editing software+fraps sound

If you touch your software enough does it become hardware?

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Mr. Johnson
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Re: editing software+fraps sound

Post by Mr. Johnson »

the demux thing didn't work the way I wanted to, but I could save it to wav and converted it to mp3 from there, so I hope this will do.

Here's the dropbox link in case anyone else wants a go:

http://dl.dropbox.com/u/51728778/Minecr ... s%20II.rar
Thompy
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Re: editing software+fraps sound

Post by Thompy »

I gave it a go. Uploading now but at 40KB/s so I'll post the link in 40 mins.

There was silence at the start and end of each file which needed getting rid of, but it should be in sync. I also made it a single file, hope that's ok. Sounds fine anyway!
Thompy
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Re: editing software+fraps sound

Post by Thompy »

Mr. Johnson
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Re: editing software+fraps sound

Post by Mr. Johnson »

Thanks Thompy! I'll be sure to credit everyone when I get it finished, if I get it finished.
Thompy
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Re: editing software+fraps sound

Post by Thompy »

NP! I've been thinking for awhile about making a video tutorial about going from recording a game to uploading to YouTube, I'll get on it if people would find it helpful?
Mr. Johnson
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Re: editing software+fraps sound

Post by Mr. Johnson »

You have no idea just how helpful I would find that.
FatherJack
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Re: editing software+fraps sound

Post by FatherJack »

Thompy wrote:NP! I've been thinking for awhile about making a video tutorial about going from recording a game to uploading to YouTube, I'll get on it if people would find it helpful?
It would be very useful, while I have Roxio PC Game Capture (thanks, Stoat) which basically means I can capture game stuff and publish it to Youtube with about two clicks, if I try to do any sort of editing, sound enhancing or combining TS speech I end up loading bits into various programs and never actually producing anything, so a guide recommending bits of software that work well would be great.

I've never got Fraps to record the sound, but it works pretty well otherwise. Steam and XFire both suffer from sometimes not triggering in some games, and the files XFire produces are the most insane format ever created. Roxio's pretty good at high-quality capture with sound and works in pretty much any game, but does sometimes get a bit confused and record when it's not supposed to - also it (like everything else I've tried) doesn't capture the mouse cursor in certain games, which makes some games a little hard to follow in a video.

The video editing software that comes with Roxio runs so ridiculously slowly that it's completely unusable. Windows Live Movie Maker and a few others I've tried (Adobe, Pinnacle) are pretty limited in the file formats they can handle, and particularly, produce. The only program I've used which can handle pretty much anything you have codecs for (except MKV) is Ulead Video Studio. It can produce anything from a 30 second mobile phone clip to a fully authored BluRay, but is cursed with near constant crashing if you try to skip steps. It was the only program I was able to trick into producing XFire-format files, which XFire would then upload itself.

As for sound recording, I would be at a loss. I've used a bunch of things like Anvil Studio and Acid Pro for music things, but I never feel fully in command of the results - I can split stuff in the timeline, remove the bits I don't want and drag the remaining bits together, but I always end up fucking something up at some point and then compounding my error and having no simple way to go back to the pre-fuckup version end up starting over or giving up. I can never work out how to control the volume on the timeline, which I know you can do because I've done it by accident before, but I tend to end up creating multiple, duplicate tracks with different master volume levels and cutting out the bits I don't want on each one, which surely can't be the most efficient way.
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