Project badger, badger, badger
Moderator: Forum Moderators
-
- Heavy
- Posts: 5433
- Joined: October 10th, 2004, 17:36
- Location: Bristol, UK
- Contact:
Project badger, badger, badger
As most of you already know, here at 5punk we are trying to recreate the famous badger animation within UT2004.
If you have not yet downloaded the badger skin, then you can find it in the sticky'd thread within this forum.
Basically what we need is a map (green floor with blue walls etc), someone to make up some 3d rendered snakes, and some 3d rendered mushrooms.
It may be possible to make the mushrooms within the map itself, but this needs to be looked into a bit more.
There has been a mention of various tools that can be used to capture video's within game, allthough I'm pretty sure this can be done through the game as well.
This is going to be quite hard to pull off, but if it works, it will be fannytastical, and I can die a happy man.
So if anyone has had any previous experience with mapping for games, or there's anyone else wanting to help out with the 3d rendering, then please reply to this thread with ideas/suggestions.
Many thanks, and I'll keep you all posted with any updates on this as it develops.
If you have not yet downloaded the badger skin, then you can find it in the sticky'd thread within this forum.
Basically what we need is a map (green floor with blue walls etc), someone to make up some 3d rendered snakes, and some 3d rendered mushrooms.
It may be possible to make the mushrooms within the map itself, but this needs to be looked into a bit more.
There has been a mention of various tools that can be used to capture video's within game, allthough I'm pretty sure this can be done through the game as well.
This is going to be quite hard to pull off, but if it works, it will be fannytastical, and I can die a happy man.
So if anyone has had any previous experience with mapping for games, or there's anyone else wanting to help out with the 3d rendering, then please reply to this thread with ideas/suggestions.
Many thanks, and I'll keep you all posted with any updates on this as it develops.
Last edited by Woo Elephant Yeah on March 10th, 2005, 14:14, edited 1 time in total.
Well I'm always up for new stuff
I tried creating a little map a little while ago, from a PCGamer guide (probably not the best). So I might have a go, but I'll have to learn quite a bit of new stuff, and anyways there'll probably be some better mappers here, but if you want me to give it a shot, just say =)
Stuk
Stuk
-
- Meerkat of DOOM
- Posts: 151
- Joined: October 27th, 2004, 19:11
-
- Mouse
- Posts: 15
- Joined: October 21st, 2004, 18:24
- Location: Whyteleafe
- Contact:
hmmmm...
I had a go at making a level... THIS IS A PROTOTYPE. here - are the textures ok? It needs resizing (bigtime) and i'm not sure why everybody keeps diying . anyways, somebody better at it than me could modify my version so it works.
Last edited by electrolaze on October 30th, 2004, 13:21, edited 1 time in total.
-
- Heavy
- Posts: 5433
- Joined: October 10th, 2004, 17:36
- Location: Bristol, UK
- Contact:
Re: hmmmm...
Thanks for the help, I shall try it out later on when I get home.electrolaze wrote:I had a go at making a level... THIS IS A PROTOTYPE. here - are the textures ok? It needs resizing (bigtime) and i'm not sure why everybody keeps diying . anyways, somebody better at it that me could modify my version so it works.
*passes appreciation award*
-
- Meerkat of DOOM
- Posts: 151
- Joined: October 27th, 2004, 19:11
Re: hmmmm...
If it's anything like the original UT, you have to recalculate geometry before saving it, otherwise it treats it like you're spawning within a solid space, rather than an open space.electrolaze wrote:I had a go at making a level... THIS IS A PROTOTYPE. here - are the textures ok? It needs resizing (bigtime) and i'm not sure why everybody keeps diying . anyways, somebody better at it that me could modify my version so it works.
-
- Mouse
- Posts: 15
- Joined: October 21st, 2004, 18:24
- Location: Whyteleafe
- Contact:
Re: hmmmm...
I might have a go at doing that a bit laterStickFigureNinja wrote:If it's anything like the original UT, you have to recalculate geometry before saving it, otherwise it treats it like you're spawning within a solid space, rather than an open space.
-
- Heavy
- Posts: 5433
- Joined: October 10th, 2004, 17:36
- Location: Bristol, UK
- Contact:
I think it needs to be a bit bigger, as I was playing around with the spectator views and stuff this weekend.
I can't for the life of me work out why everyone dies straight away, allthough the only other thing I can think of, is the the "cube" itself is solid, which is why everyone dies straight away. :
Why didn't they teach me useful things like UT Editor instead fo crap such as French and Geography.
It would of been far better to learn something useful such as map editing
Vote Woo Elephant Yeah for Prime Minister
P.S. Oh yeah, I forgot to say that I think it looks good, and thanks for all of yoru efforts so far.
I can't for the life of me work out why everyone dies straight away, allthough the only other thing I can think of, is the the "cube" itself is solid, which is why everyone dies straight away. :
Why didn't they teach me useful things like UT Editor instead fo crap such as French and Geography.
It would of been far better to learn something useful such as map editing
Vote Woo Elephant Yeah for Prime Minister
P.S. Oh yeah, I forgot to say that I think it looks good, and thanks for all of yoru efforts so far.
-
- Meerkat of DOOM
- Posts: 151
- Joined: October 27th, 2004, 19:11
-
- Meerkat of DOOM
- Posts: 151
- Joined: October 27th, 2004, 19:11
Here you go then, slightly modified so you can actually play.
http://www.stickfigureninja.com/temp/Badgerbadger2.ut2
I could have a try at doing a better version (no offence electrolaze, just I've done some ut level design before) another time, if you'd like? Can't say when I'd get around to it though.
http://www.stickfigureninja.com/temp/Badgerbadger2.ut2
I could have a try at doing a better version (no offence electrolaze, just I've done some ut level design before) another time, if you'd like? Can't say when I'd get around to it though.
-
- Heavy
- Posts: 5433
- Joined: October 10th, 2004, 17:36
- Location: Bristol, UK
- Contact:
Thanks dude, I'll try it out when I get home.
I have just realised something though
We will need somebody to host a server, in order to host the map, when we eventually do this
Any ideas? (other than the obvious renting a server, which is on hold at the moment)
I was thinking of increasing my blueyonder broadband to the 3MB service, anyone know what the "up speed" of this is likely to be :
P.S. Oh yes, I've e-mailed weebl, and it looks like we can use the sound etc from the original animation, so using the UT2004 soundpack might be an option in-game, but it's probably easier to just overlay music on top of the recorded video. (If that makes sense)
P.P.S Weebl thinks this project "sounds cool", so it looks like it's full steam ahead guys
I have just realised something though
We will need somebody to host a server, in order to host the map, when we eventually do this
Any ideas? (other than the obvious renting a server, which is on hold at the moment)
I was thinking of increasing my blueyonder broadband to the 3MB service, anyone know what the "up speed" of this is likely to be :
P.S. Oh yes, I've e-mailed weebl, and it looks like we can use the sound etc from the original animation, so using the UT2004 soundpack might be an option in-game, but it's probably easier to just overlay music on top of the recorded video. (If that makes sense)
P.P.S Weebl thinks this project "sounds cool", so it looks like it's full steam ahead guys
SFN - that's great -
here's a screenshot of the map in action with me playing a few bots.
http://img6.exs.cx/img6/4219/badgermap.jpg
was quite fun playing in such a confined space.
here's a screenshot of the map in action with me playing a few bots.
http://img6.exs.cx/img6/4219/badgermap.jpg
was quite fun playing in such a confined space.
-
- Heavy
- Posts: 5433
- Joined: October 10th, 2004, 17:36
- Location: Bristol, UK
- Contact:
-
- Heavy
- Posts: 5433
- Joined: October 10th, 2004, 17:36
- Location: Bristol, UK
- Contact:
-
- Heavy
- Posts: 5433
- Joined: October 10th, 2004, 17:36
- Location: Bristol, UK
- Contact:
Don't want to sound ungrateful, but could somebody make this map bigger, as the corners of the box just doesn't look right when trying to recreate the badger badger badger animation.
Ideally it needs ot be about 3 times the size to avoid havign to view the edge of the box, or perhaps not having a box at all, and just having a grass terrain, with a blue sky :
I have tried to do this myself, and failed miserably, so if anyone can help by editing the existing map, or recreating a new one, I would be eternally grateful*
*this may involve repetitive bumming and other such sexual pleasures
Ideally it needs ot be about 3 times the size to avoid havign to view the edge of the box, or perhaps not having a box at all, and just having a grass terrain, with a blue sky :
I have tried to do this myself, and failed miserably, so if anyone can help by editing the existing map, or recreating a new one, I would be eternally grateful*
*this may involve repetitive bumming and other such sexual pleasures
-
- Meerkat of DOOM
- Posts: 151
- Joined: October 27th, 2004, 19:11