Gamasutra have posted a brief interview with one of our favourite developers-with-beard, Mr Warren Spector. In that interview he talks about the fall of the long game.
"Game costs are going to be $35-40 million, even $100 million, and the expectations are huge. You have to differentiate yourselves. One-hundred hour games are on the way out... [...]
Author: Jim Rossignol
Category: RockPaperShotgun Warren-Spector
Publish Date: Wed, 18 Jun 2008 10:30:16 +0000
Gamasutra have posted a brief interview with one of our favourite developers-with-beard, Mr Warren Spector. In that interview he talks about the fall of the long game.
But do you, the player, care if you don't see the last level? Aside from the fact that GTA is a really bad example to use in this instance (given that people use it more as a playground than as a story), do we agree with Mr Spector's statement? Games with huge play-times seem to me to be very much healthy, and staying. Perhaps if anything, as Kieron suggests, it's actually the middle ground that is being lost. Games are either going to be very short, or endless.
"Game costs are going to be $35-40 million, even $100 million, and the expectations are huge. You have to differentiate yourselves. One-hundred hour games are on the way out... How many of you have finished GTA? Two percent, probably. If we're spending $100 million on a game, we want you to see the last level!"
What do you think, interbrain?
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Source: Rock, Paper, Shotgun
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