Dorfin' It Up: What to do about the giant snake?

Talk on any game/console that doesn't have its own forum, including browser-based games

Moderator: Forum Moderators

shot2bits
Zombie
Zombie
Posts: 2082
Joined: February 7th, 2005, 17:40
Location: england

Post by shot2bits »

yeah ive not heard from any of the caravans, its only late summer though, no migrants where attracted this season which i was quite gratefull for as things are still a bit hectic, ive got cloth production on the go but no one making clothes so there should be plenty of that sitting around if its needed.

one thing ill commend you on is the surplus of booze, no dwarf will ever want for more booze at this rate
shot2bits
Zombie
Zombie
Posts: 2082
Joined: February 7th, 2005, 17:40
Location: england

Post by shot2bits »

seasons have slipped by and its now winter, a caravan arrived in the autumn but there was little to trade, its been a fairly uneventfull few months, ive got a couple more workshops up and running, and a few more traps in the main entrance along with a few weapons and bits of armour made

but now some bastard decided to lose it and take over a craftdwarfshop and is doodling shells, unfortunately there seems to be absolutely no crustation based lifeforms around so it looks like there will probably be another nutjob locked in a hallway for a few weeks

ive still not been able to depressurise the well as the water levels not gone down but it doesnt require immediate attention anyway.

i have made almost enough bedrooms to accomodate the population but theres more than enough room for people to atleast sleep
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

Pants, are you in a position to take the next turn yet? Or anyone else for that matter.

Otherwise S2B will pass it back to me for year 3 :)
shot2bits
Zombie
Zombie
Posts: 2082
Joined: February 7th, 2005, 17:40
Location: england

Post by shot2bits »

spring arrived, and with it came a berserk animal disector who went round and killed a bunch of dogs before the dorfs ganged up on him in a staircase and sorted him out.

hes now sitting on the refuse pile, im not sure whether they will bury him
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

That usually depends on whether they can find a recognisable bit of dorf to bury :lol: Also make sure it's not {forbidden}.
shot2bits
Zombie
Zombie
Posts: 2082
Joined: February 7th, 2005, 17:40
Location: england

Post by shot2bits »

i cant get them to clean up the dead dogs on the workshop floor with any methods i can think off, and they keep making miasma, they dumped the crazy guy in the refuse pile and wont bury him, i think i might upload it as it is to see if someone else can get the bastards to clear the mess up or if we need to nuke the workshops and make a miasma containment zone somehow
shot2bits
Zombie
Zombie
Posts: 2082
Joined: February 7th, 2005, 17:40
Location: england

Post by shot2bits »

save file is here http://dffd.wimbli.com/file.php?id=2569

i assume i dont need to upload the region file again, pretty sure ive asked that before
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Sorry, not got dorfs on my laptop and am unlikely to have time anyway until I find a house. Please continue.
shot2bits
Zombie
Zombie
Posts: 2082
Joined: February 7th, 2005, 17:40
Location: england

Post by shot2bits »

do you wanna carry this on then friz? or shall i see if i can keep it going for another year?
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

Yes! I've been holding out for my next go :P
shot2bits
Zombie
Zombie
Posts: 2082
Joined: February 7th, 2005, 17:40
Location: england

Post by shot2bits »

updated the map from my go

also it looks like i left some cloth in the trade depot
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

Well, we've had a very eventful couple of seasons. The gang started their third year in the Cleft of Cankers with a complete spring clean. Workshops were torn down, rotting dog parts prized out of long forgotten corners, storage spaces completely reorganised and a brand new hospital, barracks and dungeon installed near the catacombs. The seasonal trade caravan was a great success as the Cleft was able to trade rock figurines for a variety of booze, food and a set of quality steel armour for the new Militia Commander. Unfortunately in his glee at being promoted the chap promptly ran off with all the weapons and then got stuck in the mines trying to suck on a ball of chalk.

A couple of Child Snatchers appeared but were neatly caught in the cage traps, so they're down in the arena awaiting execution. No other gobbos seen yet but Leaderdorf is concerned about the defences and thinks something definitely needs to be done. Minerdorf found a vein of gold but to his horror almost fell into a vast underground cavern that appears to be directly below the fortress! Pearing down he could see lots of cave spiders and giant mushroom trees which could come in useful...but also a giant, slithering, venemous snake: a forgotten beast! He quickly slapped a trapdoor over the hole and stuck a warning sign up "Snaaaeeek!" This will clearly require some planning, but the idea of a tame giant viper gobbling up gobbos is a very attractive one.
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

Spent last night tarting the place up and started the steel making process to kit up the militia with the best possible gear. They're going to need it.

Still eyeing the cavern and all the wealth therein, but I have no idea how to tackle the giant snake. It'll smash through doors and buildings, ignores traps and can't be drowned or tamed. We may have to face it head on and use brute horse and Dorf Power™ to kill it - hence the steel weapons. Thankfully the beast can't fly, or we'd be fucked by now.

The plus side it the cavern is quite big, so there may be scope in walling/ditching some of it off. Wood is getting scarce up top so an underground forest would be mighty useful.
shot2bits
Zombie
Zombie
Posts: 2082
Joined: February 7th, 2005, 17:40
Location: england

Post by shot2bits »

haha this could be interesting.

i assume it can go up layers if it so chooses? if so then maybe it could be a good idea to make a corridor type thing with a couple of ballista aimed at the entrance to try and soften it up a bit before the militia charge it.

this would of course require a dwarf to act as bait though

if not then find lava, lots and lots of lava
buzzmong
Weighted Storage Cube
Weighted Storage Cube
Posts: 7167
Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov

Post by buzzmong »

[img]http://1.bp.blogspot.com/_bQ0SqifjNcg/Snu7ktlJjPI/AAAAAAAACM0/JWC73lg0W-s/s400/jheri-curl-3.jpg[/img] wrote:I've had it with these motherfucking snakes in my motherfucking mine!
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

Yeah. I'm not going to open up any of the cavern until the militia is kitted out and done a bit of training. For now the Ceiling Cat hole is enough to see where it is, although it's quite difficult to spot cos it shows only as a capital V in this batshit crazy ascii game.
buzzmong
Weighted Storage Cube
Weighted Storage Cube
Posts: 7167
Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov

Post by buzzmong »

friznit wrote:Yeah. I'm not going to open up any of the cavern until the militia is kitted out and done a bit of training. For now the Ceiling Cat hole is enough to see where it is, although it's quite difficult to spot cos it shows only as a capital V in this batshit crazy ascii game.
Are you not running one of the graphics pack Friz?
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Weird things like Forgotten Gribblies don't always have an image, so have the ascii still.
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

:above: Forgotten Critters are procedurally generated randomers, so don't qualify for graphics.
buzzmong
Weighted Storage Cube
Weighted Storage Cube
Posts: 7167
Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov

Post by buzzmong »

Ah, I'd never met one before.

I really should reinstall Dorfs now I'm home.
Post Reply