D&D Adventure #1: Dungeon Siege

For games played by men (and women) with beards, such as tabletop RPGs.

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Baliame
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Post by Baliame »

:clap:
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Post by HereComesPete »

Bitches gonna pay for killn Frank's gran-pappy!
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Post by Dog Pants »

'Ave it!
Joose
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Post by Joose »

Im back!

Right then, now we are all looted, shall we carry on our merry way?



Oh arse, ive started talking like him out of character now.
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Post by Dog Pants »

Actually, 50g for 8lb extra weight is worth humping for now. I'll grab one. I can always ditch it later. Lets continue.
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Post by Grimmie »

Well, I'll <i>assume</i> you're taking the silver along with the gems and the sword?

You traipse onwards without any more trouble, seems that the yells of Orcs and Paladins have frightened off any nasties into the thicker parts of the forest. After a few more hours of woodland path you make it out into unremarkable grassy plains with little to tell which way Wildemill is apart from the thin dirt-track you're walking.

Every now and then you'll spot a wild horse, or deer grazing in the distance, and finally draw up to the outskirts of the town just as the sun is beginning to dip in the sky.

The Chapel of Pholtus is a modest, rectangular limestone building with a pitched slate roof, there's a small bell-tower above the main entrance - a heavy wooden door with great strips of iron barring it shut.
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Post by Dog Pants »

Dog Pants wrote:I'll have a shufty at the pouch. Since I've been rumbled I'll toss my findings to Bart.
A little bit premature of me maybe, since you hadn't told us what was in there yet. Bart should have the coins, unless he missed the catch.

I'll keep an eye on the town as we approach;

Spot-
Roll(1d20)+5:
15,+5
Total:20

That dice roller is so going to nail me when we get into combat.
Shankley wrote:Do you think we should find an inn for the night and start reclaiming in the morning? We've had quite a walk.
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Post by Joose »

Are we waiting for me? I thought we were waiting on Grim, sorry.
Bart wrote:Agreed. We shall take on Evil fresh faced and full of heart!
Is the place (other than the church) still populated, or is it all abandoned?
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Post by Grimmie »

Wildemill's a fairly innocuous town about twenty minutes walk away from the church, which sits right on the outskirts of a stretch of fallow farmland. However, that's a pretty damn decent spot roll, so I'll give you a few details on the church as you pass by towards the town centre.

* On either side of the building there are tall yellow and red stained-glass windows, with two of them on the right of the building looking as if they've been smashed in by horse.

* Above the main entrance, and just below the bell-tower is a curiously familiar symbol, that of Pholtus! It's perhaps 10ft off the ground.

Forenrond can make a local knowledge check, he's probably been through here, or has at least heard about it at some point.

There's a guard post on the way in, but the two armoured men manning it don't seem too bothered when they see the shifty looking dude is being escorted inside by a paladin, and lazily wave you through.

There's a tavern/inn building not far within the town limits called "The Staggering Squire" with an amusing cartoon of a nobleman wandering drunk through the streets carrying a tankard on its sign. Written below in block capitals is a notice reading "NO DETECTIONS."

It's early evening and there seem to be plenty of people drinking inside, and outside.
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Post by Dog Pants »

Local knowledge;

Roll(1d20)+2:
10,+2
Total:12

I'll head into the tavern then.
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Post by Grimmie »

<img src="http://img.photobucket.com/albums/v241/ ... onhoof.gif">
Falconhoof wrote:You enter the Tavern.
You're pretty well clued up on the basics of Wildemill.
You know it's run by a mayor, but there's a sort of 'farmers guild' that makes up the majority of the workforce and has a big say in how things are run.

You know it's a pretty small town, and only has a handful of full-time guards, a couple of shops, and that a merchant comes there once a week to trade, presumably then heading on to Orhedge.
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Post by Dog Pants »

Okay, well for the record I plan on doing a spot of information gathering while we stop off for the night, but in character this is Bart's show, so I'll wait on Joose doing something.
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Post by Joose »

I shall enter the tavern and then OPEN MY EYES :shock:
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Post by Grimmie »

Yeah, sorry about that, rookie mistake! :lol:

Unsurprisingly it looks like most of the other taverns you've seen before. The walls are done up with latticed timbers and stone, and sticky brown ale trickles over flagstones into a small recess of a drain in the centre.

It's nearing the end of the working week, and there appears to be some sort of celebration involving the first fruits of summer going on, as there are great crowds of people chugging sloshing tankards of rich purple liquid. There's a large banner above the bar reading "GROWFEST", a festival you both may have heard of before but won't have experienced while staying with St Cuthbert's priests.

The crowd are mostly human, but dotted around are a few halflings and elves in elaborate costume. Everyone seems to be drinking something.
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Post by Dog Pants »

When in Rome...

I'll get myself and Bart a drink and mingle. I'll try to get any info on what's been going on at the temple, or what might be going on there now.

Gather Information
Roll(1d20)+0:
11,+0
Total:11

I don't know what my modifiers are (I've only got 18 uses left of Office and I don't want to use one to check one skill).
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Post by Grimmie »

+2 Racial, +2 ranks, -1 cha = +3
So your roll is a 14.

You're served one of those mugs of thick purple liquid, it's viciously sweet and potent, the sort of alcohol that makes the back of your eyes throb after the first gulp. Drink in tow, you manage to mingle pretty easily with a crowd of humans singing to themselves and knocking their mugs together, making a bit of a mess as they go.

The farmers have been planning celebrations for Growfest for months now, they've all pulled together to get a bumper harvest of summer berries for the week-long celebration, most of the town will be pre-occupied with this for another few days.

On mention of the temple, most people you speak to don't seem to remember who used to tend the place before it was looted, a couple of ploughmen who work nearby report that the priests just up-sticks and left one day, and that the town has been a lot quieter for it.
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Post by Joose »

After sincerely informing one or two villiagers that strong liquor will rot the soul, he is going to secure a room for the night and bed down.
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Post by Dog Pants »

Sounds pretty quiet. We're supposed to be working so after I've had my drink and found out what I can I'll retire too. I'll sneak into Bart's room and sleep there.
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Post by Grimmie »

<i>Creepy.</i>

The booze costs you a cheap 4 copper pieces, and a comfortable room to sleep two another 25,
The tavern serves bowls of milky oats in the morning with that thick purple syrup mixed into it, gratis!

What time are you getting up, and were are you going next?
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Post by Dog Pants »

I imagine Bart will be awake first, so I'll get up when he wakes me up. Then off to the temple!
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