Halo MMO: The Clues

Talk on any game/console that doesn't have its own forum, including browser-based games

Moderator: Forum Moderators

Post Reply
News Reader
Salmon Ninja Pirate Gayer
Salmon Ninja Pirate Gayer
Posts: 1215
Joined: December 13th, 2006, 14:27

Halo MMO: The Clues

Post by News Reader »

Image Halo MMO: The Clues
The existence of a Halo MMO is an ongoing rumour, but how likely is it?
It's a safe bet that if anyone was going to be able to pull off a successful MMOFPS, it would be Bungie and Microsoft with a version of Halo. Of course it might just be on 360, but why wouldn't [...]

Author: Jim Rossignol
Category: RockPaperShotgun bungie DonnyBrook feature Halo halo MMO Microsoft MMO
Publish Date: Thu, 17 Jul 2008 13:37:34 +0000

Image

The existence of a Halo MMO is an ongoing rumour, but how likely is it?

It's a safe bet that if anyone was going to be able to pull off a successful MMOFPS, it would be Bungie and Microsoft with a version of Halo. Of course it might just be on 360, but why wouldn't MS try to tap into the Blizzard millions with a cross-platform version? This is more than wishful thinking: the clues are out there. No, they really are.

... [visit site to read more]

Image Image Image Image
Image
Read more... - Read comments...

Source: Rock, Paper, Shotgun
Description: The PC Gaming site: it's a fun time.
Image
Lateralus
Dr Zoidberg
Dr Zoidberg
Posts: 4217
Joined: May 15th, 2005, 15:20

Post by Lateralus »

How on earth would that work then? 128 man servers?
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Re: Halo MMO: The Clues

Post by Baliame »

News Reader wrote: It's a safe bet that if anyone was going to be able to pull off a successful MMOFPS, it would be Bungie and Microsoft with a version of Halo.
Obviously. Fucking overhype does wonders.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

Ah, I really need that edit button. Forgot to add that it would carry more angry prepubes than World of Warcraft does.
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

Giant battlefield games are bound to happen, probably the next big step in multiplayer FPSs. I'd prefer to see something from Dice though.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

spoodie wrote:Giant battlefield games are bound to happen, probably the next big step in multiplayer FPSs. I'd prefer to see something from Dice though.
:above:

Joint ops used to be able to handle 150 players, those games were properly fucking epic, not sure how well it'd transfer to the slightly less camo-wank beef game style though.
FatherJack
Site Owner
Site Owner
Posts: 9597
Joined: May 16th, 2005, 15:31
Location: Coventry, UK
Contact:

Post by FatherJack »

They were talking about a giant battlefield PS3 FPS game on the radio the other day.

It's kind of a logical step - sort of like the sieging and territory control PvP stuff in existing MMOs, which rather feel like they were inspired by Tribes. Tabula Rasa was almost there with the areas that would fall to the enemy and with the FPS-style gameplay.

I don't know how much fun it would actually be to play an all-out deathmatch game with those proportions, but while Tribes was probably ahead of its time, games like BeeF and TeeF have shown that the world is ready for goal-orientated teamplay, however simply making bigger maps and plopping more players in a Quake Wars type game wouldn't be ideal.

The problem is that there are either too many or too few players clustered together on big maps, so a possible solution might be to have seperate, but linked areas.

One simple example might be a ladder of fighting pits, where you battle your way to the top. Another might be split into towns groups of players battle for. In both, battles would be fought simultaneously and the outcomes reflected on a "world view" which would constantly change. Perhaps more resources (ie: players) could be sent to retake difficult areas.

Another thing that would be good was if there were more than two sides to choose from. This has only really been done in RTS games so far, but a notable exception was the original TeeF, which had a 4Fort map with red, blue, green and yellow teams, but was let down by usually having too few players on each side.

My description is starting to sound a bit like an RTS where the individual troops are all players, but that just illustrates that it's almost irrelavant whether the players are battling using FPS-style controls or MMO-type ones - the larger goal is the same. There doesn't have to be a commander, if all the players know what their goals are, infact the commander role would be rather a dull one, like watching an RTS play itself while you picked a side and shouted at your troops.
Anhamgrimmar
Ninja Pirate
Ninja Pirate
Posts: 1517
Joined: July 17th, 2005, 13:29
Location: Saaaarfampton

Post by Anhamgrimmar »

FatherJack wrote:They were talking about a giant battlefield PS3 FPS game on the radio the other day.

It's kind of a logical step - sort of like the sieging and territory control PvP stuff in existing MMOs, which rather feel like they were inspired by Tribes. Tabula Rasa was almost there with the areas that would fall to the enemy and with the FPS-style gameplay.

I don't know how much fun it would actually be to play an all-out deathmatch game with those proportions, but while Tribes was probably ahead of its time, games like BeeF and TeeF have shown that the world is ready for goal-orientated teamplay, however simply making bigger maps and plopping more players in a Quake Wars type game wouldn't be ideal.

The problem is that there are either too many or too few players clustered together on big maps, so a possible solution might be to have seperate, but linked areas.

One simple example might be a ladder of fighting pits, where you battle your way to the top. Another might be split into towns groups of players battle for. In both, battles would be fought simultaneously and the outcomes reflected on a "world view" which would constantly change. Perhaps more resources (ie: players) could be sent to retake difficult areas.

Another thing that would be good was if there were more than two sides to choose from. This has only really been done in RTS games so far, but a notable exception was the original TeeF, which had a 4Fort map with red, blue, green and yellow teams, but was let down by usually having too few players on each side.

My description is starting to sound a bit like an RTS where the individual troops are all players, but that just illustrates that it's almost irrelavant whether the players are battling using FPS-style controls or MMO-type ones - the larger goal is the same. There doesn't have to be a commander, if all the players know what their goals are, infact the commander role would be rather a dull one, like watching an RTS play itself while you picked a side and shouted at your troops.
All those words, and you didn't mention planetside once. Well done!

*PS needs to happen on the PS3. the Terran Republic WILL rise again, bitches!*
Post Reply