Hype should settle down soon. Bloody Valve cleared all my achievements for being a lazy cupcake, so I went ahead with some friends and did them all privately. Ubersaw is win.
A required update for Team Fortress 2 and it's dedicated servers should
be available within an hour. I'll send another email once it is
available though. Here's the list of changes:
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed
UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by
hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch
between the server and client
- Fixed map exploits in Gold Rush
Jason
apparently what they're doing is client side checking for the crit timer to spew out a crit when you fire, so it will delay your shot until a crit is triggered.
Fairly excited about new pyro stuff, I never really play medic but I pyro every now and then, and for the achievements this time you have to rely on your own skills, not on other people's.
Newest update:
Nerf backburner pyros. The 50hp bonus to the backburner has been removed.
This is good.
The backburner is a nice alternative to the airblasting regular pyro, but the 50 extra health meant you were always going to die if it was pyro v pyro and you DIDNT have the backburner.