Civilization V

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shot2bits
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Post by shot2bits »

id got quite far into a game last night playing as the romans, i was quite happy with just two cities and speeding ahead of everyone with SCIENCE! and culture stuff and had rifleman for about 3 or 4 hundred years before everyone else while the rest of the city states on the island where fighting it out. untill i realised the rest of the continent was controlled by just one person who then promptly attacked me, and failed hard sending seige units and spearman running into the firing line of my rifleman, which with 4 units i managed to take out an entire army and take over the continent

which is where things went tits up i annexed 2 cities raized one and turned the other 8 into puppets, resource tile management became rediculously silly and id not annexed a coastal city so couldnt make any naval units and then i couldnt find any oil on the map whatsoever and couldnt start making my air units while the rest of the world started researching guns

i am still not finished with the game but im expecting and iminent seige across the sea's that im not gonna be able to defend against very well
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Post by Akiakaiu »

You can annex puppet states if you need a coastal city. Also if you annex cities be sure to build, um courthouses I think, as it takes away the unhappiness from the annexation.
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Post by Dog Pants »

Just managed to win an awkward game. An archipelago map made life tricky from the beginning, but turned out to be quite effective later on as it allowed me to yield a frightening navy (four destroyers and a submarine, two of the destroyers could fire twice a turn and between them could level a city in three turns).
I was also going for a Diplomacy win. This led to me engaging in skirmishes with several other Civs in order to rescue city states, but stopping short of actually wiping them out. In the end I just paid them all off and won, which was a little bit of an anticlimax.
friznit
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Post by friznit »

Music is awesome. CTD's are fucking annoying.
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Post by spoodie »

I haven't had any crashes. /tempt fate
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Post by Dog Pants »

Haha, the music is great. I had it turned quite low as usual, and only noticed it when Mrs Pants asked why I was listening to the music off the bread advert.
shot2bits
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Post by shot2bits »

Dog Pants wrote:Haha, the music is great. I had it turned quite low as usual, and only noticed it when Mrs Pants asked why I was listening to the music off the bread advert.
is it just me or do the civ's all have different musics?
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Post by friznit »

Yep, all Civs have different musics for peace and war. Apparently they wrote about 150 Hrs of original music for the game, plus all the licensed stuff they've got as usual. Pretty impressive.
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Post by Nickface »

I just managed to plow through a cultural victory with France. We were at turn 475 or so when I unlocked the last policy thing. I triumphantly shouted to myself as I unlocked it, expecting a the victory. Then it says "Hey, now you can build the Utopia Project in one of your cities!" My reaction: "SON OF A--"

So I say "No Sweat," and I go trough all my cities seeing how long it it'll take to build it. 47 turns in my capital was the shortest, with only about 25 turns left in the game. My reaction "FFFFFFUUUUUUUUUUU"

So I buy a factory and shift the concentration onto production and some other maneuvering and get it down to 19. I just cross my fingers and hope for the best. I had 5 cities (probably should've had less...) and I was landlocked in the Russian/Chinese area of the world map. I had a warmongering Caesar to my south, and REALLY large war mongering Hiawatha and Ramses to my west. Squeaked by with the cultural victory in 493 turns.
Dog Pants
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Post by Dog Pants »

I had a similar story with Cultural (except I was expecting the Utopia Project). Certainly the toughest way to win for me.
shot2bits
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Post by shot2bits »

my first win was cultural aswell, i had a similar problem of having less than 30 turns left and the project taking much longer to make, thankfully i hadnt used any of the generals id gotten through the game and used 3 or 4 in a row for about 20 turns worth of golden ages to blast my way through the utopia project
Dog Pants
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Re: Civilization V

Post by Dog Pants »

Multiplayer 5punky Civ 5 has been rather good. Although I can't see us ever finishing a game because we can't get the same combination of people in the same place at the same time twice. However, it's fun all the same. Last night's antics saw Pnut get DCd and the AI take over, as the French no less (and much to Pnut's dismay, that). Unfortunately they were outrageous fuckwits and managed only to constantly make peace with other nations at our expense, at one point wresting victory over the treacherous Germans as we stormed the gates of Berlin. Naturally, the French never fired a shot.

Games currently in progress are:

Game 1: Roman's Benny Hill Challenge
- Joose
- Roman
- Shot3Bits
- Dog Pants
- Pnut

Game 2: That's not my catapult!
- Grimmie
- Roman
- Dog Pants

Game 3: Dude, let's ditch Napoleon.
- Roman
- Dog Pants
- Anery
- Pnut (a bit)
Roman Totale
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Re: Civilization V

Post by Roman Totale »

AI Napoleon Pnut was a fucker - we could have had Germany dammit!
shot2bits
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Re: Civilization V

Post by shot2bits »

I would like to finish the first game of but ive probably forgotten everything i was doing and had planned to do by now, and my days off untill the summer holidays end look to be anwhere from wednesday to friday and quite often i will only have 1, and the only chance i have of getting a weekend day off is if i injure myself at work bad enough to be sent to A&E again and physicaly cant do my job, which is unfortunate as i imagine that would be the easiest time to get everyone together, i would still be up for playing another game if one happens when i dont have work at silly o'clock in the morning after, this type of thing will probably be a bit easier to plan when the 5chedulars back up
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Re: Civilization V

Post by Dog Pants »

Were you working hard last night Bits? You seem frantic, have a few full stops on me :P

We could always let the AI take over if you're going to struggle. At least we're not in a team game so we can't get dicked over like we did by Pnut's empire.

NAPOLEOOOOOOON!
shot2bits
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Re: Civilization V

Post by shot2bits »

Pffft, yeah i've been doing 12+ hour shifts straight for a few days now, i'd spent the last 3 hours of work yesterday sprinting around a kitchen doing the starters, deserts, potwash, cleaning for the close down and running back and forth between the kitchen and the walk in fridges with only one other person working in the kitchen.

I officially hate the summer holidays.

And i wouldnt mind the AI taking over when i need to sleeps if im about for some Civ acton.
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Re: Civilization V

Post by Dog Pants »

I'm currently trying the One City Challenge. Large archipelago map on Prince as India, for a cultural victory. I think I might struggle, it's something like 1700 and I'm still only on my 4th policy track.
buzzmong
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Re: Civilization V

Post by buzzmong »

Has anyone upped the timescale yet?

I found the default to be rather short, so upped it to Epic or somesuch. It's much much better as more turns means you can actually do a lot more.
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Re: Civilization V

Post by Dog Pants »

I did wonder about that. Presumably makes Domination victories easier.
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Re: Civilization V

Post by Dog Pants »

Woo! I beat the One City Challenge. It was a close thing, finished Utopia in 2042 after two failed UN votes. Ironically Delhi was far from a utopia when I did - they'd been starving for 10 years while I ploughed production into the project. It's actually taught me quite a bit about population use (although managing more than a couple of cities would be horrible).
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