Tales from Dwarf Fortress
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My entrance excavations went a bit wrong. Another cave in crushed a miner, breaking almost every bone in his body. The medic tried to clean him up but a batch of rascal puppies had run off with all the soap. The miner succumbed to an infection and is now buried alongside the Mad Milker who failed a fey mood and got punched to death by the off duty militia. I'm now getting 'dog fail to clean self' spam because they've swallowed the soap (I believe it's a bug). And for some reason I can't train the 4 non-pet dogs I have either.
My entrance excavations went a bit wrong. Another cave in crushed a miner, breaking almost every bone in his body. The medic tried to clean him up but a batch of rascal puppies had run off with all the soap. The miner succumbed to an infection and is now buried alongside the Mad Milker who failed a fey mood and got punched to death by the off duty militia. I'm now getting 'dog fail to clean self' spam because they've swallowed the soap (I believe it's a bug). And for some reason I can't train the 4 non-pet dogs I have either.
yeah thats the problem with soap aparantly, animals put it in their mouth, and then try to clean themselves with it, and they cant.friznit wrote:I'm now getting 'dog fail to clean self' spam because they've swallowed the soap (I believe it's a bug). And for some reason I can't train the 4 non-pet dogs I have either.
also i think the dogs have to be marked as trainable, but i dont know how to get them to be marked as trainable, ive only ever trained 2 hunting dogs, because thats all it would let me do. wouldnt let me make war dogs, or train any of the othe 20 odd dogs i had sitting around
You on dial up or something? Can the saves be compressed? And would hosting them somewhere with decent uploads help?
Just reading up on it and you do need pass the savegame around: 'succession' games tend to refer to time limited turns (couple of days each) whereas 'bloodline' refers to 'ruling' for one game year. Bloodline might be better because it'd involved less save game swappage (and therefore less downloads).
Just reading up on it and you do need pass the savegame around: 'succession' games tend to refer to time limited turns (couple of days each) whereas 'bloodline' refers to 'ruling' for one game year. Bloodline might be better because it'd involved less save game swappage (and therefore less downloads).
Haha, that's not a bad idea.
Since I have it, here's the reference I was using for my workshop level. I've tried to have a linear process where goods move from workshop to store to workshop without being lugged too far. I've not been entirely succesful (partly because of the network of goods, partly because I forgot a few things). It might be a good reference point though.
Since I have it, here's the reference I was using for my workshop level. I've tried to have a linear process where goods move from workshop to store to workshop without being lugged too far. I've not been entirely succesful (partly because of the network of goods, partly because I forgot a few things). It might be a good reference point though.
this is my dorfs bedrooms, which ive been considering could be used to make a fairly efficient workshop floor layout with a bit of adjusting for stockpiles
http://i80.photobucket.com/albums/j182/ ... 1273141893
http://i80.photobucket.com/albums/j182/ ... 1273141893
Cripes, those all look a bit more complex than my fortress. My workshops are all jumbled together in a hole with various raw material stores dotted around the place and everything else stores on the levels above and below. It seems to be evolving into a big squircle of workshops with stores up or downstairs, which come to think of it might not be a bad idea. The bedrooms are just a long chain of 1x3 cubicles with a bed and cabinet in each. Apparently a dwarf walking through the room doesn't disturb them so this seems to work.
Also, Woodstock...is that where the hippy dorfs hang out?
Also, Woodstock...is that where the hippy dorfs hang out?
Apparently a normal dwarf is happy with a 3x1 which holds a bed, cabinet and chest. I make mine 3x3 just because. Thinking about it, I've designed that workshop area in 2d, and in areas where there's a lot of cross-manufacturing (animals and plants mainly) I could extend it up or down to cut the journeys.
I believe it's the same: there's a bool in the init.txt for Economy. It doesn't kick in until your first noble turns up, and that requires quite a few criteria to get (iirc something like 100 dorfs, some level of wealth and minimum of 25 of each craft produced in a year). The whole thing sounds like a bit of an embuggerance for no discernable gain though, so I'm not sure what the point is (apart from simulating another aspect of dorf life I suppose)
There's an option to show you how much of the criteria you've filled before the king comes, which I think is when all the other nobles start hanging about. Fortress value (produced goods), road value, and a few other things. I can't remember exactly what they were, but I'd hit all but the road one on my last fortress.
if we did do something all in the same starting location on a map (which the more i thought about it the more it seems like a simple but fun way to do this as i expect we all have very different play styles along with how the game works events wont happen at the same times if ever replecated in each game) who would want to make the reigon? and would we have a save for the reigon and each find the agreed starting spot and pick dorf/equipment loadouts, or have the starting save with everyone starting with an agree'd upon starting load? etc etc
this way would seem alot easier than a succession game once the starting stuff is decided as you only need one save and dont need to play at a set pace and such
this way would seem alot easier than a succession game once the starting stuff is decided as you only need one save and dont need to play at a set pace and such
Castle Rock Anus is heading into its second winter, and with the miners fully recuperated after their cave in incident, digging has started again. An extension to the store rooms and more private rooms is the first priority, before continuing the exploratory mining for elusive flux stone and the mysterious dead ant men, 100 z levels below. The Mayor has mandated the production of some brass items but lacking the available materials the only option was to melt down some trinkets purchased from a passing human caravan. The puppies still have all the soap and are refusing to behave, but at least the meat industry is beginning to show signs of improvement.
Entrance fortifications are still in the experimental stage, with a draw bridge and curtain wall being the first attempt. I'm strongly considering redoing the whole fortress and taking it down half a dozen levels to create more space though.
Entrance fortifications are still in the experimental stage, with a draw bridge and curtain wall being the first attempt. I'm strongly considering redoing the whole fortress and taking it down half a dozen levels to create more space though.