I originally posted this in my blog on August 17, 2005 - but thought I'd repost it here, as it's now available over Steam for the PC. Apologies that it isn't in keeping with the usual style of my reviews, but I was not used to writing them back then.
Jade Empire (Limited Edition) - XBox
Creators
Bioware. Made Baldur's Gate, Neverwinter Nights and Knights of the Old Republic. All of them Action RPGs with familiar backstories - the first two in a D&D setting with a game world spanning 12 games/add-ons and the last one being set in the Star Wars universe, hugely successful amongst the fans who had actually grown up since the original trilogy.
They could have made the sequel to Knights, but they didn't: they made Jade Empire. I'm rather glad they did.
Graphics
While the consequence of this is that Knights II was rather clumsy graphically, Jade Empire is absolutely beautiful – while the Xbox is probably the most powerful of the current consoles they get more out of it than I thought possible, given it's based on technology which seems very outdated to PC users. Smoke effects, running water, rain, fountains, waterfalls and an amazing water trickling over stone effect all add to a believable and wonderfully detailed world. Typically as the Xbox's replacement looms into view we only just begin to see what it is capable of.
Level Design
I always judge a good "map" or "level" by how easy it is to remember – if after a couple of runs around you pretty much know your way around, the designers have done their job – they've made it "real" and they've made it distinctive. A perfect map of your old school's corridors isn't going to make a great level, and no level is going to win awards if it's all made out of plain concrete.
New Thing
This is a new thing for Bioware – the game world is basically ancient China, but a China where all the stories you ever heard about magic and demons and crazy kung foo antics were all true. Plenty of Emperors, Monks and Spirits too. They went a bit mad with it, and I'm not sure if there's enough left for a sequel. What's not new is the "Open Palm"/"Closed Fist" meter - it's just the "Light Side"/"Dark Side" meter taken straight out of Knights and while the game has plenty to say on the merits of either course, in actuality it's a good/evil choice as usual.
Gameplay
The controls are a little different from a regular RPG, and more what you'd expect from a game based around martial arts, but are nowhere near as hard to master as a straight beat-em-up. Actually there's loads of things to help you – there are buttons for healing, dealing more damage and even a "bullet-time" mode – the latter two only really being necessary when you're in a desperate scrape.
Summary
Overall I found it rather fun, most of the lines are spoken in not-too-annoying style, the good/bad thing works well, difficultly is constantly adjustable so you shouldn't get stuck/bored, there's a nice variety of missions from finding lost animals to repelling a siege, great story and it looks superb.
Having finished "good", I will probably give it another play through as "evil", but not right away.
Score :
The limited edition reviewed here gives you an extra selectable character Monk Zeng but his Leaping Tiger move is available to other characters, so I'm not sure if it's an exclusive - it was my favourite move, though. You also get a Making Of DVD which is reasonably interesting, but recorded at a pitifully low resolution and probably available for download from the game TV channel it was taken from
Jade Empire (Limited Edition) - XBox
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I'm actually quite enjoying this. Only played 2 or 3 hours now I think, but its good fun.
The only game of this particular style which I've played before is Fable, which initially disappointed a bit, but then became a lot better. The reason it didn't grab me at first was that it was hyped as being this amazing free-form game where you can do what you want and go where you like, but compared to my first RPG of Morrowind, it felt almost linear. Once I'd gotten over this fact though, it was fun. Anyway, I digress.
I'm liking the different fighting styles, although I keep forgetting to heal myself and to steal chi or focus or whatever off enemies to enable me to continue healing. I'm just at that bit where there is a dam that has been broken, and I'm not sure whether to mend it or destroy it. So far I've erred towards the open palm, but since bad guys always seem to have more fun (such as scaring the kids in Fable ) I'm tempted to now destroy the dam and head down the path of the closed fist. My main problem is that killing everyone regardless isn't natural to my usual gaming style, so maybe I'll have to give it a go with both styles.
The only game of this particular style which I've played before is Fable, which initially disappointed a bit, but then became a lot better. The reason it didn't grab me at first was that it was hyped as being this amazing free-form game where you can do what you want and go where you like, but compared to my first RPG of Morrowind, it felt almost linear. Once I'd gotten over this fact though, it was fun. Anyway, I digress.
I'm liking the different fighting styles, although I keep forgetting to heal myself and to steal chi or focus or whatever off enemies to enable me to continue healing. I'm just at that bit where there is a dam that has been broken, and I'm not sure whether to mend it or destroy it. So far I've erred towards the open palm, but since bad guys always seem to have more fun (such as scaring the kids in Fable ) I'm tempted to now destroy the dam and head down the path of the closed fist. My main problem is that killing everyone regardless isn't natural to my usual gaming style, so maybe I'll have to give it a go with both styles.
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Ive also found this cluttering up the floor, and have cleaned it up. It is indeed pretty cool. Not a life defining gaming moment or anything, but certainly solidly entertaining. Reminds me a lot of KoTOR, style wise (apart from the combat, which is actiony, and quite cool.)
One thing to note (not sure if this was in the xbox version, or if its one of the things they added for the PC version), but once you have completed it, you can play though again using the high level character you just finished the game with. All the bad guys get pumped up to keep them a challenge, all quite a funky idea.
Also good; theres been a couple of moments that have actually raised a chuckle. Seeing as the only other game I can think of that gave me more than a wry smile is the frankly hilarious NOLF games, thats pretty impressive.
One thing to note (not sure if this was in the xbox version, or if its one of the things they added for the PC version), but once you have completed it, you can play though again using the high level character you just finished the game with. All the bad guys get pumped up to keep them a challenge, all quite a funky idea.
Also good; theres been a couple of moments that have actually raised a chuckle. Seeing as the only other game I can think of that gave me more than a wry smile is the frankly hilarious NOLF games, thats pretty impressive.
Yeah, I'm missing being able to play this at the mo as the PC won't be set up properly till after the weekend. I like the fighting styles idea, although I've not quite gotten my head around the harmonic combos thing (is that just to create powerups when you defeat someone?)
I'm going through firmly following the past of the open palm at the moment, but will possibly give it another go with the closed fist, although I'm not expecting any great change in the story. The ending will differ I imagine, but I'm not that far yet.
Its certainly a fun game though, even more so because I swept it on a whim and knew next to nothing about it before playing it.
I'm going through firmly following the past of the open palm at the moment, but will possibly give it another go with the closed fist, although I'm not expecting any great change in the story. The ending will differ I imagine, but I'm not that far yet.
Its certainly a fun game though, even more so because I swept it on a whim and knew next to nothing about it before playing it.