Wars Of Guild 2
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Joose
- Turret

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Re: Wars Of Guild 2
I quite liked the crafting. Its a little more complex than the usual "throw in 4 bronze bars, receive longsword" affair, but it made my making two matching pistols for my engineering cat-cow all the more satisfying.
Re: Wars Of Guild 2
Did you discover the recipe by tinkering or did you buy it/train it? It is the discovery of new recipes through experimentation that I found painful, the other stuff is pretty standard MMOish.Joose wrote:I quite liked the crafting. Its a little more complex than the usual "throw in 4 bronze bars, receive longsword" affair, but it made my making two matching pistols for my engineering cat-cow all the more satisfying.
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Joose
- Turret

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Re: Wars Of Guild 2
I...think I discovered it? I honestly cant remember now. I know I discovered something at some point over the weekend 
Re: Wars Of Guild 2
The WVWVWVWVWVW sounds interesting. Like WAR on a grander scale, and I enjoyed WAR's PvP.
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Joose
- Turret

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Re: Wars Of Guild 2
This now sounds to me like dubstep. WUUV WUUUV WUUV WUUUVDog Pants wrote:WVWVWVWVWVW
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HereComesPete
- Throbbing Cupcake

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Re: Wars Of Guild 2
WOB WOB WOB.
Re: Wars Of Guild 2
The PvP aspects are what I found most interesting, the quick go I had. I didn't know wtf was going on, but that's half the fun.
Re: Wars Of Guild 2
There are two types of PvP. The standard arena based PvP and the Wub Wub Wub camper van.
For the arena games all you had to do was locate the PvP tab on your character and click the "take me to the mists" button, this took you to a lobby type area where there were glory (PvP currency) vendors and trbuchets and cannons to practice with. This area automatically gave you level 80 armour and two level 80 weapons, the entry level glory vendors did not require any currency at all so you are free to buy other armour sets and weapons and apply what stats you want. I found that the ranger set I was given when I entered the area to be sufficient. Higher level PvP gear does cost glory, I did check.
This gear cannot be worn unless you are level 80 and you are not level 80 unless you a. level up b. are within the PvP lobby or arenas. The gear will dissapear (unless it is located in your inventory) at time of phasing out of PvP - but you regain it when you enter the areas again. There is a storage system where all the gear you have unlocked is available to chose from.
The lobby also has a game browser for you to locate games in progress, I tended to just click the "play now" button. These arena games are objective based, the two maps available had three capture points - one easily captured by each side, and one "communal" one (yadda yadda, you know the score) There are also NPCs (for definate on one map) who grant additional points when killed. Not sure if killing the opposition grants points.
These games are fast, the objectives obvious (though sometimes getting to them is not) and when I played it, it seemed to be pretty balanced - most people opting for the default gear and skills.
The two arenas are vastly different too.
The first is centered around some old ruins, both teams start almost side by side but separated by scenery each has an easy capture point and an easy NPC on route to a central capture point at the other end of the map. There are various tunnels that lead between the two sides. The obvious "quick cap their cap point fucking noobs" tactic employed by cunts everywhere does not work too well, sure you will steal a few points but the opposition will regain it quickly and you will lose people and time on the field.
The second arena

Has trbuchets which you can man and a central watchtower.
This map is a bit more claustrophobic, the few times I have played here I tended to hold back and not enter the mess of walls and corridors unless I had to. The watchtower has scaffolding around it and the cap point is inside up a level. More than once I have suprised people by climbing the scaffolding, breaking the windows and attacking the folks trying to cap - early days, people will learn that trick. The scaffold does extend up to the roof and I spent the entirety of one game sat on the roof having a pissing contest with an enemy ranger sat on a wall on the other side of the map (whilst popping barrage on the helpless fighters below me)
The trbuchets are fun to play around with, and a sure fire way of removing dick head rangers from the roof of the watchtower. They take a bit of practice to use effectively so it is worth taking the time in the lobby to get used to them, they can be used by the opposition (and are frequently the target of attacks, though this serves little purpose as they do not generate points for you) or at least occupied so that you cannot use them.
These arenas work well, they are pretty easy to get to grips with, the rounds are short. I did have problems trying to leave the games as they two maps constantly rotate between each other (at least that is what it seemed like) If you do enter PvP this way, you should at least learn the skills that the new equipment gives you - I went in with an ele and it gave me a staff, I'd never used a staff before and didn't know what the skills did (they unlock even if you havn't unlocked them in PvE) and was promptly chewed up by, well, just about everyone.
For the arena games all you had to do was locate the PvP tab on your character and click the "take me to the mists" button, this took you to a lobby type area where there were glory (PvP currency) vendors and trbuchets and cannons to practice with. This area automatically gave you level 80 armour and two level 80 weapons, the entry level glory vendors did not require any currency at all so you are free to buy other armour sets and weapons and apply what stats you want. I found that the ranger set I was given when I entered the area to be sufficient. Higher level PvP gear does cost glory, I did check.
This gear cannot be worn unless you are level 80 and you are not level 80 unless you a. level up b. are within the PvP lobby or arenas. The gear will dissapear (unless it is located in your inventory) at time of phasing out of PvP - but you regain it when you enter the areas again. There is a storage system where all the gear you have unlocked is available to chose from.
The lobby also has a game browser for you to locate games in progress, I tended to just click the "play now" button. These arena games are objective based, the two maps available had three capture points - one easily captured by each side, and one "communal" one (yadda yadda, you know the score) There are also NPCs (for definate on one map) who grant additional points when killed. Not sure if killing the opposition grants points.
These games are fast, the objectives obvious (though sometimes getting to them is not) and when I played it, it seemed to be pretty balanced - most people opting for the default gear and skills.
The two arenas are vastly different too.
The first is centered around some old ruins, both teams start almost side by side but separated by scenery each has an easy capture point and an easy NPC on route to a central capture point at the other end of the map. There are various tunnels that lead between the two sides. The obvious "quick cap their cap point fucking noobs" tactic employed by cunts everywhere does not work too well, sure you will steal a few points but the opposition will regain it quickly and you will lose people and time on the field.
The second arena

Has trbuchets which you can man and a central watchtower.
This map is a bit more claustrophobic, the few times I have played here I tended to hold back and not enter the mess of walls and corridors unless I had to. The watchtower has scaffolding around it and the cap point is inside up a level. More than once I have suprised people by climbing the scaffolding, breaking the windows and attacking the folks trying to cap - early days, people will learn that trick. The scaffold does extend up to the roof and I spent the entirety of one game sat on the roof having a pissing contest with an enemy ranger sat on a wall on the other side of the map (whilst popping barrage on the helpless fighters below me)
The trbuchets are fun to play around with, and a sure fire way of removing dick head rangers from the roof of the watchtower. They take a bit of practice to use effectively so it is worth taking the time in the lobby to get used to them, they can be used by the opposition (and are frequently the target of attacks, though this serves little purpose as they do not generate points for you) or at least occupied so that you cannot use them.
These arenas work well, they are pretty easy to get to grips with, the rounds are short. I did have problems trying to leave the games as they two maps constantly rotate between each other (at least that is what it seemed like) If you do enter PvP this way, you should at least learn the skills that the new equipment gives you - I went in with an ele and it gave me a staff, I'd never used a staff before and didn't know what the skills did (they unlock even if you havn't unlocked them in PvE) and was promptly chewed up by, well, just about everyone.
Re: Wars Of Guild 2
Wub Wub Wub camper van:
Four massive maps that feature castles and towers and boiling oil and canons and catapults and other stuff. Each server is part of a trio, and has a map dedicated to it, it is the responsibility of each server to make sure that they continue to hold key points on that map. The fourth map is a grey area, a communal area that is owned by nobody at the start of the round (resets every two weeks) Like the arena games, the more points you hold the more points your server gains, the more points your server gains the more buffs are applied to your server - increased crafting criticals (?!) increased health pool, yadda yadda.

My personal experience of this mode is not exactly rosey but I will try and be as objective as possible.
Objective, yes, ha! Some servers are reasonably lucky. The server I was on seemed to be full of headless chickens. Each map has areas that generate a resource called supply, supply is needed to build siege weapons to bring down the towers and fortresses as well as upgrade said fortifications. Supply is created in supply camps which can be captured by either side and the resources commandeered by your team to their advantage. These supply point work two ways:
1. Each person can pick up supply (max carry of ten) the good thing about this amount is that it stays with you when dead, you don't drop it. This is picked up from the piles of boxes held at each supply point. This does mean that building siege weapons requires co-ordination between at least 4 players.
2. Each captured supply point will send a Dolyak with additional supplies back to your base. This creates a small pile of supply at your base so players do not have to run as far to build equipment/upgrades.
Dolyaks can be killed and supply points can be captured.
Which would lead you to believe that two areas would be battled over - the closest fortification and the closest supply point. In the common map this is pretty easy to do, the supply point is easily accessible to players without having to take out any enemy fortifications. The problem I ran across here was that 7/8 players are not enough to defeat the NPCs guarding the point before they start respawning and all people wanted to do was throw themselves like lemmings against the walls of the nearest tower whilst the defenders laughed at us. Bit of a fail, but mostly education related.
In the attack/defend/this is ma house maps this is a pain in the arse. From the start area the supply point is guarded by a fortification that sits across the dolyak route. This leads to a stunning choke hold on the map unless people are willing to circumvent the road grab supply themselves and either run the gauntlet to get it back to base or die and res with the supply back at base - this is a long and painful process, takes about 15 minutes to generate enough supply that you can build a weak siege weapon. Needs a reasonable amount of people to do so - again education is at fault here, this will get better over time as people realise they are being headless chickens.
Wub Wub Wub also boosts your stats to level 80, but it does not boost you to level 80 (like the other PvP area does) this means that any PvP armour you sneaked into your inventory will not be usable by you. It also means that going in there fresh out of the box is a bad idea.
Add to this the fact that due to the towers and what not, melee is pretty redundant unless fighting NPC guards or when defences have been breached, your armour decays just as it does when you die in PvE and you have to repair it yet Wub Wub Wub does not generate you any money...you soon end up running about in nothing but your pants (broken armour does not show as being worn by your character) This has the additional effect that when you go back into PvE to finish some errands and generate cash you have to run everywhere as you cannot afford the bus fare home (fast travel is very convenient and costs little but when you have nothing you can fast travel nowhere)
I tend to agree with what RPS said about this, it is fun and all but you cannot do this as a sole playstyle, you have to support it with PvE. And you need to level as well, just because you have level 80 stats you don't have level 80 traits and your armour isn't level 80 either.
Four massive maps that feature castles and towers and boiling oil and canons and catapults and other stuff. Each server is part of a trio, and has a map dedicated to it, it is the responsibility of each server to make sure that they continue to hold key points on that map. The fourth map is a grey area, a communal area that is owned by nobody at the start of the round (resets every two weeks) Like the arena games, the more points you hold the more points your server gains, the more points your server gains the more buffs are applied to your server - increased crafting criticals (?!) increased health pool, yadda yadda.

My personal experience of this mode is not exactly rosey but I will try and be as objective as possible.
Objective, yes, ha! Some servers are reasonably lucky. The server I was on seemed to be full of headless chickens. Each map has areas that generate a resource called supply, supply is needed to build siege weapons to bring down the towers and fortresses as well as upgrade said fortifications. Supply is created in supply camps which can be captured by either side and the resources commandeered by your team to their advantage. These supply point work two ways:
1. Each person can pick up supply (max carry of ten) the good thing about this amount is that it stays with you when dead, you don't drop it. This is picked up from the piles of boxes held at each supply point. This does mean that building siege weapons requires co-ordination between at least 4 players.
2. Each captured supply point will send a Dolyak with additional supplies back to your base. This creates a small pile of supply at your base so players do not have to run as far to build equipment/upgrades.
Dolyaks can be killed and supply points can be captured.
Which would lead you to believe that two areas would be battled over - the closest fortification and the closest supply point. In the common map this is pretty easy to do, the supply point is easily accessible to players without having to take out any enemy fortifications. The problem I ran across here was that 7/8 players are not enough to defeat the NPCs guarding the point before they start respawning and all people wanted to do was throw themselves like lemmings against the walls of the nearest tower whilst the defenders laughed at us. Bit of a fail, but mostly education related.
In the attack/defend/this is ma house maps this is a pain in the arse. From the start area the supply point is guarded by a fortification that sits across the dolyak route. This leads to a stunning choke hold on the map unless people are willing to circumvent the road grab supply themselves and either run the gauntlet to get it back to base or die and res with the supply back at base - this is a long and painful process, takes about 15 minutes to generate enough supply that you can build a weak siege weapon. Needs a reasonable amount of people to do so - again education is at fault here, this will get better over time as people realise they are being headless chickens.
Wub Wub Wub also boosts your stats to level 80, but it does not boost you to level 80 (like the other PvP area does) this means that any PvP armour you sneaked into your inventory will not be usable by you. It also means that going in there fresh out of the box is a bad idea.
Add to this the fact that due to the towers and what not, melee is pretty redundant unless fighting NPC guards or when defences have been breached, your armour decays just as it does when you die in PvE and you have to repair it yet Wub Wub Wub does not generate you any money...you soon end up running about in nothing but your pants (broken armour does not show as being worn by your character) This has the additional effect that when you go back into PvE to finish some errands and generate cash you have to run everywhere as you cannot afford the bus fare home (fast travel is very convenient and costs little but when you have nothing you can fast travel nowhere)
I tend to agree with what RPS said about this, it is fun and all but you cannot do this as a sole playstyle, you have to support it with PvE. And you need to level as well, just because you have level 80 stats you don't have level 80 traits and your armour isn't level 80 either.
Re: Wars Of Guild 2
Nice write up there mate. Despite the little problems in dubstep games I'm still interested. It's more likely there as end game content that you have the option of chipping in on. At least that's how it appears to me. Now I just need them to actually let me buy the game 
Re: Wars Of Guild 2
I think a group of four or five spunkers could change the tide quite easily, co-ordinated raids of the supply dumps could yield some nice siege weapons quite quicklyDog Pants wrote:Nice write up there mate. Despite the little problems in dubstep games I'm still interested. It's more likely there as end game content that you have the option of chipping in on. At least that's how it appears to me. Now I just need them to actually let me buy the game
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Sheriff Fatman
- Optimus Prime

- Posts: 1132
- Joined: March 5th, 2006, 22:54
Re: Wars Of Guild 2
Cracking write-up, Henry.
As much as I'm looking forward to having a poke around the PvE world, I must admit that it is the WvWvW that will, most likely, be the thing that keeps me hooked. I'm one of those dreadful bores that bangs on about how brilliant DAoC RvR was. I still remember setting my alarm for the wee small hours to participate in my first relic raid - hundreds of players all waiting with great nervous excitement to set off on something that, back then, was almost unheard of in online gaming. Of course, it was an unplayable lag-fest much of the time, but it was fantastic to be a part of, nonetheless.
I believe there are members of the DAoC team involved in GW2 PvP (and indeed, were involved in WAR PvP) so, whilst I don't expect that experience will have very much bearing on Guild Wars, I hope they at least bring a bit of that old DAoC spirit.
As much as I'm looking forward to having a poke around the PvE world, I must admit that it is the WvWvW that will, most likely, be the thing that keeps me hooked. I'm one of those dreadful bores that bangs on about how brilliant DAoC RvR was. I still remember setting my alarm for the wee small hours to participate in my first relic raid - hundreds of players all waiting with great nervous excitement to set off on something that, back then, was almost unheard of in online gaming. Of course, it was an unplayable lag-fest much of the time, but it was fantastic to be a part of, nonetheless.
I believe there are members of the DAoC team involved in GW2 PvP (and indeed, were involved in WAR PvP) so, whilst I don't expect that experience will have very much bearing on Guild Wars, I hope they at least bring a bit of that old DAoC spirit.
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Roman Totale
- Robotic Bumlord

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Re: Wars Of Guild 2
Someone on TS the other night thought you were from Manchester. I presumed you'd be honoured.Sheriff Fatman wrote:mad ferret
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Sheriff Fatman
- Optimus Prime

- Posts: 1132
- Joined: March 5th, 2006, 22:54
Re: Wars Of Guild 2
Roman Totale wrote:Someone on TS the other night thought you were from Manchester. I presumed you'd be honoured.Sheriff Fatman wrote:mad ferret
They must have a good memory, given my usage of TS over the last eighteen months
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Sheriff Fatman
- Optimus Prime

- Posts: 1132
- Joined: March 5th, 2006, 22:54
Re: Wars Of Guild 2
So, 28th August it is then 
Re: Wars Of Guild 2
But can I buy the fucker yet?
Re: Wars Of Guild 2
Yes, you have been able to for ages. The Special Edition sold out like crazy though.
Re: Wars Of Guild 2
They put a restriction on sale of pre-purchases to stop the beta events being overloaded. I'm pretty sure you can buy again by now.
Re: Wars Of Guild 2
Yay! If I have any money left by the end of the month I'll get it.
Re: Wars Of Guild 2
woop woop, my copy of the special edition has arrived!


