Anyone got any flash game know how?

If you touch your software enough does it become hardware?

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MIkkyo
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Anyone got any flash game know how?

Post by MIkkyo »

Basically i'm making a wee game in flash, basic point and shot thing, but my clips are scrolling in from the bottom and the death animation isn't running they are just disapearing. if anyone can have a look at this and extra pair of eyes always seems to help, otherwise I'll stare at the wrong bit and not see it for like 3 days.
MIkkyo
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Post by MIkkyo »

Ok got the scoring system and everyting working, decided to make them go over the hill instead, now all i need is a timer.
http://www.fuctinthehead.co.uk/guff/Ove ... 20hill.swf
game is there if you want to have a look at it so far, I know its not challanging but as soon as I get teh basic sorted out i'll put some speed and more randomness to it. Maybe even make some things not to shoot.
Dr. kitteny berk
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Post by Dr. kitteny berk »

needs super-bunnies occasionally. and bonus points for double/triple/manykills
MIkkyo
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Post by MIkkyo »

Dr. kitteny berk wrote:needs super-bunnies occasionally. and bonus points for double/triple/manykills
Working on that just now mate.

Edit: have a faser one http://www.fuctinthehead.co.uk/guff/overthehill.swf

I'll figure out a timer later on.
Last edited by MIkkyo on October 20th, 2007, 15:18, edited 1 time in total.
MrGreen
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Post by MrGreen »

I'd go with super-bunnies, you may need to work on that clicking on 1 bunny seems to kill all the other bunnies in the reasonably immediate area.
MIkkyo
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Post by MIkkyo »

MrGreen wrote:I'd go with super-bunnies, you may need to work on that clicking on 1 bunny seems to kill all the other bunnies in the reasonably immediate area.
Yup I've made the crosshair thing too big some how.

Edit: sorry its firing a blunderbuss inline with the rest of the game (this is a prototype for many level minigame, the combine harvester running over them one to come shortly)
HereComesPete
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Post by HereComesPete »

:above: They do pop in groups don't they. Good effort though, I'm addicted and it's not finished. :lol: I hit 10k without too much effort, they don't spread all across the screen for me, should they? And the top speed appears fixed after a certain point, also, lives lost when bunny escapes? Loss of points for stray shots? Super bunny sounds good, could have a static midscreen point, where a bonus bunny pops up for a split second at random intervals?
MIkkyo
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Post by MIkkyo »

HereComesPete wrote::above: They do pop in groups don't they. Good effort though, I'm addicted and it's not finished. :lol: I hit 10k without too much effort, they don't spread all across the screen for me, should they? And the top speed appears fixed after a certain point, also, lives lost when bunny escapes? Loss of points for stray shots? Super bunny sounds good, could have a static midscreen point, where a bonus bunny pops up for a split second at random intervals?
All top points there, I'll get the scientists working on it shortly.
For some reason I'm having trouble intro ducing a new destroyable clip (a super bunny) it will come on randomly but no matter how much you shoot it the thing stays alive.
MIkkyo
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Post by MIkkyo »

<strike>

Code: Select all

onClipEvent (load) {
startDrag(this, true);
Mouse.hide();
this.swapDepths(9999);


}
onClipEvent(mouseDown)
{

playsounds = new Sound(this);
playsounds.attachSound("shot");
playsounds.start(0, 1);
playsounds.start(0, 1);

	
if(this.hitTest(_root["face"])&&_root["face"].dead==0)//the pretend super bunny for now
{
	_root["face"].gotoAndPlay(2);//animates to next frame and makes it dissapear
	_root.score+=100;//+100 points
}

for(i=1;i<=10;i++)//for loop as there are 10 instances of normal bunnies at anyone time

{
if(this.hitTest(_root["rabbit"+i])&&_root["rabbit"+i].dead==0)
{
_root["rabbit"+i].gotoAndPlay(2);
_root.score+=10
}

}
}
Ok so this is the Crosshair code that should kill the super bunny but it doesn't anyone see where I went wrong? Note:No for loop for face as there is only one occurance of it at anyone time.</strike>

I spotted it not in the code I named it wrong with one letter. Doh, so now with added super bunnies for a whopping 100 points.
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Post by cheeseandham »

Cool.
Can I suggest for the scientists.
* Time limit or some other "game over"
* A negative kill to avoid shooting at. e.g. dog or a lunch penguin
MIkkyo
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Post by MIkkyo »

cheeseandham wrote:Cool.
Can I suggest for the scientists.
* Time limit or some other "game over"
* A negative kill to avoid shooting at. e.g. dog or a lunch penguin
Yup going to do both, I's mstill trying to impliment the time limit thing.
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Post by cheeseandham »

How's this going or is it a dead project? :)
HereComesPete
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Post by HereComesPete »

I think it was abandoned after a few revisions in favour of some sort of ro-bo moon lander mission.
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