Gamepad camera controls
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Gamepad camera controls
This is the current Gamefaqs poll of the day, and I wondered if our PC-honed skills would produce significantly different results.
I'm a bit of a cross between inverted y-axis and standard, depending on the game. FPS or aiming I find inverted y-axis makes the most sense, but in driving games it's easier to nudge the stick up to see further ahead. Inverted x-axis really annoys me.
I'm a bit of a cross between inverted y-axis and standard, depending on the game. FPS or aiming I find inverted y-axis makes the most sense, but in driving games it's easier to nudge the stick up to see further ahead. Inverted x-axis really annoys me.
Having not used a gamepad in a long time until just recently I can't quite remember but I think I'm rather odd.
Firstly depends on 1st or 3rd person. If I'm controlling 1st person it's standard, but maybe inverted y-axis. For 3rd person, controlling the camera, then push right to push the camera right, therefore looking left.
I bought a controller to play Batman: AA and all I know is the settings can't be configured to make it feel right for both 3rd person and zoom/targetting mode. Inverted or not, one view point is always the wrong way around for me.
Edit: Ah, Stoat appears to have the same thing, so maybe not that odd.
Firstly depends on 1st or 3rd person. If I'm controlling 1st person it's standard, but maybe inverted y-axis. For 3rd person, controlling the camera, then push right to push the camera right, therefore looking left.
I bought a controller to play Batman: AA and all I know is the settings can't be configured to make it feel right for both 3rd person and zoom/targetting mode. Inverted or not, one view point is always the wrong way around for me.
Edit: Ah, Stoat appears to have the same thing, so maybe not that odd.
Last edited by Thompy on April 7th, 2011, 13:57, edited 2 times in total.
I think I always have Y-axis inverted, definitely do in FPS games. Perhaps in third person I just put up with whatever the default is.
It's been a point of discussion between my brothers and me as to why we invert Y-axis. Was there a game years ago that had it this way by default so that's what we got used to? More recent joiners to the world of gaming seem fine with a standard axis setup.
It's been a point of discussion between my brothers and me as to why we invert Y-axis. Was there a game years ago that had it this way by default so that's what we got used to? More recent joiners to the world of gaming seem fine with a standard axis setup.
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- Morbo
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I invert Y, although I can see the invert all appeal in third person games. I think it came down to an arbitrary decision when Quake came out, which is the first game I think I played with mouselook. It might have been standard or I may have set it because flight sims used it and therefore it was more hardcore.
Could be. I did play some flight sim games in the Amiga, 20+ years ago.Dr. kitteny berk wrote:I think It's because of flightsims/joysticks, which I suspect a lot of us grew up (well, aged) on, what with them being good 15 years ago.
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