I was geared up for it tonight. I need to be prepared because it'll be quite difficult for me I think. More than that though I wanted to make sure everyone else was prepared because it'll take time as it is and if I have to spend an hour helping people with their characters it'll drag things out and people will get bored.
Nah, 70c for repairs so you came out with a net profit of 10c. Good job you didn't shoot anything or that'd have gone on ammo costs
EDIT: Although you've got enough to buy better armour, so you could just do that and repair your Blocker later. Also, you get money from recovery of SLA equipment, ie the shotgun that Carriens was using, so that's another 100c between you (I'll assume you already knew this and remembered to recover it).
Dog Pants wrote:Nah, 70c for repairs so you came out with a net profit of 10c. Good job you didn't shoot anything or that'd have gone on ammo costs
EDIT: Although you've got enough to buy better armour, so you could just do that and repair your Blocker later. Also, you get money from recovery of SLA equipment, ie the shotgun that Carriens was using, so that's another 100c between you (I'll assume you already knew this and remembered to recover it).
another successful BPN finished, that was quite enjoyable even though we did more talking and less action this time. still, the high point for me was managing to hit the guy without taking aim and running.
A lot of BPNs are more about talking than shooting, although there's usually a bit more gunplay than that. I'm going to write the next one today, so I'll put a few more bullets in it for you
I've added a campaign page to the Wiki that has info on the squad (fill in your own bits please) and a quick rundown of completed BPNs for those who weren't there. There's also a bit of accumulated information on NPCs and locations that will be added to as the squad completes more BPNs.
Dog Pants wrote:I've added a campaign page to the Wiki that has info on the squad (fill in your own bits please) and a quick rundown of completed BPNs for those who weren't there. There's also a bit of accumulated information on NPCs and locations that will be added to as the squad completes more BPNs.
Groovy, I was thinking about doing a write up of our exploits.
In light of last nights close call, I've already started making a back up character. Similar to my current one in that it's detective based, but a bit more bad assed. I'm modeling it on the Watchmen character, Rorschach...