Jumpgate thread resurrection (a very poor effort)
Moderator: Forum Moderators
Jumpgate thread resurrection (a very poor effort)
Jumpgate Evolution, shooty footage
Reader Handsdown spotted that there's another remnant of PAX footage that we hadn't yet posted - the cam-footage of Jumpgate Evolution in action. I do believe this is the first time we've seen the game played live, and it's clear that it'll be important to see how this works as an action game, as much [...]
Author: Jim Rossignol
Category: RockPaperShotgun Codemasters jumpgate evolution netdevil
Publish Date: Mon, 08 Sep 2008 05:50:18 +0000
Reader Handsdown spotted that there's another remnant of PAX footage that we hadn't yet posted - the cam-footage of Jumpgate Evolution in action. I do believe this is the first time we've seen the game played live, and it's clear that it'll be important to see how this works as an action game, as much as an MMO. NetDevil were very much inclined to talk up their action-game with AutoAssault, so I hope they're able to pull it off with more precision in this, their second run at the Jumpgate concept. The footage we see here sees the player taking on some enemy ships - it's pretty, if rather slow-paced. I suspect with a group of people we could see some interesting space-combat dynamics, especially if NetDevil figure out some ways for players to support each other in that classic MMO way. Take a look at the trailer after the jump, I think you'll be intrigued.
Still no confirmation on that beta...
Read more... - Read comments...
Source: Rock, Paper, Shotgun
Description: The PC Gaming site: it's a fun time.
Dr. kitteny berk
Joose
God, I hope theres more to it than that, combat wise. At the moment its like they looked at EVE's combat and thought "Lets make it more hands on and actioney, and less ABSOLUTELY EVERYTHING ELSE".
If they can get that style of combat working with a bit of EVE style space combat, it could be fun. Not *all* the EVE complexity, as that would be too much to do during action, but something more than point and shoot till dead.
Dr. kitteny berk
Joose wrote:
God, I hope theres more to it than that, combat wise. At the moment its like they looked at EVE's combat and thought "Lets make it more hands on and actioney, and less ABSOLUTELY EVERYTHING ELSE".
If they can get that style of combat working with a bit of EVE style space combat, it could be fun. Not *all* the EVE complexity, as that would be too much to do during action, but something more than point and shoot till dead.
I figure that's footage of a guy just sat down in a basic ship, rather than what the game has to offer.
I'm personally hoping for awesome freelancer, maybe a bit more complex, but more CoH complex, rather than Eve.
Joose
Dr. kitteny berk wrote:
maybe a bit more complex, but more CoH complex, rather than Eve.
yes, this. Taking it up to EVE levels would be silly, you would need umpteen hands to play that as an action game.
Dr. kitteny berk
Joose wrote:
yes, this. Taking it up to EVE levels would be silly, you would need umpteen hands to play that as an action game.
and we don't need eve players trying to graft extra limbs on so they can play jumpgate, that'd be weird, even for them.
Hehulk
Most eve players (At least the ones from my neck of the universe) arn't going to be interested in this. Opt-in PVP ftl
Grimmie
Hehulk wrote:
This game isn't like eve.
Terrible.
Hehulk
At what point did I say that? Rolling Eyes
Christ, just because I've played obscene abouts of eve in the past, I automatically dislike every other game based in space that doesn't have FFA PVP? Explains why I hate sins of a solar empire with a passion, why I think RTS games are the spawn of satan and that spore is the worst piece of shit in the history of a very long line of bad ideas, in my opinion.
I was following the progress of this game from it's announcement something around 2 years ago, beause I though (and because of it's predecessors) it was going to be another dark universe with multiple factions trying to control bits of it. Then it turns out the devs want it to be a fairly nice peaceful game where you need to opt into letting others kill you, and the bulk of the game is spent trading NPC goods. Fair enough, more power to them, god know there's enough people willing to pay to grind against NPCs with the odd bit of staged combat, but I can't see it drawing PVP inclined eve players in any great droves
Dog Pants
Woah Hulky, calm down.
I've been watching this too, and I like the look of it. All the points Hehulk made as to why Eve players won't like it are the ones that incline me to think I will. From what I remember, the 'opt-in PvP' translates to you being able to set whether you're a citizen or a <something>. If you're a citizen you're protected in that people who kill you lose rep and have to pay more for goods and services, and I think if you do it within reach of a station it'll open fire on you. This seems a good way to do it - the penalties are enough to stop random gankings (my biggest beef with Eve), but you can still kill a non-PvP if you feel it's worth the hit.
Roman Totale
I for one like the idea of opt-in PVP.
Maybe that's because I'm not leet enough for PVP only, but I like the idea of not having to spend all my time avoiding people who can rape the shit out of me because I don't spend as much time playing it as they do (also the reason I decline all duels in Fairyland regardless of the other person's level - I'm always convinced they know super sly leet skills that will...well, rape the shit out of me).
Dr. kitteny berk
Roman Totale wrote:
I for one like the idea of opt-in PVP.
Maybe that's because I'm not leet enough for PVP only, but I like the idea of not having to spend all my time avoiding people who can rape the shit out of me because I don't spend as much time playing it as they do
all of that, hard.
PVP shouldn't be forced, it shouldn't happen to you just because you have a shiny ship/staff/badger or took a left instead of a right.
It should be something you can choose to do, rather than get bullied by people because you're not their friends.
I also wonder what percentage of eve players (in total, not forum active) avoid PVP/dangerous areas as much as possible, I'd expect it to be a greater number than those who embrace PVP etc.
spoodie
I'm coming around to the idea of PvP lately, in Warcraft at least, as it adds excitement. But I've not spent too much time on a PvP server and I can appreciate how someone could be an arse and spoil your game.
That video just looks like an early quest; kills n rats. Not very inspiring.
Reader Handsdown spotted that there's another remnant of PAX footage that we hadn't yet posted - the cam-footage of Jumpgate Evolution in action. I do believe this is the first time we've seen the game played live, and it's clear that it'll be important to see how this works as an action game, as much [...]
Author: Jim Rossignol
Category: RockPaperShotgun Codemasters jumpgate evolution netdevil
Publish Date: Mon, 08 Sep 2008 05:50:18 +0000
Reader Handsdown spotted that there's another remnant of PAX footage that we hadn't yet posted - the cam-footage of Jumpgate Evolution in action. I do believe this is the first time we've seen the game played live, and it's clear that it'll be important to see how this works as an action game, as much as an MMO. NetDevil were very much inclined to talk up their action-game with AutoAssault, so I hope they're able to pull it off with more precision in this, their second run at the Jumpgate concept. The footage we see here sees the player taking on some enemy ships - it's pretty, if rather slow-paced. I suspect with a group of people we could see some interesting space-combat dynamics, especially if NetDevil figure out some ways for players to support each other in that classic MMO way. Take a look at the trailer after the jump, I think you'll be intrigued.
Still no confirmation on that beta...
Read more... - Read comments...
Source: Rock, Paper, Shotgun
Description: The PC Gaming site: it's a fun time.
Dr. kitteny berk
Joose
God, I hope theres more to it than that, combat wise. At the moment its like they looked at EVE's combat and thought "Lets make it more hands on and actioney, and less ABSOLUTELY EVERYTHING ELSE".
If they can get that style of combat working with a bit of EVE style space combat, it could be fun. Not *all* the EVE complexity, as that would be too much to do during action, but something more than point and shoot till dead.
Dr. kitteny berk
Joose wrote:
God, I hope theres more to it than that, combat wise. At the moment its like they looked at EVE's combat and thought "Lets make it more hands on and actioney, and less ABSOLUTELY EVERYTHING ELSE".
If they can get that style of combat working with a bit of EVE style space combat, it could be fun. Not *all* the EVE complexity, as that would be too much to do during action, but something more than point and shoot till dead.
I figure that's footage of a guy just sat down in a basic ship, rather than what the game has to offer.
I'm personally hoping for awesome freelancer, maybe a bit more complex, but more CoH complex, rather than Eve.
Joose
Dr. kitteny berk wrote:
maybe a bit more complex, but more CoH complex, rather than Eve.
yes, this. Taking it up to EVE levels would be silly, you would need umpteen hands to play that as an action game.
Dr. kitteny berk
Joose wrote:
yes, this. Taking it up to EVE levels would be silly, you would need umpteen hands to play that as an action game.
and we don't need eve players trying to graft extra limbs on so they can play jumpgate, that'd be weird, even for them.
Hehulk
Most eve players (At least the ones from my neck of the universe) arn't going to be interested in this. Opt-in PVP ftl
Grimmie
Hehulk wrote:
This game isn't like eve.
Terrible.
Hehulk
At what point did I say that? Rolling Eyes
Christ, just because I've played obscene abouts of eve in the past, I automatically dislike every other game based in space that doesn't have FFA PVP? Explains why I hate sins of a solar empire with a passion, why I think RTS games are the spawn of satan and that spore is the worst piece of shit in the history of a very long line of bad ideas, in my opinion.
I was following the progress of this game from it's announcement something around 2 years ago, beause I though (and because of it's predecessors) it was going to be another dark universe with multiple factions trying to control bits of it. Then it turns out the devs want it to be a fairly nice peaceful game where you need to opt into letting others kill you, and the bulk of the game is spent trading NPC goods. Fair enough, more power to them, god know there's enough people willing to pay to grind against NPCs with the odd bit of staged combat, but I can't see it drawing PVP inclined eve players in any great droves
Dog Pants
Woah Hulky, calm down.
I've been watching this too, and I like the look of it. All the points Hehulk made as to why Eve players won't like it are the ones that incline me to think I will. From what I remember, the 'opt-in PvP' translates to you being able to set whether you're a citizen or a <something>. If you're a citizen you're protected in that people who kill you lose rep and have to pay more for goods and services, and I think if you do it within reach of a station it'll open fire on you. This seems a good way to do it - the penalties are enough to stop random gankings (my biggest beef with Eve), but you can still kill a non-PvP if you feel it's worth the hit.
Roman Totale
I for one like the idea of opt-in PVP.
Maybe that's because I'm not leet enough for PVP only, but I like the idea of not having to spend all my time avoiding people who can rape the shit out of me because I don't spend as much time playing it as they do (also the reason I decline all duels in Fairyland regardless of the other person's level - I'm always convinced they know super sly leet skills that will...well, rape the shit out of me).
Dr. kitteny berk
Roman Totale wrote:
I for one like the idea of opt-in PVP.
Maybe that's because I'm not leet enough for PVP only, but I like the idea of not having to spend all my time avoiding people who can rape the shit out of me because I don't spend as much time playing it as they do
all of that, hard.
PVP shouldn't be forced, it shouldn't happen to you just because you have a shiny ship/staff/badger or took a left instead of a right.
It should be something you can choose to do, rather than get bullied by people because you're not their friends.
I also wonder what percentage of eve players (in total, not forum active) avoid PVP/dangerous areas as much as possible, I'd expect it to be a greater number than those who embrace PVP etc.
spoodie
I'm coming around to the idea of PvP lately, in Warcraft at least, as it adds excitement. But I've not spent too much time on a PvP server and I can appreciate how someone could be an arse and spoil your game.
That video just looks like an early quest; kills n rats. Not very inspiring.
Last edited by spoodie on September 8th, 2008, 19:59, edited 3 times in total.
-
- Throbbing Cupcake
- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
holy crap, I tried reading that all, by the time I got half way I'd forgotten about the stuff near the top. All the
in the way is fucking with my eyes!
Code: Select all
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger ICQ Number B3ta User XFIRE(spacer)ADD XFIRE FRIEND Xbox(spacer)ADD XBOX FRIEND Urban Dead(spacer)Add Urban Dead user to Contacts List Last.fm Profile Skype Name(spacer) Flickr Profile
Back to top
-
- Throbbing Cupcake
- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
To be fair, it's more me than you on that. I mostly suffer not knowing what was said at the top of the page on every thread. I doubt I would have done much better if you hadn't been a bit silly.spoodie wrote:Yeah I just noticed that myself. So I've made some improvements and it's as good as new, if not better.
Can I distract you by pointing out Hehulk's use of "your"?
Sorry again
Still, you've done far more positive things for the site than negative, don't cry spoodie, we still love you!
-
- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
-
- Ninja Pirate
- Posts: 1651
- Joined: April 10th, 2006, 3:34
- Location: Detroitish
EVE is actually "opt-in PVP". Although, if you don't opt-in...you really are only playing 1/2 the game. I don't know the percentage...but I wouldn't be supprised if it was near 50/50.Dr. Kittney Berk wrote:I also wonder what percentage of eve players (in total, not forum active) avoid PVP/dangerous areas as much as possible, I'd expect it to be a greater number than those who embrace PVP etc.
-
- Ninja Pirate
- Posts: 1651
- Joined: April 10th, 2006, 3:34
- Location: Detroitish
-
- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
Dog Pants wrote:But by that reasoning you could avoid PvP by not logging in at all.
I consider eve entirely PVP for that reason, you're always at risk of someone killing you, unless you're in the safe bits of the universe, and I imagine not taking risky shortcuts.
Whereas with, say, wow, you either have to set yourself to PVP, or attack someone PVP enabled (while you're not) which is really bad form.
While I personally enjoy a spattering of PVP here and there, mostly I don't care much for it, while it has advantages, If I'm in the good for giving someone a proper kicking, I'll play an FPS with 5punkers, it's just more fun.
-
- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
There comes a time when you outgrow it, though - whether that be harder missions, better ratting, new trade routes or bigger roids to mine. It took me three years, but in the end there wasn't much left still to do in high sec and the switch to PvP-orientated play was not one I wanted to make.MORDETH LESTOK wrote:that's the "1/2 the game" part
you don't have to leave empire to continue to play the game
It's a shame, because there's a lot of PvE game in there, but the direction of the development seems to be very much pushing people into PvP or to 0.0, with L5 missions and faction warfare. Players who were happy with a peaceful career seem to be being ignored.
I didn't care that ships were "cheap" to replace, I worked hard for mine and became attached to them. I only ever lost two ships - the Rifter I had in my hangar when I stopped playing was the same one corp-mates helped me to buy when I first started.
Last edited by FatherJack on September 8th, 2008, 21:48, edited 1 time in total.
-
- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
I have characters on both and while it's more exciting on a PvP server, around L35 or so you have to quest in areas where there's a lot of the other side around. Unless you have some L70 mates on call to help you out, it just becomes a royal pain in the arse to get anything done.Baliame wrote:You're playing on a WoW for Pussies (aka PvE) server, aren't you?
STV. Yeah, it adds a twist. I never actually did any quests in STV, by doing a few other areas, I was able to skip ahead to Feralas (where I barely ever saw alliance characters, except for ones going to Dire Maul, but they tended to leave me alone), Tanaris and Badlands.FatherJack wrote: I have characters on both and while it's more exciting on a PvP server, around L35 or so you have to quest in areas where there's a lot of the other side around.
-
- Ninja Pirate
- Posts: 1651
- Joined: April 10th, 2006, 3:34
- Location: Detroitish
Maybe I'm missing your point but you're missing my point. As FJ said...he spent 3yrs in highsec where there's 99% norisk. !/2 the game is PVP and 1/2 the game is not. You can intermingle the 2 parts together but its still a choice made by you. You either "opt-in" and go to lowsec for PVP or you stay in highsec for no PVP.Dog Pants wrote:It isn't opt-in. You leave Empire and you're PvP whether you like it or not. You could stay in Empire, but that's kind of missing the point...But by that reasoning you could avoid PvP by not logging in at all.
I'm not disagreeing that you need to evolve into PVP to continue the game after you get bored with Highsec.
-
- Turret
- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
I absolutely agree here, but to be fair, I dont think EVE would work if it wasnt like that. Make EVE opt in pvp and suddenly the whole thing stops working: corps could move stuff wherever they wanted by just not turning on pvp, so corp warfare would go completely out the window, which is EVE's biggest selling point.Dr. kitteny berk wrote: I consider eve entirely PVP for that reason, you're always at risk of someone killing you, unless you're in the safe bits of the universe, and I imagine not taking risky shortcuts.
I think this is actually one of the main reasons why a lot of 5punkers don't like EVE. We just are not serious PvP people.
/waits for the inevitable and tired "omg spacechess" jokes.