Deu Sex

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friznit
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Deu Sex

Post by friznit »

For those who have just invested their pocket money in the Steam deal of Deus Ex, you may be interested in this post from the Steam forums:

http://forums.steampowered.com/forums/s ... ?t=1235278

This will mod the a game for high res, DX9 lighting and multi processor fix.

Enjoy!
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Post by Stoat »

Handy.
I bought them when it was cheap a few months back but I haven't played it yet.
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Post by FatherJack »

I got it in a bundle a while back and still got no further than the first level. I got to the last level in DX2...and it looks like that cursed DX1 first level.
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Post by deject »

FatherJack wrote:I got it in a bundle a while back and still got no further than the first level. I got to the last level in DX2...and it looks like that cursed DX1 first level.
That's because it is, iirc.

I don't get why people hate the first level of Deus Ex so much. It's not particularly hard if you're capable of any modicum of patience.
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Post by buzzmong »

deject wrote:That's because it is, iirc.

I don't get why people hate the first level of Deus Ex so much. It's not particularly hard if you're capable of any modicum of patience.
Did you read the PCG 10 year recap of it?

They came to the conclusion that it's because from the first level the game thrusts forwards the core of Deus Ex: Get given objectives, get given tools, and then get set loose. There's no hand holding or direction really.

I think most people who don't like that level is because it really does drop you in it, and most people probably don't do the tutorial that's available from the main menu, hence the confusion and awkwardness.
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Post by FatherJack »

I think it's precisely because of the tutorial that the first level is a massive chore. In the tutorial you get all the toys, can shoot straight and can sneak. It perfectly illustrates the myriad ways one can complete an objective. You are heldheld to a degree, but the final bit can be done any number of ways. It's an exciting preview of what looks like a great game.

But in the first level, you have to choose your equipment and skills, elevating each one to the mighty level of sucking only slightly less at them. Added to that, picking what looks good at first doesn't help you at all later on.

There's a door you can't hack, bots you can't kill, sentry guns that pop out when you're not sneaky enough, and innumerate guards that descend on you when you fuck up.

Each of these lessons are learned piecemeal, as failure pretty much means a reset and reselection of tools, and that interminable walk back across boringness to try the next iteration of your tactics.

Eventually you've forgotten what your actual objective is, indeed don't even care. You've finally succeeded at the seventh attempt to get past some wiggly line of electricity to find only a health kit on the other side. It's when you say "Fuck you, game. Fuck you."
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Post by deject »

That is the thing though, the bot can be killed, the guards can be eliminated, all of that it's just that people do not want to take the time to do it the right way to avoid lots of trouble. Everything in the Statue level can be done with relative ease, even doing it without killing the NSF guys.


*shrug*
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Post by Killavodka »

Looks like it is time to reinstall... I found the first level wasn't too hard, crossbow with knock-out juice dealt with the minions and some sneaky use of hacking turned off the security/bots.
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Post by friznit »

I think I recall putting gas mines or some such on all their patrol routes, then nicking their stuff. I don't recall it being particularly hard though.
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Post by spoodie »

I've only tried the tutorial so far and failed at that. All was pretty straight forward until the end with the patrolling bot and the bridge you had to lower. The bot started spazzing at one end of the room and constantly turning around so I could sneak past. I tried to let it kill me so I could try again but apparently I had turned me into an immortal meat pile. So I slowly slithered to the end of the area.

I'll probably try the tutorial again so I can see what the game expects of me before taking the plunge. With graphical improvements installed of course.
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Post by spoodie »

Thanks for the graphical improvements pointer friz. It does make a difference and I only had to tweak the sound setting slightly for everything to work perfectly.

And I made a more successful attempt at the tutorial level.
Roman Totale
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Post by Roman Totale »

I can't remember the opening mission for DE. Fairly sure I was awesome at it though.

I used to like taking as many drugs and drinking as much alcohol as possible, then dropping a load of flares on the floor and dancing round them. Good times.
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Post by spoodie »

Roman Totale wrote:I used to like taking as many drugs and drinking as much alcohol as possible, then dropping a load of flares on the floor and dancing round them. Good times.
Was that before or after playing the game?
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Post by Dog Pants »

Fairly typical for Manchester in the 90s I believe.
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Post by Roman Totale »

Dog Pants wrote:Fairly typical for Manchester in the 90s I believe.
Never did anyone any harm! Just look at Bez...
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Post by HereComesPete »

Roman Totale wrote:
Never did anyone any harm! Just look at Bez...

Is he meant to shake and twitch like that?
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Post by spoodie »

I'm really enjoying this. The combat is a bit clunky by today's standards but it is 10 years old. Otherwise it's great. Colour me pleasantly surprised.
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Post by buzzmong »

:shock:
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Post by tandino »

I'm into this now too. I knew it was my favourite game for a reason - not just rose tinted (although the HD community updates do help).
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Post by spoodie »

I've reached Hong Kong and Deus Ex has proven itself to be a bit lacist. There are some very dodgy Chinese accents. Still very enjoyable and it's taking quite a while as I keep re-doing parts over and over again, to see the effect of different approaches, etc. My chosen tactic is explosive stealth. If a stealthy, non-lethal approach fails, or just isn't as fun, the rockets and grenades come out. There is no in between.

I appreciate I've contradicted myself from another thread, but if I hadn't watched someone play through the first level and understood what the developers wanted me to do I'd have probably given up in frustration again. As it was I sailed through it, sailing very quietly, in the shadows, with a stun prod.
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