Spore Gameplay
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Spore Gameplay
So, since a fair few of us now have the game, I thought we could treat ourselves to a new thread to discuss it. Only made one animal so for, the Flid, and only it's just reached land. However, I'm enjoying it so far. Are you guys populating your planets with anything, or only 5punkers' creations?
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- Shark
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- Morbo
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I'd done the murdering bastard thing all the way to civ, so when I got there I wanted to turn my guys into a more enlightened race. After a good 30 minutes of bribing the 2 nearest cities it didn't seem to be working so I just started launching nukes and conquored everything in double quick time.
Launching ICBMs made me giggle though. Space though, yes, not sure I want to go back there.
Launching ICBMs made me giggle though. Space though, yes, not sure I want to go back there.
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- Cheese Lord
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- Robotic Bumlord
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- Morbo
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having got a few of my creatures to the space stage now ive noticed its very much a pot luck situation. my first creature i went to a few planets looking for moar space faring races and ended up being chased around for ages and having war declared on me just for going to a sun. second time around it was very different, found 2 friendly races populating the worlds around me and managed to set up trade and start terraforming planets and by the time i started getting attacked by people id actually managed to get some equipment on my ship and some allies in my fleet and found i was starting to enjoy this stage as much as the creature stageDr. kitteny berk wrote: Personally I'm not convinced of the replay value of it, and not so keen on the space bit.
Amoeba bit: Fun, but short. Still, longer and it would get boring.
Creature bit: Tricky and a bit slow, but quite amusing.
Tribal bit: Not bad, but I'd stomped across the map before I'd even finished my research. Zerg rush kekeke.
Civ bit: Quite enjoying, like the vehicle design (watch out for my arachnococks).
Space bit: Not got there yet.
I'm using buddy races, so I've had some odd encounters with some of FJ's bizarre creations. I ate them. A couple of my own, made deliberately to be nasty, proved a bit too hurty to eat.
All in all I'm rather enjoying it, but I'm with Berk on the replay value thing. We'll have to wait and see.
Creature bit: Tricky and a bit slow, but quite amusing.
Tribal bit: Not bad, but I'd stomped across the map before I'd even finished my research. Zerg rush kekeke.
Civ bit: Quite enjoying, like the vehicle design (watch out for my arachnococks).
Space bit: Not got there yet.
I'm using buddy races, so I've had some odd encounters with some of FJ's bizarre creations. I ate them. A couple of my own, made deliberately to be nasty, proved a bit too hurty to eat.
All in all I'm rather enjoying it, but I'm with Berk on the replay value thing. We'll have to wait and see.
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- Site Owner
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I've only got to the tribal stage tutorial so far, but at last I'm starting to see the buddy creations appearing.
Was told to hunt for food, and found a little group of Grimmie's Doofusbutts nearby and gleefully snacked on them.
Then we had to make friends with Grimmie's Fatmouths in a nearby village. A quick blast on our didgeridoos was enough to convince them we were best friends 4eva.
Unfortunatey the tutorial then told us to wipe out the Fatmouths, so we all went up and started bashing on their huts. It didn't go well - we got wiped out and to add insult to injury, DogPant's Boken Bird came and nicked all our food while we were away.
As much of I've seen so far, this game could be rather annoying and simple, if not for the fact that you've crafted your own creatures from when they were little blobs, and that the world is populated by the creations of your mates.
Was told to hunt for food, and found a little group of Grimmie's Doofusbutts nearby and gleefully snacked on them.
Then we had to make friends with Grimmie's Fatmouths in a nearby village. A quick blast on our didgeridoos was enough to convince them we were best friends 4eva.
Unfortunatey the tutorial then told us to wipe out the Fatmouths, so we all went up and started bashing on their huts. It didn't go well - we got wiped out and to add insult to injury, DogPant's Boken Bird came and nicked all our food while we were away.
As much of I've seen so far, this game could be rather annoying and simple, if not for the fact that you've crafted your own creatures from when they were little blobs, and that the world is populated by the creations of your mates.
I think your opinion on this one is going to be infulenced by how much hype you read, and how much you tend to enjoy stuff like this.
There's bits of it I love (celular phase is also inspired imo), and bits I can understand why others like, but don't quite appeal to me (If I want to go dominate some NPCs, I'll play soup). Generally it's nicely polished, and if you were looking forward to this, I'm going to agree with Berk in that it's definatly worth at least a sweep.
There's bits of it I love (celular phase is also inspired imo), and bits I can understand why others like, but don't quite appeal to me (If I want to go dominate some NPCs, I'll play soup). Generally it's nicely polished, and if you were looking forward to this, I'm going to agree with Berk in that it's definatly worth at least a sweep.
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- Morbo
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- Master of Soviet Propaganda
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Awesome! :DFatherJack wrote:Was told to hunt for food, and found a little group of Grimmie's Doofusbutts nearby and gleefully snacked on them.
Then we had to make friends with Grimmie's Fatmouths in a nearby village. A quick blast on our didgeridoos was enough to convince them we were best friends 4eva.
something that im very interested in is the modding for spore. ive been wondering how difficult this is going to be for modders, what modders will be able to do and how EA will support that community with tools etc. i just think it would be good for those who know how to, to be able to make custom parts for the creatures. the main problem i foresee with this though is sporepedia, because if creatures with custom parts where put up to populate other peoples games then it would require them to go online and download the mods aswell
/brainleak end
/brainleak end
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- Site Owner
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Well, it depends what you want and what you were expecting.buzzmong wrote:So, in other words:
It's not as good as it could be, and it's certainly not as good as we were led to believe it would be
No?
Looking critically it's a series of mini-games similar to other game types, but not done in quite such a polished fashion as the games which have them as their only play modes.
I wasn't expecting it to be super deep in terms of the underlying game, what appealed to me was not only the fact you could design almost everything you see yourself, but share your buddies creations. It hasn't disappointed in that regard.
I played a bit of the Tribal mode and didn't get too far...
DogPants' Gremlins do not rate my musical abilities
...but I think the game took pity on me and opened up the Civilisations mode anyway.
This was the bit i was looking forward to most and it's almost overwhelming in what you can do. Before you even start you can design your vehicle for travel and your city hall, and when you start to place buildings - you can design each of them, too. Before it was like a treat to add new bits to your creature, now every little thing you do can be designed first.
This is the guy/team responsible for the Sims after all, and if you just pick stock buildings and plough through the scenario I can't help thinking you're missing the point. There are tons of RTSes out there where you can't design the infrastructure, which if you don't care about doing that, are better games.
While the designing is great fun, there does seem an element of min-maxing going on there with the stuff you put on them - more SimCity braininess than Sims artiness. I designed my SCC characters with no regard for the stats attached to each component - only to make them look funny. This might explain why DP has found them such an inviting snack in his games, whilst I regularly get smooshed by his and Grimmie's creations.