Deathwatch

For games played by men (and women) with beards, such as tabletop RPGs.

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HereComesPete
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Deathwatch

Post by HereComesPete »

Register interest here gents!

Pnut
Pants
Joose
Grimmie
TSD
Aki
Roman
Killavodka

Have all expressed a desire to massacre xenos scum in the name of the Allfather of mankind.

Anyone else?

I have a dropbox filled with the character sheets, the super fancy character creator spreadsheet, the books, unofficial additions (which I will yay or nay to) errata and other goodies. If you want I can share said folder with whomever wants - Edit - PM me an email address if you're interested.

My intent is to finish Welcome to Fortune ( I promise I'll pay more attention!) and then start this so there is plenty of time to iron out kinks in characters etc.

I will also continue to search for the special ability for devastators, if I don't find one I'll make one up. - answered by TSD and FantasyFlight.


Any problems just poke/pm and I'll get an answer to you asap.
Last edited by HereComesPete on February 8th, 2011, 19:28, edited 3 times in total.
deject
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Post by deject »

I guess color me interested. I am utterly unfamiliar with it all though.
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Post by Dog Pants »

:wave:

Devastator Canis Grievis here, psychotic gun-nut at your service. I may modify after reading your extra bits, but I'm pretty happy with the spawny rolls Pnut watched me make.
The Shutting Downs
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Post by The Shutting Downs »

If DP is going to fill the Devastator requirements, can I play the wolf scout idea please Mr Pete?

(Tactical Marine basis, but scout armour and stealth)

Also, I'm having trouble sorting what skills you start with and what ones you buy, another not clear part of the book, but hey.

I've also contacted Fantasy Flight on the Devastator Starting Skill that's missing. Let's see if their help spods get back to us.
HereComesPete
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Post by HereComesPete »

Shiny, hopefully they'll give a response quite quickly.

Wolf scouts being what they are I'm perfectly happy for that to be the background of your dude, I'll also look at thinking some alternate scouty advances up.

Maybe they'll release further specialities along with the further chapter options. Chaplain and scout being the ones I'd expect.
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Post by Pnut »

I managed to find rules for Chaplains somewhere, I'll have a look tomorrow when if I've recovered from bash.
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Post by Akiakaiu »

Never heard of it, I'd like to check it out and see what it is.
HereComesPete
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Post by HereComesPete »

Akiakaiu wrote:Never heard of it, I'd like to check it out and see what it is.
pm me an email address.
The Shutting Downs
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Post by The Shutting Downs »

Fantasy Flight just emailed me back on the Devestator question:
Fantasy Flight Spod wrote:Hello there!

Devastators do not start with any additional Skills per the rulebook.

If you feel it is necessary, As a suggestion, (At the GM's discretion)
Devastator Marines may gain an additional Tactics Skill category.
Dog Pants
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Post by Dog Pants »

I shall remove the tactics skill. Must be a balance thing (not that those tactics skills are particularly useful from what I can see).
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Post by FatherJack »

I would be interested, as I believe I already indicated, then asked what it was.
HereComesPete
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Post by HereComesPete »

Dog Pants wrote:I shall remove the tactics skill. Must be a balance thing (not that those tactics skills are particularly useful from what I can see).
The starting ability is different to the tactics so you don't need to remove anything, it was more if they had an extra skill on top of the tactics. As it is devastators can be very quickly turned into horde destroying monsters, but I'll not tell you how. :P
HereComesPete
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Post by HereComesPete »

FatherJack wrote:I would be interested, as I believe I already indicated, then asked what it was.
Cool, if you want all the stuff pm me an email.
HereComesPete
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Post by HereComesPete »

Top post edited.
Roman Totale
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Post by Roman Totale »

If you've still got room, I might be interested. I'll have a go at character creation first though.
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Post by FatherJack »

Cheers, I'll have a read through the thingies and have a stab at making a dude. As I've probably mentioned, my only knowledge of Warhammery stuff is what I've gleaned from playing the computer games, but that does stretch back to a Space Hulk-like game on the C64*. I still don't really know the difference between "regular" and 40k.

From the flick-through of the rule book I had at the bash, the Apothecary caught my eye, so I'll probably be headed in that direction.

*Edit: it was Space Crusade, and 40k, much like 90% of the WH games I've played since and certainly the "flavour" I'm most familiar with, not that that makes me any sort of expert, merely old.
Last edited by FatherJack on February 8th, 2011, 20:59, edited 1 time in total.
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Post by Dog Pants »

The Apothecary looked good to me too. I was amused by the thought of one who was worryingly keen on harvesting geneseed from marines with minor injuries.
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Post by FatherJack »

Dog Pants wrote:The Apothecary looked good to me too. I was amused by the thought of one who was worryingly keen on harvesting geneseed from marines with minor injuries.
I must have missed that nuance. I liked how he'd risk life and limb to bring back his buddies whatever the odds, possibly dead or alive, yet seemed overkeen to pump a couple of rounds in their heads if they were beyond saving as a mercy killing. Makes a bit more sense given what you've said.
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Post by Anhamgrimmar »

http://cghub.com/images/view/74912/

Deathwatch Dread? DO WANT! :shock:

Also, put me down as a second, if someone drops out
The Shutting Downs
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Post by The Shutting Downs »

fun wrong thing.

Space wolves can buy the 'tracking' skill for 200 exp.

All marines get tracking free when they start anyway.

And many more like that.
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