Knights Of Cydonia: X-COM Gallery

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Knights Of Cydonia: X-COM Gallery

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Image Knights Of Cydonia: X-COM Gallery
Not at all inspired by John's visual homage to Day of the Tentacle, I find myself compelled to present this large roster of attractive images from a game I'm rather taken with. UFO: Enemy Unknown, also known as X-COM: UFO Defense, is an exciting new science-fiction tactical action game from British developers Mythos, due for [...]

Author: Alec Meer
Category: RockPaperShotgun gallery X-COM X-COM: UFO Defense
Publish Date: Thu, 01 Apr 2010 01:31:13 +0000

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Not at all inspired by John's visual homage to Day of the Tentacle, I find myself compelled to present this large roster of attractive images from a game I'm rather taken with. UFO: Enemy Unknown, also known as X-COM: UFO Defense, is an exciting new science-fiction tactical action game from British developers Mythos, due for release in October 1994. You'll need to make sure your IBM-compatible personal computer has been upgraded to 2Mb of RAM and a VGA monitor for this one!

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Dog Pants
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Post by Dog Pants »

Oh UFO/X-Com, how I miss you.
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Post by Dog Pants »

Just reinstalled Xcom off Steam and it now includes DOSbox as standard. Instant win, and it's just as awesome as ever, even if it does play in a window the size of a DVD case. Half my squad died on the first mission :likesitall:
friznit
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Post by friznit »

I just might have to do that. I've not played any since XCOM Apocalypse nearly cost me a degree.
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Post by Dog Pants »

I never really got on with the theme of Apocalypse, the sort of retro 50s Flash Gordon thing.
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Post by Dog Pants »

Damn these old games were hard. Reminded me that saving after every turn was standard back then, and that's playing on the easiest level, and even then you'll probably end up losing the arms race unless you research the right things.
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Post by buzzmong »

The trick with UFO I found was to research laser rifles asap, then move onto the big laser cannons before researching anything else, although the next one was usually alien alloys so you could build the first armour, allowing your soldiers a chance of actually not dying from a frontal attack.

The laser rifles are excellent troop weapons due to accuracy (means you can use snap shot all the time and get 2 or 3 shots off) and lack of ammo requirements, and while the cannons aren't that good for aircraft they were the most profitable item in the game based upon cost and time to produce.

One of the more standard tactics people hit upon was to build a base solely for manufacturing, storing and selling them. Set max production runs per month and flog them all. Rinse and repeat for muchos cash to spend on research and equipment.
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Post by Dog Pants »

Things that make Xcom awesome #1:

Having an alien you hadn't seen take a potshot down a corridor at you, miss, and hit another one you hadn't seen who was right behind you. Green on green!
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Post by TheJockGit »

:lol: :lol: :lol:
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