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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
that'd be pretty cool. it's not all that hard to do it the way we do it now, but an insta-fight button could be coolDog Pants wrote:I think I worked out how to put the Deathsuit bonuses on. And by insta-fight I mean a button which works out your hit score with tickboxes for modifiers and things. Shouldn't be too hard so long as I can code in the random seed.
Well, dual wielding usually means you split your skill between the weapons. This assumes you're using the same weapon in each hand though. I'd say a quick and easy rule would be to use half each's skill. I'd go further to say that you could take points from one skill and put them into the other, so for example:
Say you had a 1-h blade skill of 4 and an unarmed combat skill of 6, you'd attack with the blade at rank 2 and the glove at rank 3, but you could take a point from unarmed and add it to 1-h blade to make them 3 and 2 respectively. Obviously this will only extend up to the actual level of the skill, not higher.
Ambidextrous means that you're not at a negative modifier for using your offhand. A character dual-wielding without being ambidex would suffer a -3 penalty to their second weapon.
These rules also go for firearms. Incidentally, rifles can be fired one handed (and so technically could be dual wielded), but the recoil is doubled and there is a -2 penalty for the weapon not being balanced to fire one handed.
Say you had a 1-h blade skill of 4 and an unarmed combat skill of 6, you'd attack with the blade at rank 2 and the glove at rank 3, but you could take a point from unarmed and add it to 1-h blade to make them 3 and 2 respectively. Obviously this will only extend up to the actual level of the skill, not higher.
Ambidextrous means that you're not at a negative modifier for using your offhand. A character dual-wielding without being ambidex would suffer a -3 penalty to their second weapon.
These rules also go for firearms. Incidentally, rifles can be fired one handed (and so technically could be dual wielded), but the recoil is doubled and there is a -2 penalty for the weapon not being balanced to fire one handed.
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- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
got those numbers at random did ya? Thanks, I was just thinking emasculating some ass with both melee weapons while screaming at them would make for good TV. I'd obviously have my camera on a stick positioned to get a kind of over the shoulder view if at all possible.Dog Pants wrote:Well, dual wielding usually means you split your skill between the weapons. This assumes you're using the same weapon in each hand though. I'd say a quick and easy rule would be to use half each's skill. I'd go further to say that you could take points from one skill and put them into the other, so for example:
Say you had a 1-h blade skill of 4 and an unarmed combat skill of 6, you'd attack with the blade at rank 2 and the glove at rank 3, but you could take a point from unarmed and add it to 1-h blade to make them 3 and 2 respectively. Obviously this will only extend up to the actual level of the skill, not higher.
Ambidextrous means that you're not at a negative modifier for using your offhand. A character dual-wielding without being ambidex would suffer a -3 penalty to their second weapon.
These rules also go for firearms. Incidentally, rifles can be fired one handed (and so technically could be dual wielded), but the recoil is doubled and there is a -2 penalty for the weapon not being balanced to fire one handed.
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
The same, but the skill would be divided into four rather than two.Joose wrote:Just thought of a potentially interesting issue. If I gave Gerald two extra arms, then bought four guns, what would that make the negative modifiers for the extra arms, bearing in mind he isn't ambidextrous?
I did actually, did I get your figures? And I assume you mean your AV stalk, which you should be able to position on a shoulder mounted maghold.deject wrote:got those numbers at random did ya? ... I'd obviously have my camera on a stick positioned to get a kind of over the shoulder view if at all possible.
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK