Fallout 3 Launches Amidst Controversy
Earlier this week, Bethesda released Fallout 3 after a long campaign of defending and protecting the game's reputation from claims that it contained inappropriate content. Ads for the game in Washington DC's subway system were pulled after they upset some touchy travelers over the depiction of post-apocalyptic Washington landmarks. Shortly before the game's release, early trailers were removed as well. Earlier this year, the game was banned in Australia for its in-game use of morphine, causing the drug's name to be changed to Med-X. On the issue of sensitive content, Bethesda's Emil Pagliarulo wrote in Edge Magazine about the design decision to disallow the killing of children in the game. Gamasutra ran an opinion piece on the same subject, and the Washington Post discusses the role of Washington DC in Fallout 3. On the DRM front, the game does come with SecuROM, but Bethesda says it's only used for a disc check. Reviews for the game have been overwhelmingly positive so far, despite reports of bugs with the save system and occasional lock-ups.
I had a few SecuROM issues due to my clumsy disk scratching escapades, but it's not invasive or restrictive to me so I don't care about it. Oddly enough I haven't been asked for a product code either.
I had .NET install complaints at first (another installer is already running), but ignoring it all seemed to work.
I haven't yet got to the point where guns do more damage than fists though.
Dog Pants wrote:Why do games always make guns so puny? I suppose it might make everything more difficult if they weren't, but it still bugs me sometimes.
I'm not trying to beat on Far Cry 2 here - Fallout 3 does the same thing and it's even more frustrating because sometimes you really need to take someone down fast before they kill someone useful.
Dog Pants wrote:I'm not trying to beat on Far Cry 2 here - Fallout 3 does the same thing and it's even more frustrating because sometimes you really need to take someone down fast before they kill someone useful.
Fo3:
(in console)
player.additem 00050F92 1
player.additem 0002937E 60
Gives a .44 magnum which seems to be glitched, because it has something like 6000 damage. Not that i have used this to oneshot supermutant brutes just for fun, because that would be ruining to the game. I'd much rather empty 150 rounds of 5mm ammo into one just because i was exploring the route to GNR Plaza
I've got quite a high stealth rank, so I tend to rely on the stealthed VATS criticals with the Hunting Rifle. If ever I'm caught out (usually by Super Mutants) I lob a load of grenades at them, then leg it round a corner whilst dropping mines.
HereComesPete wrote:I haven't been asked for no code either.
I've used my code for Xbox Live activation. I'm not sure how it works if you don't have an account already, obviously I do. Now I get achievements. Does the Steam version do achievements?
Just found the first thing that's actually annoyed me; I found a load of audio tapes that look like they might provide some interesting plot insights (some scientific experiment), but they're so quiet that even with the sound turned up a few notches I can't hear them over the TV. With no option for subtitles that I can see it looks like I'll have to wait until I'm home alone to hear them.
Dog Pants wrote:Just found the first thing that's actually annoyed me; I found a load of audio tapes that look like they might provide some interesting plot insights (some scientific experiment), but they're so quiet that even with the sound turned up a few notches I can't hear them over the TV. With no option for subtitles that I can see it looks like I'll have to wait until I'm home alone to hear them.
There's no such problem with the Russian version..