D&D Adventure #1: Dungeon Siege
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- Throbbing Cupcake
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- Master of Soviet Propaganda
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Well, I'll <i>assume</i> you're taking the silver along with the gems and the sword?
You traipse onwards without any more trouble, seems that the yells of Orcs and Paladins have frightened off any nasties into the thicker parts of the forest. After a few more hours of woodland path you make it out into unremarkable grassy plains with little to tell which way Wildemill is apart from the thin dirt-track you're walking.
Every now and then you'll spot a wild horse, or deer grazing in the distance, and finally draw up to the outskirts of the town just as the sun is beginning to dip in the sky.
The Chapel of Pholtus is a modest, rectangular limestone building with a pitched slate roof, there's a small bell-tower above the main entrance - a heavy wooden door with great strips of iron barring it shut.
You traipse onwards without any more trouble, seems that the yells of Orcs and Paladins have frightened off any nasties into the thicker parts of the forest. After a few more hours of woodland path you make it out into unremarkable grassy plains with little to tell which way Wildemill is apart from the thin dirt-track you're walking.
Every now and then you'll spot a wild horse, or deer grazing in the distance, and finally draw up to the outskirts of the town just as the sun is beginning to dip in the sky.
The Chapel of Pholtus is a modest, rectangular limestone building with a pitched slate roof, there's a small bell-tower above the main entrance - a heavy wooden door with great strips of iron barring it shut.
A little bit premature of me maybe, since you hadn't told us what was in there yet. Bart should have the coins, unless he missed the catch.Dog Pants wrote:I'll have a shufty at the pouch. Since I've been rumbled I'll toss my findings to Bart.
I'll keep an eye on the town as we approach;
Spot-
Roll(1d20)+5:
15,+5
Total:20
That dice roller is so going to nail me when we get into combat.
Shankley wrote:Do you think we should find an inn for the night and start reclaiming in the morning? We've had quite a walk.
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- Master of Soviet Propaganda
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- Location: Birming-humm, England
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Wildemill's a fairly innocuous town about twenty minutes walk away from the church, which sits right on the outskirts of a stretch of fallow farmland. However, that's a pretty damn decent spot roll, so I'll give you a few details on the church as you pass by towards the town centre.
* On either side of the building there are tall yellow and red stained-glass windows, with two of them on the right of the building looking as if they've been smashed in by horse.
* Above the main entrance, and just below the bell-tower is a curiously familiar symbol, that of Pholtus! It's perhaps 10ft off the ground.
Forenrond can make a local knowledge check, he's probably been through here, or has at least heard about it at some point.
There's a guard post on the way in, but the two armoured men manning it don't seem too bothered when they see the shifty looking dude is being escorted inside by a paladin, and lazily wave you through.
There's a tavern/inn building not far within the town limits called "The Staggering Squire" with an amusing cartoon of a nobleman wandering drunk through the streets carrying a tankard on its sign. Written below in block capitals is a notice reading "NO DETECTIONS."
It's early evening and there seem to be plenty of people drinking inside, and outside.
* On either side of the building there are tall yellow and red stained-glass windows, with two of them on the right of the building looking as if they've been smashed in by horse.
* Above the main entrance, and just below the bell-tower is a curiously familiar symbol, that of Pholtus! It's perhaps 10ft off the ground.
Forenrond can make a local knowledge check, he's probably been through here, or has at least heard about it at some point.
There's a guard post on the way in, but the two armoured men manning it don't seem too bothered when they see the shifty looking dude is being escorted inside by a paladin, and lazily wave you through.
There's a tavern/inn building not far within the town limits called "The Staggering Squire" with an amusing cartoon of a nobleman wandering drunk through the streets carrying a tankard on its sign. Written below in block capitals is a notice reading "NO DETECTIONS."
It's early evening and there seem to be plenty of people drinking inside, and outside.
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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<img src="http://img.photobucket.com/albums/v241/ ... onhoof.gif">
You know it's run by a mayor, but there's a sort of 'farmers guild' that makes up the majority of the workforce and has a big say in how things are run.
You know it's a pretty small town, and only has a handful of full-time guards, a couple of shops, and that a merchant comes there once a week to trade, presumably then heading on to Orhedge.
You're pretty well clued up on the basics of Wildemill.Falconhoof wrote:You enter the Tavern.
You know it's run by a mayor, but there's a sort of 'farmers guild' that makes up the majority of the workforce and has a big say in how things are run.
You know it's a pretty small town, and only has a handful of full-time guards, a couple of shops, and that a merchant comes there once a week to trade, presumably then heading on to Orhedge.
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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Yeah, sorry about that, rookie mistake!
Unsurprisingly it looks like most of the other taverns you've seen before. The walls are done up with latticed timbers and stone, and sticky brown ale trickles over flagstones into a small recess of a drain in the centre.
It's nearing the end of the working week, and there appears to be some sort of celebration involving the first fruits of summer going on, as there are great crowds of people chugging sloshing tankards of rich purple liquid. There's a large banner above the bar reading "GROWFEST", a festival you both may have heard of before but won't have experienced while staying with St Cuthbert's priests.
The crowd are mostly human, but dotted around are a few halflings and elves in elaborate costume. Everyone seems to be drinking something.
Unsurprisingly it looks like most of the other taverns you've seen before. The walls are done up with latticed timbers and stone, and sticky brown ale trickles over flagstones into a small recess of a drain in the centre.
It's nearing the end of the working week, and there appears to be some sort of celebration involving the first fruits of summer going on, as there are great crowds of people chugging sloshing tankards of rich purple liquid. There's a large banner above the bar reading "GROWFEST", a festival you both may have heard of before but won't have experienced while staying with St Cuthbert's priests.
The crowd are mostly human, but dotted around are a few halflings and elves in elaborate costume. Everyone seems to be drinking something.
When in Rome...
I'll get myself and Bart a drink and mingle. I'll try to get any info on what's been going on at the temple, or what might be going on there now.
Gather Information
Roll(1d20)+0:
11,+0
Total:11
I don't know what my modifiers are (I've only got 18 uses left of Office and I don't want to use one to check one skill).
I'll get myself and Bart a drink and mingle. I'll try to get any info on what's been going on at the temple, or what might be going on there now.
Gather Information
Roll(1d20)+0:
11,+0
Total:11
I don't know what my modifiers are (I've only got 18 uses left of Office and I don't want to use one to check one skill).
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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+2 Racial, +2 ranks, -1 cha = +3
So your roll is a 14.
You're served one of those mugs of thick purple liquid, it's viciously sweet and potent, the sort of alcohol that makes the back of your eyes throb after the first gulp. Drink in tow, you manage to mingle pretty easily with a crowd of humans singing to themselves and knocking their mugs together, making a bit of a mess as they go.
The farmers have been planning celebrations for Growfest for months now, they've all pulled together to get a bumper harvest of summer berries for the week-long celebration, most of the town will be pre-occupied with this for another few days.
On mention of the temple, most people you speak to don't seem to remember who used to tend the place before it was looted, a couple of ploughmen who work nearby report that the priests just up-sticks and left one day, and that the town has been a lot quieter for it.
So your roll is a 14.
You're served one of those mugs of thick purple liquid, it's viciously sweet and potent, the sort of alcohol that makes the back of your eyes throb after the first gulp. Drink in tow, you manage to mingle pretty easily with a crowd of humans singing to themselves and knocking their mugs together, making a bit of a mess as they go.
The farmers have been planning celebrations for Growfest for months now, they've all pulled together to get a bumper harvest of summer berries for the week-long celebration, most of the town will be pre-occupied with this for another few days.
On mention of the temple, most people you speak to don't seem to remember who used to tend the place before it was looted, a couple of ploughmen who work nearby report that the priests just up-sticks and left one day, and that the town has been a lot quieter for it.