I hope he was reported to Valve, hard.HereComesPete wrote:We only had one guy haxxing on our server, and he disappeared sharpish after using the switch teams/instant respawn with intelligence still on back hax, the cupcake.
TEEF update
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- Throbbing Cupcake
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I guess that means they've fixed that exploit on Gravelpit.Dr. kitteny berk wrote:Code: Select all
- Fixed terrain collision bug that allowed players to get under the terrain in some maps
HereComesPete wrote: I don't recall ever seeing it, I too would like to witness precisely what they look like with no colour identification. I may googletube it for answers.
The model has a blue and a red skin basically, I don't know which one is the default though. I think it should look like a red scout in T pose flying around.
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Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
* Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
* Fixed a regression with walking on terrain in Half-Life 2: Episode Two
SourceTV
* Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
* Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
* ALT will switch to Auto-Director mode in SourceTV
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- Morbo
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A required update to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to update. The specific changes
include:
Team Fortress 2:
- Sudden Death mode is now a server option (a convar) and defaults to
OFF
- Sapped buildings now take slightly less damage from the Spy who sapped
them
- The Medic's Medigun now charges at an increased rate during Setup
time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server crashes
- Prevented players from playing the "civilian" class
- Prevented players from hiding their name in the scoreboard
- Fixed exploit where the Medigun UberCharge wouldn't drain if you
switched weapons
- Fixed decals not being correctly applied to the world in some cases
- Fixed critical bullet tracers not being visible to players other than
the firer
- Fixed first person spectator view of the Spy watch not showing the
correct cloak value
- Fixed the teleporter's player shaped particles not drawing
- Fixed the flamethrower stuttering when firing directly into a building
- Fixed a rare crash that can happen when a player being healed leaves
the server suddenly
- Fixed rocket trail effects sometimes existing permanently in world
- Added effects to players when they earn an achievement, visible to
other players nearby
- Tweaked achievement HUD fonts and color palette for more readability
- Improved stat gathering for map play times to increase accuracy
- Improved stat gathering around draws to better understand why they're
occurring
- Fixed occasional misreporting of syringe gun & fireaxe damage
distances to the stats system
- Fixed an occasional crash caused by an achievement not being found
during a game announcement
Dustbowl:
- Now waits until either team wins fully before changing to another map
on server timelimit expiring
- Teams now score a point per captured control point, rather than per
sub round
- Prevented Demomen being able to launch grenades into the stage three
alleys while standing at the final cap point
- Fixed gaps in stage gates that allowed snipers to kill defenders
during setup
- Fixed several model and brush perch exploits in stage three
- Added stair access to the upper area in stage three after the first
cap
- Limited line-of-sight at the first control point in stage 3 to remove
a griefable sniper spot
Source Engine:
- Fixed some audio buffer support issues with Fista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex
alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated
server
SourceTV:
- Relay proxies can now record demos now with tv_autorecord 1
- Fixed an interpolation code bug during demo playback that was
resulting in view jitter
- Added several TF specific game events to SourceTV auto director logic
- Increased the average shot length by 2 seconds
Jason
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Does the stats reset reset achievements as well? Either way, I don't much care.HereComesPete wrote:- Added effects to players when they earn an achievement, visible to
other players nearby.
Booo! I got my achievements ages ago, and I'm guessing all the regulars have too, unlikely I'll ever see this happen.
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I think they listed them as Coming SoonFatherJack wrote:I thought they announced extra achievements, starting with the Medic. Looking forward to these.
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- Fixed "CUtlLinkedList overflow!" crash
- Added player position data to server logging of events (player_death,
player_builtobject, teamplay_flag_event, object_destroyed,
teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles
when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom
times
- Fixed an exploit allowing players to spawn into the enemy territory at
the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into
the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make
cloaked spies appear fully black
Dr. kitteny berk wrote:Code: Select all
- Fixed "CUtlLinkedList overflow!" crash - Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked) - Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed - Surgically removed fun from the game
That was absolutely hilarious with "spies getting the healed by enemy medic achievement", blowing their cover. Got fixedHereComesPete wrote:- Added effects to players when they earn an achievement, visible to other players nearby.
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- Morbo
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Required updates to Team Fortress 2 have been released. Please run
hldsupdatetool to receieve the updates. The specific changes include:
- Added an option in the Options->Multiplayer dialog to felcher custom
game files being downloaded from servers
- Fixed cases where ragdolls were falling through the world
- Graphics optimizations for mid and low end hardware
- Fixed players blocking doors in Well
- Fixed engineer building in exploit areas on final caps in Well
- Increased starting round timer to 10 minutes in Well
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- Morbo
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Does anyone know if this applies to maps or just those annoying sound files?Dr. kitteny berk wrote:Code: Select all
- Added an option in the Options->Multiplayer dialog to felcher custom game files being downloaded from servers
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- Morbo
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Ah okay. I was aware of that option in the config files but only remember that I need to set it when joining a game that has sounds, then it's too late.Dr. kitteny berk wrote:It's just a GUI element for the commands that have always existed, Options are to not download sounds. or to not download anything at all.