Fallout 3 Launches Amidst Controversy

Talk on any game/console that doesn't have its own forum, including browser-based games

Moderator: Forum Moderators

Post Reply
News Reader
Salmon Ninja Pirate Gayer
Salmon Ninja Pirate Gayer
Posts: 1215
Joined: December 13th, 2006, 14:27

Fallout 3 Launches Amidst Controversy

Post by News Reader »

Image Fallout 3 Launches Amidst Controversy
Earlier this week, Bethesda released Fallout 3 after a long campaign of defending and protecting the game's reputation from claims that it contained inappropriate content. Ads for the game in Washington DC's subway system were pulled after they upset some touchy travelers over the depiction of post-apocalyptic Washington landmarks. Shortly before the game's release, early trailers were removed as well. Earlier this year, the game was banned in Australia for its in-game use of morphine, causing the drug's name to be changed to Med-X. On the issue of sensitive content, Bethesda's Emil Pagliarulo wrote in Edge Magazine about the design decision to disallow the killing of children in the game. Gamasutra ran an opinion piece on the same subject, and the Washington Post discusses the role of Washington DC in Fallout 3. On the DRM front, the game does come with SecuROM, but Bethesda says it's only used for a disc check. Reviews for the game have been overwhelmingly positive so far, despite reports of bugs with the save system and occasional lock-ups.

Image

Read more of this story at Slashdot.

Image
Image

Author: Soulskill
Category: rpg
Read more...

Source: Slashdot: Games
Description: News for nerds, stuff that matters
Image
Killavodka
Cheese Lord
Cheese Lord
Posts: 804
Joined: June 13th, 2006, 22:09
Contact:

Post by Killavodka »

Damn it that's why Simm's kid took so many bullets to the face then simply disappeared. :(
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Pity Simm himself wasn't so resilient in my game.

I had a few SecuROM issues due to my clumsy disk scratching escapades, but it's not invasive or restrictive to me so I don't care about it. Oddly enough I haven't been asked for a product code either.
HereComesPete
Throbbing Cupcake
Throbbing Cupcake
Posts: 10249
Joined: February 17th, 2007, 23:05
Location: The maleboge

Post by HereComesPete »

I haven't been asked for no code either.

In other news, finding your way to galaxy radio = fucking silly.
Stoat
Site Admin
Site Admin
Posts: 3291
Joined: October 8th, 2004, 15:48
Location: Sheffield, UK
Contact:

Post by Stoat »

I had .NET install complaints at first (another installer is already running), but ignoring it all seemed to work.
I haven't yet got to the point where guns do more damage than fists though. :roll:
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Why do games always make guns so puny? I suppose it might make everything more difficult if they weren't, but it still bugs me sometimes.
Mr. Johnson
Mr Flibbles
Mr Flibbles
Posts: 4957
Joined: August 10th, 2006, 10:58
Location: belgium

Post by Mr. Johnson »

Dog Pants wrote:Why do games always make guns so puny? I suppose it might make everything more difficult if they weren't, but it still bugs me sometimes.
far cry has good guns. :P
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Mr. Johnson wrote:
far cry has good guns. :P
No it doesn't. I have to blow half a clip into someone if I want to kill them without a headshot.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Dog Pants wrote:No it doesn't. I have to blow half a clip into someone if I want to kill them without a headshot.
You're using the small ones :P

Use the mk19 or AS50 :)
Mr. Johnson
Mr Flibbles
Mr Flibbles
Posts: 4957
Joined: August 10th, 2006, 10:58
Location: belgium

Post by Mr. Johnson »

even the seemingly useless dart rifle only takes one shot to kill someone.
buzzmong
Weighted Storage Cube
Weighted Storage Cube
Posts: 7167
Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov

Post by buzzmong »

Dog Pants wrote:
No it doesn't. I have to blow half a clip into someone if I want to kill them without a headshot.
I'm with Pantsu, an AK shouldn't take 10 rounds to drop someone if they're wearing a floral t-shirt.

And the mounted machine guns sound crap and do fuck all damage.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Agreed, most of the MGs and ARs are a bit piddly IMO, sounds are fine though.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

I'm not trying to beat on Far Cry 2 here - Fallout 3 does the same thing and it's even more frustrating because sometimes you really need to take someone down fast before they kill someone useful.
Anhamgrimmar
Ninja Pirate
Ninja Pirate
Posts: 1517
Joined: July 17th, 2005, 13:29
Location: Saaaarfampton

Post by Anhamgrimmar »

Dog Pants wrote:I'm not trying to beat on Far Cry 2 here - Fallout 3 does the same thing and it's even more frustrating because sometimes you really need to take someone down fast before they kill someone useful.

Fo3:
(in console)

player.additem 00050F92 1

player.additem 0002937E 60

Gives a .44 magnum which seems to be glitched, because it has something like 6000 damage. Not that i have used this to oneshot supermutant brutes just for fun, because that would be ruining to the game. I'd much rather empty 150 rounds of 5mm ammo into one just because i was exploring the route to GNR Plaza
Roman Totale
Robotic Bumlord
Robotic Bumlord
Posts: 8475
Joined: October 24th, 2004, 0:27
Location: Manchester, UK

Post by Roman Totale »

I've got quite a high stealth rank, so I tend to rely on the stealthed VATS criticals with the Hunting Rifle. If ever I'm caught out (usually by Super Mutants) I lob a load of grenades at them, then leg it round a corner whilst dropping mines.
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

HereComesPete wrote:I haven't been asked for no code either.
I've used my code for Xbox Live activation. I'm not sure how it works if you don't have an account already, obviously I do. Now I get achievements. Does the Steam version do achievements?
Akiakaiu
Shambler In Drag
Shambler In Drag
Posts: 720
Joined: March 18th, 2006, 5:25
Contact:

Post by Akiakaiu »

spoodie wrote: Does the Steam version do achievements?
Yeah, the steam version uses Windows Live.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

Akiakaiu wrote:
Yeah, the steam version uses Windows Live.
:above: I also put the code in to my GfW Live thing.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Just found the first thing that's actually annoyed me; I found a load of audio tapes that look like they might provide some interesting plot insights (some scientific experiment), but they're so quiet that even with the sound turned up a few notches I can't hear them over the TV. With no option for subtitles that I can see it looks like I'll have to wait until I'm home alone to hear them.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

Dog Pants wrote:Just found the first thing that's actually annoyed me; I found a load of audio tapes that look like they might provide some interesting plot insights (some scientific experiment), but they're so quiet that even with the sound turned up a few notches I can't hear them over the TV. With no option for subtitles that I can see it looks like I'll have to wait until I'm home alone to hear them.
There's no such problem with the Russian version.. :P
Post Reply