I'm still interested too!Grimmie wrote:I'll be interested to see if anyone's still interested in joining by the end of this story :p Sorry it's a bit slow paced!
D&D Adventure #1: Dungeon Siege
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- Master of Soviet Propaganda
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RE: New players, make your characters now, and I'll either pull names out of a hat, or slowly introduce 2 more people over the next couple of games depending on suitability of the story!
Pants, give me a search roll instead of spot if you're looking for things to loot, or for holy symbols.
Spot is used to see people or monsters in hiding, see through a disguise, or read lips.
Search is for finding traps, hidden compartments, and other non-apparent things.
Think of search as "Actively looking" I guess.
Pants, give me a search roll instead of spot if you're looking for things to loot, or for holy symbols.
Spot is used to see people or monsters in hiding, see through a disguise, or read lips.
Search is for finding traps, hidden compartments, and other non-apparent things.
Think of search as "Actively looking" I guess.
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- Master of Soviet Propaganda
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Cool, well, with a 18 you poke around the chapel for a little while, and in the glowing embers and sizzling ivory of the organ you find.. A soot smothered stone.[5punk] Grimmie: You can keep the roll
[5punk] Grimmie: Just gimme the search modifier
[5punk] Dog Pants: Oh, 3 then
[5punk] Dog Pants: So 18
Only as you brush the soot of the stone it soon becomes clear it's a brilliant yellow and orange gem the size of your big toe. Shiny!
The room with the well has been blasted clean of webs, there are two limp, well-cooked centipedes laying coiled up on the floor. The statue is now clean of webs, too - the limestone it's built from is still glowing red from the furnace it was subjected to.
On the back of the stone-sculpted cloak the statue wears is a holy symbol of Pholtus in relief.
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- Site Owner
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I'm kind of interested, but that character sheet scares me. It looks like you'll have enough anyway, but is there a thread where people can make characters/get help with making them, ready to be used in some future adventure, or would that spoil the stories?Grimmie wrote:RE: New players, make your characters now, and I'll either pull names out of a hat, or slowly introduce 2 more people over the next couple of games depending on suitability of the story!
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- Master of Soviet Propaganda
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Nope, I'll fit future characters into it some how, story's flexible until I pick up pace on a story arc.FatherJack wrote:Is there a thread where people can make characters/get help with making them, ready to be used in some future adventure, or would that spoil the stories?
As for a thread, I'm sure the beardy weirdies will be happy to help one-on-one.
Page 6 of the <a href="http://dl.dropbox.com/u/598322/D%26D/Bo ... ">player's handbook</a> has a step-by-step guide on character generation, which is pretty easy to follow.
Last edited by Grimmie on October 12th, 2010, 13:42, edited 1 time in total.
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- Master of Soviet Propaganda
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I guess so.
I'll assume that while you were off picking locks and getting friendly with spiders, Bart was mashing away at all the holy symbols he could find, books and all.
You finish business at about midday. Assuming too that you head back the way you came, the journey back is wholly uneventful, the most exciting thing that happens is a magpie manages to fly into the side of Bart's shiny armour and knocks itself out.
Make a spot check, boys.
I'll assume that while you were off picking locks and getting friendly with spiders, Bart was mashing away at all the holy symbols he could find, books and all.
You finish business at about midday. Assuming too that you head back the way you came, the journey back is wholly uneventful, the most exciting thing that happens is a magpie manages to fly into the side of Bart's shiny armour and knocks itself out.
Make a spot check, boys.