Talk on any game/console that doesn't have its own forum, including browser-based games
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deject
Berk
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by deject » April 15th, 2011, 15:14
DAMNIT. Ladders take up a lot of sticks. At least you can stop on them now.
Also, could I be whitelisted just so I can see the cool stuff you guys make?
spoodie
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by spoodie » April 15th, 2011, 16:47
deject wrote: Also, could I be whitelisted just so I can see the cool stuff you guys make?
Done. I've assumed "deject" as your username.
deject
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by deject » April 15th, 2011, 16:51
spoodie wrote:
Done. I've assumed "deject" as your username.
You assume correctly dear sir.
spoodie
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by spoodie » April 19th, 2011, 18:32
Notch wrote: * Weather (rain, snow, thunder)
* Statistics
* Achievements
* Detector rail
* Booster rail
* Performance improvements
More statistics and achievements will be added over time as we develop the game. They’re only stored locally at the moment, but we’ll slowly be rolling out online storing of achievements over time.
Achievements don't work for me, could be a local problem if that's where the data is stored for now.
Stoat
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by Stoat » April 19th, 2011, 19:35
Cor, it looks as though my lag spike issues have been solved- I can play online again!
Don't do what I just did though - ladders now need to be continuous.
*looks for a way out*
Legoshoes
Unicorn
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by Legoshoes » April 29th, 2011, 13:09
Dog Pants
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by Dog Pants » April 29th, 2011, 13:20
That is awesome. Notch should put it in the game. Makes me think of DF style accidental floods.
Joose
Turret
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by Joose » April 29th, 2011, 15:22
pfft, tsunami!
Grimmie
Master of Soviet Propaganda
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by Grimmie » May 12th, 2011, 15:16
So you know that big 'coaster you made that relies on the speedy minecarts bug?
Yeah, sorry.
Notch wrote: From my changelist: "* Fixed minecarts next to each other causing extreme velocities (sorry!)"
Joose
Turret
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by Joose » May 12th, 2011, 15:19
its not actually that big a deal, now the booster rails exist.
Dr. kitteny berk
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by Dr. kitteny berk » May 12th, 2011, 15:21
not just that, the whole train system relied on them.
ahh well, just have to make some booster rails.
deject
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by deject » May 12th, 2011, 15:31
The powered tracks make cart systems really simple and easy to build, and they take up a lot less room than the boosters.
Dr. kitteny berk
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by Dr. kitteny berk » May 12th, 2011, 15:34
deject wrote: The powered tracks make cart systems really simple and easy to build, and they take up a lot less room than the boosters.
Which is absolutely no fun.
deject
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by deject » May 12th, 2011, 15:37
very true
Stoat
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by Stoat » May 12th, 2011, 15:49
I am, in general, in favour of the new rails. I enjoyed making the boosters, but they were always a hack. Now we've got travelling sorted, focus can shift to
building awesome automatic mechanisms .
edit:
* Made booster tracks speedier
https://twitter.com/notch/status/68719289301082112
Legoshoes
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by Legoshoes » May 23rd, 2011, 12:09
So, 1.6 this week. Working nether in SMP. Who's excited?
Grimmie
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by Grimmie » May 23rd, 2011, 12:38
Mildly.
Fire no longer spreads infinitely, apparently.
spoodie
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by spoodie » May 23rd, 2011, 13:52
Incidentally with a small number of players, up to 3 or 4, it's possible to run a Minecraft server over your broadband. Any more the game will lag badly. So if anyone wants to try it I can help out. I'm not so inclined to do it myself as I'm not actively playing.
Baliame
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by Baliame » May 23rd, 2011, 16:42
Alright, who's up for building a cart system between all the portals in the nether (with obsidian walls of course)?