Dorfin' It Up: What to do about the giant snake?
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yeah ive not heard from any of the caravans, its only late summer though, no migrants where attracted this season which i was quite gratefull for as things are still a bit hectic, ive got cloth production on the go but no one making clothes so there should be plenty of that sitting around if its needed.
one thing ill commend you on is the surplus of booze, no dwarf will ever want for more booze at this rate
one thing ill commend you on is the surplus of booze, no dwarf will ever want for more booze at this rate
seasons have slipped by and its now winter, a caravan arrived in the autumn but there was little to trade, its been a fairly uneventfull few months, ive got a couple more workshops up and running, and a few more traps in the main entrance along with a few weapons and bits of armour made
but now some bastard decided to lose it and take over a craftdwarfshop and is doodling shells, unfortunately there seems to be absolutely no crustation based lifeforms around so it looks like there will probably be another nutjob locked in a hallway for a few weeks
ive still not been able to depressurise the well as the water levels not gone down but it doesnt require immediate attention anyway.
i have made almost enough bedrooms to accomodate the population but theres more than enough room for people to atleast sleep
but now some bastard decided to lose it and take over a craftdwarfshop and is doodling shells, unfortunately there seems to be absolutely no crustation based lifeforms around so it looks like there will probably be another nutjob locked in a hallway for a few weeks
ive still not been able to depressurise the well as the water levels not gone down but it doesnt require immediate attention anyway.
i have made almost enough bedrooms to accomodate the population but theres more than enough room for people to atleast sleep
i cant get them to clean up the dead dogs on the workshop floor with any methods i can think off, and they keep making miasma, they dumped the crazy guy in the refuse pile and wont bury him, i think i might upload it as it is to see if someone else can get the bastards to clear the mess up or if we need to nuke the workshops and make a miasma containment zone somehow
save file is here http://dffd.wimbli.com/file.php?id=2569
i assume i dont need to upload the region file again, pretty sure ive asked that before
i assume i dont need to upload the region file again, pretty sure ive asked that before
Well, we've had a very eventful couple of seasons. The gang started their third year in the Cleft of Cankers with a complete spring clean. Workshops were torn down, rotting dog parts prized out of long forgotten corners, storage spaces completely reorganised and a brand new hospital, barracks and dungeon installed near the catacombs. The seasonal trade caravan was a great success as the Cleft was able to trade rock figurines for a variety of booze, food and a set of quality steel armour for the new Militia Commander. Unfortunately in his glee at being promoted the chap promptly ran off with all the weapons and then got stuck in the mines trying to suck on a ball of chalk.
A couple of Child Snatchers appeared but were neatly caught in the cage traps, so they're down in the arena awaiting execution. No other gobbos seen yet but Leaderdorf is concerned about the defences and thinks something definitely needs to be done. Minerdorf found a vein of gold but to his horror almost fell into a vast underground cavern that appears to be directly below the fortress! Pearing down he could see lots of cave spiders and giant mushroom trees which could come in useful...but also a giant, slithering, venemous snake: a forgotten beast! He quickly slapped a trapdoor over the hole and stuck a warning sign up "Snaaaeeek!" This will clearly require some planning, but the idea of a tame giant viper gobbling up gobbos is a very attractive one.
A couple of Child Snatchers appeared but were neatly caught in the cage traps, so they're down in the arena awaiting execution. No other gobbos seen yet but Leaderdorf is concerned about the defences and thinks something definitely needs to be done. Minerdorf found a vein of gold but to his horror almost fell into a vast underground cavern that appears to be directly below the fortress! Pearing down he could see lots of cave spiders and giant mushroom trees which could come in useful...but also a giant, slithering, venemous snake: a forgotten beast! He quickly slapped a trapdoor over the hole and stuck a warning sign up "Snaaaeeek!" This will clearly require some planning, but the idea of a tame giant viper gobbling up gobbos is a very attractive one.
Spent last night tarting the place up and started the steel making process to kit up the militia with the best possible gear. They're going to need it.
Still eyeing the cavern and all the wealth therein, but I have no idea how to tackle the giant snake. It'll smash through doors and buildings, ignores traps and can't be drowned or tamed. We may have to face it head on and use brute horse and Dorf Power™ to kill it - hence the steel weapons. Thankfully the beast can't fly, or we'd be fucked by now.
The plus side it the cavern is quite big, so there may be scope in walling/ditching some of it off. Wood is getting scarce up top so an underground forest would be mighty useful.
Still eyeing the cavern and all the wealth therein, but I have no idea how to tackle the giant snake. It'll smash through doors and buildings, ignores traps and can't be drowned or tamed. We may have to face it head on and use brute horse and Dorf Power™ to kill it - hence the steel weapons. Thankfully the beast can't fly, or we'd be fucked by now.
The plus side it the cavern is quite big, so there may be scope in walling/ditching some of it off. Wood is getting scarce up top so an underground forest would be mighty useful.
haha this could be interesting.
i assume it can go up layers if it so chooses? if so then maybe it could be a good idea to make a corridor type thing with a couple of ballista aimed at the entrance to try and soften it up a bit before the militia charge it.
this would of course require a dwarf to act as bait though
if not then find lava, lots and lots of lava
i assume it can go up layers if it so chooses? if so then maybe it could be a good idea to make a corridor type thing with a couple of ballista aimed at the entrance to try and soften it up a bit before the militia charge it.
this would of course require a dwarf to act as bait though
if not then find lava, lots and lots of lava
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- Weighted Storage Cube
- Posts: 7167
- Joined: February 26th, 2007, 17:26
- Location: Middle England, nearish Cov
[img]http://1.bp.blogspot.com/_bQ0SqifjNcg/Snu7ktlJjPI/AAAAAAAACM0/JWC73lg0W-s/s400/jheri-curl-3.jpg[/img] wrote:I've had it with these motherfucking snakes in my motherfucking mine!
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- Weighted Storage Cube
- Posts: 7167
- Joined: February 26th, 2007, 17:26
- Location: Middle England, nearish Cov
Are you not running one of the graphics pack Friz?friznit wrote:Yeah. I'm not going to open up any of the cavern until the militia is kitted out and done a bit of training. For now the Ceiling Cat hole is enough to see where it is, although it's quite difficult to spot cos it shows only as a capital V in this batshit crazy ascii game.