Fallout 3 Again
Moderator: Forum Moderators
Fallout 3 Again
I've decided to give this another go, now that I have a proper machine that'll run it. I've not got any of the DLC packs, but was wondering if any of you peeps who played/play it a lot have checked out some of the mods, and if so which ones of the thousands avilable you might recommend?
I tried to be a ninja type person last time, didn't really get on with it, so going for a generic gun toting rambo dude this time round.
I tried to be a ninja type person last time, didn't really get on with it, so going for a generic gun toting rambo dude this time round.
I mostly use mods that make the game harder, put emphasis on survival/scavenging or enhance OH SHIT moments. Here are the main ones I use:
Unofficial Fallout 3 Patch - useful if you want less bugs i guess
Fallout 3 Wanderers Edition - pretty much a complete overhaul, makes the game a lot harder and compiles a lot of smaller mods (like the sprinting and bullet time mods).
It makes the game more of a fight for survival, you have to scavenge food and healing up can be a lot more difficult. It has a bunch of optional components so you can make it easier or harder depending on how you want to play, and the integrated mods are configurable (disabling hunger/thirst/sleep if you can't be fucked to deal with that, for example.)
Weapon Mod Kits - I disabled this recently for simplicity's sake, but basically it allows you to attach silencers, sights, scopes and extended magazines to almost every weapon
Mart's Mutant Mod - Adds more mutant types and variations on the current types, configurable so you can disable some things (like the shit looking Wanamingos)
DarNified UI - Makes the UI look less like an xbox took a shit on your monitor
RH_Ironsights - Isn't compatible with Wanderer's edition because it modifies the weapons, but you can install the meshes without using the ESP to get (mostly) functioning ironsight aiming, which I can't do without.
Pipboy PDA - Removes the chunky pipboy from your arm and replaces it with a PDA that you pull out when you hit TAB.
CASM save manager - set it to auto-save every minute and never have to quicksave again
Unofficial Fallout 3 Patch - useful if you want less bugs i guess
Fallout 3 Wanderers Edition - pretty much a complete overhaul, makes the game a lot harder and compiles a lot of smaller mods (like the sprinting and bullet time mods).
It makes the game more of a fight for survival, you have to scavenge food and healing up can be a lot more difficult. It has a bunch of optional components so you can make it easier or harder depending on how you want to play, and the integrated mods are configurable (disabling hunger/thirst/sleep if you can't be fucked to deal with that, for example.)
Weapon Mod Kits - I disabled this recently for simplicity's sake, but basically it allows you to attach silencers, sights, scopes and extended magazines to almost every weapon
Mart's Mutant Mod - Adds more mutant types and variations on the current types, configurable so you can disable some things (like the shit looking Wanamingos)
DarNified UI - Makes the UI look less like an xbox took a shit on your monitor
RH_Ironsights - Isn't compatible with Wanderer's edition because it modifies the weapons, but you can install the meshes without using the ESP to get (mostly) functioning ironsight aiming, which I can't do without.
Pipboy PDA - Removes the chunky pipboy from your arm and replaces it with a PDA that you pull out when you hit TAB.
CASM save manager - set it to auto-save every minute and never have to quicksave again
-
- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
I've found it fun enough without any mods, though would recommend the Broken Steel DLC as it extends the main game, especially if you're silly like me and do too much main story stuff without enough bumming around exploring and levelling.
Oblivion I found almost unplayable without my favourite mods, but I guess I learned to live with Fallout 3, I didn't find it too easy or hard and not much beyond the pip-boy menus pissed me off.
Oblivion I found almost unplayable without my favourite mods, but I guess I learned to live with Fallout 3, I didn't find it too easy or hard and not much beyond the pip-boy menus pissed me off.
-
- Shark
- Posts: 253
- Joined: February 25th, 2008, 19:36
FatherJack wrote:Oblivion I found almost unplayable without my favourite mods, but I guess I learned to live with Fallout 3, I didn't find it too easy or hard and not much beyond the pip-boy menus pissed me off.
I was inclined to trust the developers, more so than modders, and I stuck with the vanilla Fallout. I almost got a mod for the pip-boy, but in the end I couldn't be arsed to trawl mod sites looking for what I wanted and put up with it.
-
- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
Thirded. Here are my opinions on the DLC packs. http://www.5punk.co.uk/phpbb/viewtopic.php?t=36670Imperatore wrote:Agree with FJ, Broken Steel is the DLC to get if you had to choose just one.
The gist of it: Definitely get Broken Steel, The Pitt and Point Lookout are really awesome and you should probably get them too. Operation Anchorage and Mothership Zeta are ok, but you can safely skip them. The Chinese Stealth Armor from Operation Anchorage is really awesome though.
-
- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
I guess more than extending the main game, the DLCs actually give you more time with the weapons you pick up in the later stages of the story, or the ones specific to the other DLCs I haven't tried.
There's actually at least one and maybe two quite cool weapons you only pick up on the steps leading to the place where the main original game ends, and unless you walk out of what's pretty much the conclusion and bum around a bit, you don't get to fire them at all - which I though was a bit silly.
There's actually at least one and maybe two quite cool weapons you only pick up on the steps leading to the place where the main original game ends, and unless you walk out of what's pretty much the conclusion and bum around a bit, you don't get to fire them at all - which I though was a bit silly.
-
- Ninja Pirate
- Posts: 1651
- Joined: April 10th, 2006, 3:34
- Location: Detroitish
I couldn't tell where I was in the game but I was saving up all the Fat Man ammo for another giant mutant of something but the game ended and there was just the one from the beginningFatherJack wrote: you don't get to fire them at all - which I though was a bit silly.
I don't think the difficulty setting worked on the Xbox360, hard setting wasn't hard at all...
Been fettling with some interface mods since that was the part that annoyed me the most before. Sadly there's no way to ditch the Pipboy with it's irritating 'I'm an XBox' one click interface. The PDA thing makes it look pretty but that's about it.
I did run across this little gem however, which might appeal to people who've finished the game and want something to do with all their toys. I've not tried it, but it looks like you can build and run your own village, along with hiring dudes to defend it and trade caravans for supplies.
I did run across this little gem however, which might appeal to people who've finished the game and want something to do with all their toys. I've not tried it, but it looks like you can build and run your own village, along with hiring dudes to defend it and trade caravans for supplies.
-
- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
There are 5 in total.MORDETH LESTOK wrote: I couldn't tell where I was in the game but I was saving up all the Fat Man ammo for another giant mutant of something but the game ended and there was just the one from the beginning
I don't think the difficulty setting worked on the Xbox360, hard setting wasn't hard at all...
Spoiler:
-
- Ninja Pirate
- Posts: 1651
- Joined: April 10th, 2006, 3:34
- Location: Detroitish
http://www.fallout3nexus.com/downloads/file.php?id=2456buzzmong wrote:Don't forget the greenery mod which I've forgotten the name of, it adds splotches of green trees and grass, which helps breaks up the rather boring grey landscape.
or http://www.fallout3nexus.com/downloads/file.php?id=1214
or maybe http://www.fallout3nexus.com/downloads/file.php?id=2525
I don't like those greenery mods at all. It's too much like oblivion.
In fact I got a mod that made the post processing filters <a href="http://fallout3nexus.com/downloads/imag ... .jpg">even MORE bleak and brown</a>, because I just love it looking all rusty and dead.
In fact I got a mod that made the post processing filters <a href="http://fallout3nexus.com/downloads/imag ... .jpg">even MORE bleak and brown</a>, because I just love it looking all rusty and dead.