New player quickstart guide
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
- Contact:
New player quickstart guide
I'm going to make a quickstart guide, for players who want to know what they're meant to be doing in eve to start off with. It should cover the first week or two. Unlike Joose's fabulous <a href="http://www.5punk.co.uk/phpbb/viewtopic. ... EVE-FAQ</a>, it'll concentrate on the idiots instructions on what the sort of basic skills you'll need, and how to train them up. What I'd really like, is a few little snippets to be sent to my <a href="Mailto:Grimmie@blueyonder.co.uk">Email address</a> on the really obvious things, and not so obvious things that helped you out in the first week or so in eve. Like where and what to mine, what the ideal "first ship" for mining, and fighting was. And the little tips such as sorting the market results by number of jumps away.
Thanks in advance for all of your tips!
Thanks in advance for all of your tips!
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
- Contact:
I've been making notes. Thusfar I've got:
<i>
5punk oddness
- Bumming!
- ciijasiie
- How to emote
The tutorial and its importance
Map useage
- Getting to fru using the map
- Autopilot
- how to jump manualy
- Right clicking and choosing a location
Me offering the following services
- 500,000 ISK starting loan to be paid back when you've got a few million.
- Shuttle transport
-- Why we use shuttles to collect ships
Fea cans in Fru:
- Why they're there
- The password
- The dangers of Fru belts
- An alternative can in saver Hrodoku space
How and why we use the corp hangar
Mining ships
Pirate busting ships
Pirate busting locations
Loading ammo on the go
The market
- How to use the market properly
- Sorting market details
- Selling items at your own price
-- Selling tags
How to trade
- Indie ships
Skills
- Buying skills and training them
- Checking skills you have first
- Basic skills
-- Mechanic
--- Repair systems
--- Hull upgrades
-- Electronics
--- Targeting
-- Engineering
--- Shield operation</i>
<i>
5punk oddness
- Bumming!
- ciijasiie
- How to emote
The tutorial and its importance
Map useage
- Getting to fru using the map
- Autopilot
- how to jump manualy
- Right clicking and choosing a location
Me offering the following services
- 500,000 ISK starting loan to be paid back when you've got a few million.
- Shuttle transport
-- Why we use shuttles to collect ships
Fea cans in Fru:
- Why they're there
- The password
- The dangers of Fru belts
- An alternative can in saver Hrodoku space
How and why we use the corp hangar
Mining ships
Pirate busting ships
Pirate busting locations
Loading ammo on the go
The market
- How to use the market properly
- Sorting market details
- Selling items at your own price
-- Selling tags
How to trade
- Indie ships
Skills
- Buying skills and training them
- Checking skills you have first
- Basic skills
-- Mechanic
--- Repair systems
--- Hull upgrades
-- Electronics
--- Targeting
-- Engineering
--- Shield operation</i>
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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- Mushroom
- Posts: 149
- Joined: October 13th, 2004, 13:06
- Location: wycombe (uk)
- Contact:
Ace start grimmie. It would most likely have to be a group effort, but can you put in a list of what ammo does better under which circumstances? That would really help to reduce money spend in the begining if you knew that X ammo was better than Y ammmo at doing Z, thereby allowing you to buy the right type of ammo for you. I wasted more money that I'd like to count trying out different ones before I settled on my standard types (can't remeber off the top of my head)
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK