Source SDK

If you touch your software enough does it become hardware?

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MIkkyo
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Source SDK

Post by MIkkyo »

Anyone played around in here much? I've been meaning to learn more about it to get a wee head start before I start my course in Sept, I'm all up on Java and C++, so classes and object orientated programming isn't anything new to me, but I have no idea about this package, is it a proper dev kit or just a point and click level editor?
Last edited by MIkkyo on July 16th, 2007, 22:59, edited 1 time in total.
Dr. kitteny berk
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Post by Dr. kitteny berk »

did you need to put another word before "SDK" ?
MIkkyo
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Post by MIkkyo »

Isn't it just "Source Dev Kit"?
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Post by Dr. kitteny berk »

Are you thinking of the Source SDK (Software Development Kit)?

If so, it has a few parts to it, http://developer.valvesoftware.com/wiki/SDK_Docs is probably a good place to start
Fear
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Post by Fear »

Oh you mean the Source Engine SDK?

Never used it myself.
MIkkyo
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Post by MIkkyo »

I stand corrected. Please feel free to post Mong pictures, Yeah having a swatch at that now Berk. Seems straight forward enough.
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Post by Dr. kitteny berk »

MIkkyo wrote:Please feel free to post Mong pictures
Image
Last edited by Dr. kitteny berk on July 16th, 2007, 23:08, edited 1 time in total.
MIkkyo
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Post by MIkkyo »

HA HA you twat
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Post by deject »

:lol: :lol: :lol:
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Post by tandino »

Though I've not yet dabbled personally, I'm pretty sure it's similar to Unrealed. Rather than just a map editor (I believe the source engine's level editor is called Hammer - I could be wrong) it's a suite of different tools.

I opened it once, I think it crashed though.

On further investigation, I appear to be right

<a href="http://en.wikipedia.org/wiki/Source_SDK ... ehorses</a>
buzzmong
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Post by buzzmong »

The old version of Hammer for HL1 (or worldcraft as it was known as for ages) was fairly straight forward to use, I made quite a few levels, although I never did see them through to completion.

I really really should try my hand at HL2, it does things that were bodge jobs in hl1 really simply and does other things that the first game just wouldn't do.
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Post by Dr. kitteny berk »

Yup, hammer is pretty good these days.

as crashy as ever though.

not to mention the HL2 engine is showing its age now.
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Post by FatherJack »

There's quite a lot in there, there's a map editor (hammer), a license to unlock Softimage XSI (a 3D modelling prog) a lot of infos and some "instant" mod-making tools which create all the correct subdirectories so you can edit away without fucking up the real games.

I tried the first tutorial, which requires MS Visual C++ and just tweaks rocket speed I think, and it was really easy and worked first time. It's something I'd like to do if I had more time than I do.
MIkkyo
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Post by MIkkyo »

Well I got loads of free time up until uni starts, so I think I'll have a wee dabble in it. I remmeber Worldcraft for HL1 if hammer is remotely similar should be fairly straight forward to create a simple mod.
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Post by HereComesPete »

Ahh, worldcraft, used to spend hours on the level I made for that, it was a disco/warehouse with a giant pit in the middle with one of those massive blue monsters in. I even bothered to put enemy spawn points, event triggers, the whole shebang, it was still shit though, cant expect much from a young boy with an obsession for close range crowbar to crotch shots :roll:
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