and patch up any creeper holes.

Will let artistic people sort the stuff outside the boundary, I suspect the easiest method would just be to have gently sloped edges, dunno.
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Re: Minecraft: Project Orhedge

Post by Grimmie »

Finished a house and started on the butcher before I retired to sleeps, gonna start building a few plots and then we can map the roads out a bit further.
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Re: Minecraft: Project Orhedge

Post by Joose »

Those are rather lovely houses!

Question: Would it be ok for there to be a 6 block wide cobblestone (or anything other than grass, really) path around the Iron Man statue? I have had a Cunning Plan, but it requires not grass.
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Re: Minecraft: Project Orhedge

Post by Grimmie »

Is it piston based cunningness?
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Re: Minecraft: Project Orhedge

Post by Joose »

HIDDEN PISTONS!
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Re: Minecraft: Project Orhedge

Post by Grimmie »

I have no objections :D
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Re: Minecraft: Project Orhedge

Post by Dog Pants »

According to the map the base of the statue is bigger than we have it anyway, if that helps.
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Re: Minecraft: Project Orhedge

Post by Joose »

Super sekrit stairs made. Push the button at the base of the Iron Man, and turn to your right.

Berk has suggested moving the stores to match up, which is probably a good idea. I'll help with that once my brain has stopped shouting at me.
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Re: Minecraft: Project Orhedge

Post by Dr. kitteny berk »

I've made a start on a new store, redirected the incoming train to it (the old launcher still works for now) beds below etc.

All very much inspired by ty's storage, only less compact :D
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Re: Minecraft: Project Orhedge

Post by Dr. kitteny berk »

...Holy Shit.

Right now, in the new storeroom, we have 66219 soil blocks.
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