Some necessary rules about life in 0.0
Moderator: Forum Moderators
Some necessary rules about life in 0.0
.
Last edited by amblin on May 6th, 2014, 13:24, edited 5 times in total.
Re: Some necessary rules about life in 0.0
I'd suggest that sensible be about 500 units....amblin wrote: 0.0 Rule #2
No-one is to mine without an ore scanner in 0.0 space and pop the rocks out there.
When a rock pops it respawns as something random. There is a possibility that you pop a valuable Arkanor rock and end up with useless Veldspar.
Make sure you know how many units of ore there is in a rock, know how much your miner can strip out, and leave a sensible amount of ore there.
Sensible will be defined later..
Thank you, Fea.
Re: Some necessary rules about life in 0.0
.
Last edited by amblin on May 6th, 2014, 13:24, edited 1 time in total.
Another rule that I think we've all learned by now:
Always travel with a scout and preferably more than one. This is the best way of ensuring survivability in 0.0
Put simply, this is the principle of reconaissance. It is better to cover deep and close recce and have a rearguard as well in case we're followed. Also, the scouts can 'warp dump' to make emergency safespots if needed.
Always travel with a scout and preferably more than one. This is the best way of ensuring survivability in 0.0
Put simply, this is the principle of reconaissance. It is better to cover deep and close recce and have a rearguard as well in case we're followed. Also, the scouts can 'warp dump' to make emergency safespots if needed.
-
- 5pork
- Posts: 961
- Joined: October 22nd, 2006, 15:33
close one eye when flying. helps on the spinning and once you lock on to something close that eye and open the other one. you want a fresh eye to fight. before pressing F1 thru F8 set self destruct on ship and wait for either it or you opponent to kill you. now your probably saying why would i set self destruct. simple you idiot you forgot to turn on your tank and your swiss cheese then your in a pod and whining about your loss and then your in a station going WTF. thats what happened to me with apoc #2Dog Pants wrote:If I may add another guideline: Don't go into 0.0 while drunk. It might seem like fun at the time, but when you wake up in the morning and find yourself with a shiny new rookie ship you'll regret it.
it was fun for that 40 seconds
-
- Shambler In Drag
- Posts: 784
- Joined: September 3rd, 2006, 12:43
Dolly Parton wrote:
close one eye when flying. helps on the spinning and once you lock on to something close that eye and open the other one. you want a fresh eye to fight. before pressing F1 thru F8 set self destruct on ship and wait for either it or you opponent to kill you. now your probably saying why would i set self destruct. simple you idiot you forgot to turn on your tank and your swiss cheese then your in a pod and whining about your loss and then your in a station going WTF. thats what happened to me with apoc #2
it was fun for that 40 seconds
-
- 5pork
- Posts: 961
- Joined: October 22nd, 2006, 15:33
WCS r for carebears and now they're nerfed. u would be better off using energy neutralizers in my honest opinion. they've saved me 2 times. wcs is still good for an indi but if you fly with a scout lose them and switch to cargo expanders or inertia stabilizersRydis wrote:* Dont freeze. You have 2 WCS equipped for a reason you tit.
-
- 5pork
- Posts: 961
- Joined: October 22nd, 2006, 15:33