friznit wrote:I think my ideal SW game would be a MountmyBlade type open campaign job. You start as a complete nobody and can decide what to do. In M&B I've played whole games as a vassel to a random Lord, or as a mercenary selling my sword to whoever I fancy playing with next, or setting out on my own and creating a huge trade empire...or of course becoming a powerful indepenent king and getting my arse kicked back into vasseldom. This would fit the SW galaxy really well. There is in fact a SW mod (invetably), but it's a bit shit and ofc doesn't have spaceships or big stompy ATATs. Equally the SW mod for X3 was very pretty, but had no ground or avatar combat.
So, basically SW:G - BEFORE the ass-patch.
deject wrote:Star Wars is a unique though, in that the vast majority of people will always want to be Luke Skywalker incarnate.
And honestly, being the super-jedi in KOTOR was pretty damn awesome. As was turning on the limb damage in Jedi Knight II.
Also, SW:G (BA-P) allowed Luke Skywalker types to be taken down by disgruntled others when a bounty was put on their heads. I've heard stories of Sith/Jedi/Someotherpowerfulcunt being stalked for days before being taken down.
"mewl mewl mewl, I'm horse sensitive"
"you went afk in the middle of nowhere with nobody to protect you, you have a nice day now"
Can a Jedi sense a sniper a mile away?
Can Lord Volvomort or did you not want to think about that JK Rowling, huh?
TSW.
Graphics need a bit of work, it is easy to see why devs go for the easy option and go all cartoony - trying to make a semi realistic living city is difficult and they havn't quite pulled it off - yet.
Gameplay is different, you need to keep moving to stay alive. Casting is done on the move apart from a few select spells. The premise is that you can channel your "ability" into whatever is in your hands, basically magic-machinegun time. You're choice of weapons designates your class, pistols are support (buffing, additional support healing) assault rifles are healers (?!) and I think big hammer types are your tanks. I think the rest are pure dps but you can mix and match anyway. The remainder are: blood magic (currently not working) elemental (yawn) chaos(zzzzz) big stabby things, small wolverine style claw gloves and shotguns.
The UI is nice, though the controls need some work they can be a bit oblique at times.
Cutscenes are very passive affairs - skip skip skip, quest. If you played SWTOR you will feel something is missing. If you are still playing WoW then you will probably be stunned and amazed by the advances in technology
These are all from the closed beta so there are bound to be a lot of changes before release.