Wildstar
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Wildstar
You know you'll end up playing it.
Final two races have been revealed now, the psychotic furries the Chua who want to kill and/or exploit everything are the Dominions technicians and the Mordesh and the Mordesh are the Punk-Undead (deadpunk?) intelligence gatherers for the Exiles.
http://www.wildstar-online.com/uk/media ... video-1698
Final two races have been revealed now, the psychotic furries the Chua who want to kill and/or exploit everything are the Dominions technicians and the Mordesh and the Mordesh are the Punk-Undead (deadpunk?) intelligence gatherers for the Exiles.
http://www.wildstar-online.com/uk/media ... video-1698
Re: Wildstar
Apparently there are big gold robots too. Presumably butch C3PO. Furries creep me out, I consider them a negative no matter how psychotic they are.
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- Turret
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Re: Wildstar
The Chura are not very furry like, they are more your actual rodent thing.
The Aurin on the other hand...
The Aurin on the other hand...
Re: Wildstar
I don't care about their relative furriness, they're fucking creepy. At least there aren't three of them like in that other MMONG whose name I've forgotten.
Re: Wildstar
That also had a race of robots and strange undead cyborgs (no Dolf though, shame) and hats like M. Bison. Can't remember what it was called either. I've decided on playing a Cassian Spellslinger with a penchant for building outposts.Dog Pants wrote:I don't care about their relative furriness, they're fucking creepy. At least there aren't three of them like in that other MMONG whose name I've forgotten.
Re: Wildstar
Allods! That was it. Every time I see the name I think of the creepy furry things. I had to go onto MMONG.com to find that. Eww
Re: Wildstar
Blot, bang, rub.Dog Pants wrote:Allods! That was it. Every time I see the name I think of the creepy furry things. I had to go onto MMONG.com to find that. Eww
Re: Wildstar
PCGamesN have some keys to give away for this weekend.
I managed to bag one just now so they are still available.
http://www.pcgamesn.com/we-have-1000-wi ... kend-nexus
I managed to bag one just now so they are still available.
http://www.pcgamesn.com/we-have-1000-wi ... kend-nexus
Re: Wildstar
I think it is about time I said something about this, seeing as I've played a few beta weekends and there is no NDA anymore.
LotRO, hobbit banjo player and before I have even entered combat I have replaced my stabby thing and a hat - replaced.
Wildstar I have no hat, I have no stabby thing, I don't even have a banjo. You start with nothing, and a series of quests will eventually grant you the gear that you need to procede on to planet nexus. Thats not to say that there won't be combat involved, but you will be given a weapon quest before you go near anything that might hurt you...ok, well, not quite but environmental hazards don't count.
WoW: Space Goats, Night Elves, Humans, Midgets, Smaller Midgets (fuck off pandas you cunts)
Orks, Trolls, More magical Elves, Talking Cows and Green Midgets
Wildstar: Good Space Humans, The result of a Space Human fucking a rabbit, Space Golem, Space Zombie
Bad Space Human, Angry Space Hamster, Angry Robot, Angry Space Demon Goats
I'm going to stop doing that comparrisson thing now, it doesn't really work past those examples and you can get generic info like that from their website.
Graphically speaking Wildstar is very appealing, it reminds me of SWTOR but without trying to be serious like that game was. The world is big and bold and colourful and it is a nice place to wander around, like WoW there are loads of little things going on in the background which add a little bit of flavour.
The factions feel very different to each other, the Dominion feel very dominion-y and the Exiles feel very good guy space cowboy (not in a Be-Bop way, nothing could be THAT good) From the few betas I have been in it seems to me that the bad guys (and there is no grey area, they ARE the bad guys) are a lot more entertaining, the scripts seem funnier and the general feel is a bit less serious. The Exiles feel a bit serious for my taste, you start by racing to save some guys pregnant wife ffs - dominioneers start by interviewing people with a cattle prod.
Combat wise this is not WoW, this is not Guild Wars, this is not SWTOR this is NOT a EQ clone. You can't stand still and expect to progress at any speed, it's not that you won't survive a fight if you just stand there and press buttons but you will have to eat between every single fight to regain health and a fight with multiple mobs with definately end in death. Enemies telegraph large attacks with big red aoe indicators of where they are going to attack, get out of these areas to avoid big damage or nasty status effects. Chain several kills together quickly and you will be rewarded with extra XP for the difficulty in doing so, the majority of classes main attack is a cone so you should be able to take on at least two at once, I've been playing as a Stalker and 3 or 4 are quite manageable.
Questing is a questing, it's a fucking MMO. Handily you don't have to go back to the quest giver to complete ALL the missions, but some do require you to.
On top of your classes (spellslinger, esper, medic, engineer, stalker and warrior) you get to choose a path. Your path dictates what kind of side missions you can do, scientists like to scan things and are good for those of you who like lore, explorers like jumping puzzles, settlers can build upgrades to outposts and warriors get to kill waves of enemies. Your path will level up seperately to your characters level and will provide you with path specific abilities like slow fall for explorers or the ability to grant your party motorbikes to ride around on for settlers.
Classes are as you would expect, they all have some kind of support or utility role on top of their damage role. These vary with your class, the warriors support is a tank role, the medics support is a healer, etc..Many classes fill the same role - I believe engineer and stalker are also tanks and esper and spellsinger are also medics.
Crafting is different, instead of just having a list of recipes to learn you have to master making the lower level items of a specific item before you can make better ones. Lets say I am a weaponsmith and I made a shit tonne of bladed claws (think wolverine or the tiger) my bladed claws are going to be really good, I have probably learned to make some pretty badass claws - but the other stuff I create is shit, until I make a shit tonne of them too. You can also choose what stats you might want on these weapons and the quality of them not only depends on your skill but also on the quality of the components you used too - like Anarchy Online if anyone played it.
Levelling is slower, you won't level as fast as you did in WoW, unless you can remember Vanilla days in which case it is just like that.
The world is well designed, the three or four areas I have been in feel pretty unique and are enjoyable to explore. You can't just wander from one to the other though. Each area is a separate instance you can't just wander from one area to another - you will have a loading screen in the middle.
Thats about all I can think of right now, if there is anything anyone wants to know just ask. I can't be the only one that has been playing (looking at you Joose, you're as much a MMOHolic as me)
Oh, one thing that did piss me off and I realise how stupid this is:
I took a taxi from one outpost to another. The Taxi was blue and it had a robot-torso for a driver - yes I know, a nod to Total Recall - then I noticed that the robot was a hologram WHY THE FUCK MAKE IT A HOLOGRAM? IF IT HAS TO BE A HOLOGRAM WHY NOT A PERSON?!
I have no idea why that gets under my skin, but it does.
LotRO, hobbit banjo player and before I have even entered combat I have replaced my stabby thing and a hat - replaced.
Wildstar I have no hat, I have no stabby thing, I don't even have a banjo. You start with nothing, and a series of quests will eventually grant you the gear that you need to procede on to planet nexus. Thats not to say that there won't be combat involved, but you will be given a weapon quest before you go near anything that might hurt you...ok, well, not quite but environmental hazards don't count.
WoW: Space Goats, Night Elves, Humans, Midgets, Smaller Midgets (fuck off pandas you cunts)
Orks, Trolls, More magical Elves, Talking Cows and Green Midgets
Wildstar: Good Space Humans, The result of a Space Human fucking a rabbit, Space Golem, Space Zombie
Bad Space Human, Angry Space Hamster, Angry Robot, Angry Space Demon Goats
I'm going to stop doing that comparrisson thing now, it doesn't really work past those examples and you can get generic info like that from their website.
Graphically speaking Wildstar is very appealing, it reminds me of SWTOR but without trying to be serious like that game was. The world is big and bold and colourful and it is a nice place to wander around, like WoW there are loads of little things going on in the background which add a little bit of flavour.
The factions feel very different to each other, the Dominion feel very dominion-y and the Exiles feel very good guy space cowboy (not in a Be-Bop way, nothing could be THAT good) From the few betas I have been in it seems to me that the bad guys (and there is no grey area, they ARE the bad guys) are a lot more entertaining, the scripts seem funnier and the general feel is a bit less serious. The Exiles feel a bit serious for my taste, you start by racing to save some guys pregnant wife ffs - dominioneers start by interviewing people with a cattle prod.
Combat wise this is not WoW, this is not Guild Wars, this is not SWTOR this is NOT a EQ clone. You can't stand still and expect to progress at any speed, it's not that you won't survive a fight if you just stand there and press buttons but you will have to eat between every single fight to regain health and a fight with multiple mobs with definately end in death. Enemies telegraph large attacks with big red aoe indicators of where they are going to attack, get out of these areas to avoid big damage or nasty status effects. Chain several kills together quickly and you will be rewarded with extra XP for the difficulty in doing so, the majority of classes main attack is a cone so you should be able to take on at least two at once, I've been playing as a Stalker and 3 or 4 are quite manageable.
Questing is a questing, it's a fucking MMO. Handily you don't have to go back to the quest giver to complete ALL the missions, but some do require you to.
On top of your classes (spellslinger, esper, medic, engineer, stalker and warrior) you get to choose a path. Your path dictates what kind of side missions you can do, scientists like to scan things and are good for those of you who like lore, explorers like jumping puzzles, settlers can build upgrades to outposts and warriors get to kill waves of enemies. Your path will level up seperately to your characters level and will provide you with path specific abilities like slow fall for explorers or the ability to grant your party motorbikes to ride around on for settlers.
Classes are as you would expect, they all have some kind of support or utility role on top of their damage role. These vary with your class, the warriors support is a tank role, the medics support is a healer, etc..Many classes fill the same role - I believe engineer and stalker are also tanks and esper and spellsinger are also medics.
Crafting is different, instead of just having a list of recipes to learn you have to master making the lower level items of a specific item before you can make better ones. Lets say I am a weaponsmith and I made a shit tonne of bladed claws (think wolverine or the tiger) my bladed claws are going to be really good, I have probably learned to make some pretty badass claws - but the other stuff I create is shit, until I make a shit tonne of them too. You can also choose what stats you might want on these weapons and the quality of them not only depends on your skill but also on the quality of the components you used too - like Anarchy Online if anyone played it.
Levelling is slower, you won't level as fast as you did in WoW, unless you can remember Vanilla days in which case it is just like that.
The world is well designed, the three or four areas I have been in feel pretty unique and are enjoyable to explore. You can't just wander from one to the other though. Each area is a separate instance you can't just wander from one area to another - you will have a loading screen in the middle.
Thats about all I can think of right now, if there is anything anyone wants to know just ask. I can't be the only one that has been playing (looking at you Joose, you're as much a MMOHolic as me)
Oh, one thing that did piss me off and I realise how stupid this is:
I took a taxi from one outpost to another. The Taxi was blue and it had a robot-torso for a driver - yes I know, a nod to Total Recall - then I noticed that the robot was a hologram WHY THE FUCK MAKE IT A HOLOGRAM? IF IT HAS TO BE A HOLOGRAM WHY NOT A PERSON?!
I have no idea why that gets under my skin, but it does.
Re: Wildstar
The combat doesn't sound that far from Guild Wars 2, and the crafting doesn't sound that far from any other MMO. I like the sound of being an explorer though. Does it do the MMO thing of placing monsters every five feet so you have to hack your way through the fauna to get anywhere?
Re: Wildstar
Dog Pants wrote:The combat doesn't sound that far from Guild Wars 2, and the crafting doesn't sound that far from any other MMO.
It's an MMO, none of these mechanics are truly original. GW2 is probably the closest in terms of combat, but tweaked ofc.
I'm probably not explaining the crafting too well, SW:G skill trees are probably the best comparisson.
I've been playing a stalker explorer, mostly becuase neither appeals to me and my usual playstyle so I'm not going to be spoiling anything for myself when game goes live. I've been pleasantly suprised, yes sometimes you have to hack your way through thing and sometimes it's all running jumping climbing trees.Dog Pants wrote:I like the sound of being an explorer though. Does it do the MMO thing of placing monsters every five feet so you have to hack your way through the fauna to get anywhere?
Re: Wildstar
That's cool, I can live with some hack and slash. I just hate getting interested in something then being held back from doing it by faceroll after faceroll to get there. What's the payment model?
Re: Wildstar
Sub, with a similar mechanic to what Eve has with Isk/plex thingDog Pants wrote:That's cool, I can live with some hack and slash. I just hate getting interested in something then being held back from doing it by faceroll after faceroll to get there. What's the payment model?
Re: Wildstar
And £35 for the game. Too rich for my blood I'm afraid, but ask me again when it inevitably goes free to play.
Re: Wildstar
Open Beta GO!
Re: Wildstar
First five hours of Wildstar! Pre-order head start.
GO TIEM!
1215 - Queue, looking like 2 - 3 hour wait. LoL in the meantime I think.
1245 - BT decide to interrupt my service, can't log back in straight away because my session appears to be still valid
1250 - log back in, wait time 4 hours.
1430 - Position in queue 505, wait time 2 hours 13 min
1515 - Game hangs.
1516 - In game finally!
1700 - Due to interruptions and excessive exploration, I've finished the starting zone. This takes me to the giddy heights of level 3. When given the option I decided to head off to Levian bay rather than the suggested Crimson Isle. Unlike the beta I am reading all the lore finds and exploring wherever I can. Levelling will probably take me a bit longer now. Game seems fairly stable, I think they have turned on their elasticity tech with regards to server capacity - suprisingly there are only TWO english speaking PvE servers with one other PvP and the other RP. Still getting an odd bug with certain grass textures that just spread themselves over a large area in odd directions, almost like they were missing some of their size parameters and most folks are experiencing problems when trying to claim their pre-order bonus'. Not the worst launch I have seen but it's not the best either.
GO TIEM!
1215 - Queue, looking like 2 - 3 hour wait. LoL in the meantime I think.
1245 - BT decide to interrupt my service, can't log back in straight away because my session appears to be still valid
1250 - log back in, wait time 4 hours.
1430 - Position in queue 505, wait time 2 hours 13 min
1515 - Game hangs.
1516 - In game finally!
1700 - Due to interruptions and excessive exploration, I've finished the starting zone. This takes me to the giddy heights of level 3. When given the option I decided to head off to Levian bay rather than the suggested Crimson Isle. Unlike the beta I am reading all the lore finds and exploring wherever I can. Levelling will probably take me a bit longer now. Game seems fairly stable, I think they have turned on their elasticity tech with regards to server capacity - suprisingly there are only TWO english speaking PvE servers with one other PvP and the other RP. Still getting an odd bug with certain grass textures that just spread themselves over a large area in odd directions, almost like they were missing some of their size parameters and most folks are experiencing problems when trying to claim their pre-order bonus'. Not the worst launch I have seen but it's not the best either.
Re: Wildstar
I've got 3 guest passes if anyone wants.
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- Turret
- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
Re: Wildstar
Mememe!Anery wrote:I've got 3 guest passes if anyone wants.
Re: Wildstar
Anery wrote:I've got 3 guest passes if anyone wants.
Re: Wildstar
Sent, 1 left
I'm on Ascendancy, it's quite busy. You MAY encounter queues.
I'm on Ascendancy, it's quite busy. You MAY encounter queues.