We need a map name
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We need a map name
Gunslinger and I are trying our hand at map making. We're busy making a pretty simple map at the moment called dontplaywithfire. Basically theres 2 spawns with ladders leading up to the main room, that room is seperated by a wall with windows to shoot through and a door. If anyone decides to spawn camp theres 2 buttons, one which sets the T spawn on fire and one which sets the CT spawn on fire. Its very small but its pretty fun.
Anyway, the real reason i made this topic. Once we've finished this map we're going to try making something bigger but we need a name for it. We think it'd be easier if we had the name before we started the map but we dont have a clue what to call it. Anyone have any ideas? its going to be a bomb defusal and will be a serious map so it needs a serious name to go with it.
Anyway, the real reason i made this topic. Once we've finished this map we're going to try making something bigger but we need a name for it. We think it'd be easier if we had the name before we started the map but we dont have a clue what to call it. Anyone have any ideas? its going to be a bomb defusal and will be a serious map so it needs a serious name to go with it.
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Dr. kitteny berk
- Morbo

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JamieChalm
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We just came up with this idea:
Briefing: Terrorists are attempting to destroy a factory supplying weapons to the army. Prevent them from planting the bomb.
We're going to try making some conveyor belts and erm... other stuff. We'll spend our lessons tommorow at school planning the map instead of working
I quite like de_ignition although it doesnt fit with a weapons factory.
Briefing: Terrorists are attempting to destroy a factory supplying weapons to the army. Prevent them from planting the bomb.
We're going to try making some conveyor belts and erm... other stuff. We'll spend our lessons tommorow at school planning the map instead of working
I quite like de_ignition although it doesnt fit with a weapons factory.
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Dr. kitteny berk
- Morbo

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easyLee.H wrote:But then again, I dont have a clue what a weapons factory would look like inside...
google image search for:
munitions factory
munitions cache
weapon factory
weapon cache
and similar terms, you'll get a good idea of the contents of the buildings, if not the layouts.
also, it's best to start on paper, scribble stuff out. work out how the level will flow, how players will move.
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Woo Elephant Yeah
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hehe, maybe we'll try that after this. Didnt some one already make a bank map? maybe that could be adapted.Woo Elephant Yeah wrote:I'm still eagerly waiting for someone to do a 5perm_bank map
I'll try googling that stuff berk said when i get home, google image search is blocked at school. I tried weapons factory last night but it came up with crap.
I've had a few ideas about how we could do a weapons depot like Jinxx said but i think it might end up looking too much like compound.
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Gunslinger42
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Woo Elephant Yeah
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Woo Elephant Yeah
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I don't know if you guys have already seen this or not, but have a look at what Jinxx made :Gunslinger42 wrote:Does anyone know how to make custom decals for teh maps? I read the SDK manual but can't make much sense of it. *will re-read when he gets home*
Simple Architecture for Simple Hammer Users: Volume 1
Download Now (zipped pdf, 1.25MB - requires Acrobat 5.0+ compatible reader).
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Dr. kitteny berk
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Woo Elephant Yeah
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Surely you mean the cows?Lee.H wrote:Yeah, i've seen Jinxx's guide, it'll come in handy when designing our map. We've went and completely changed out idea now though, its now based on a farm and is a hostage rescue map. The terrorists want all the milk for themselves so they're holding the farmers hostage...
Actually, how great a mod would that be! Lead the farm animals back into their pen :!:


