Yes I think I get it now. You win the battle, but don't actually do much damage (just more than they did to you).Venom wrote:Ok well basically, the whole wayto win a battle is to do more damage (Kill more cost basically) and still have ships left over.
if you create fast ship that fire first and are really cheap, then they fire at a heavier ships, kill more damage, die in return fire, but they cost not much, so you lose less, then you have 3 designs that all target destroyers. Now down at your lever no-one is likely to have Destroyers, so they wont be able to fireand get killed by return fire. And if your opponent only has one or 2 designs, then they will kill 2 out of 3 of those 3 designs, but you will still have one design left, and you killed more weight, you win
Help?
I was thinking more of completely obliterating them, so that you can grab their planets, or whittling them down so your mates can move in for the kill, rather than just increasing your "battles won" count - or does that increase your score in itself?