Spoiler:
ZOMG I let Ashley die saving the nuke... no humping for me
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OK, see, you fail hard for sure now. KOTOR was a much worse console port in every way than Mass Effect is. It had the shitty textures that shouted "HEY I WAS MADE FOR THE ORIGINAL XBOX." The inventory and equipment screens are almost exactly the same. Selecting skills was a much bigger pain in the ass in KotOR, what with needing to scroll through 3 items to get what you want, and that's after you've properly got the mouse on the right stupid small box. I just don't get how you think it's a shitty console port. The only port that behaves this well in recent memory is COD 4, which was more simultaneously developed than a port. Bioshock wasn't this good.Sheriff Fatman wrote:I'm a big fan of KoToR, and Baldur's Gate, but this game is just hard work. The map and inventory are rubbish. There is far too much pissing around in the inventory to get to where you want to be and the map has been utterly useless, so far.
Meh, as I said: PC snob.
You should have seen it when it was a console game. The weapon selection is massively improved for the PC, the Mako is (a bit) more drivable and the hacking bits are..well I can actually do them on the PC.Sheriff Fatman wrote:It's a console port. From the first moment I started the game it was glaringly obvious. I'll hold my hands up as a PC snob, but the entire interface, quest system, map and anything else was shit; it's cluncky, counter-intuitive and far too much like hard work.
I just got bored.
So now you're picking out GOOD traditional PC game features like reduced hand-holding and an encouragement to figure things out yourself and saying it's the mark of a console port? :DSheriff Fatman wrote:Perhaps I am too used to being spoon-fed "go here and do this" quests from PC-centric games