Demo: Crysis Demo Drops Tomorrow

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HereComesPete
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Post by HereComesPete »

The motion blur is weird, you tend to notice it less after 10-15 mins, then you think 'hmm, strange, the motion blur has stop... oh no wait, it's there again'. It's purty, mighty purty, but I cancelled my order, I'm poor, there's loads of good games atm and I've got an interpipe for to be sweeping this tech demo.
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Post by Shada »

I like that even though I have an 8800 GTS I still have to choose between Looks Like Shit or Runs Like Shit.

Seriously. The jump between Medium and High texture settings is fucking ridiculous.

But the gameplay is a lot more fun than I was expecting it to be, at least.
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Post by spoodie »

Yep, looks shit on medium. Or rather it doesn't look like the amazing thing it's supposed to look like, so fairly pointless. The gameplay seems the same as Far Cry only with more complicated controls that I can't be arsed to get used to.

In conclusion: Bored
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Post by Shada »

Something's wrong. I like this game. A lot.

I've played the demo through like three times now. THIS WASN'T SUPPOSED TO HAPPEN.
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Post by Dr. kitteny berk »

Shada wrote:Something's wrong. I like this game. A lot.

I've played the demo through like three times now. THIS WASN'T SUPPOSED TO HAPPEN.
okay. go over there *points north* and ask for a bloke called chicken.
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Post by friznit »

Linear FPS :bored:
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Post by MrGreen »

friznit wrote:Linear FPS :bored:
The word Linear is thrown around waaay too much, pretty much most of the games I love are linear, Hl2, CoD, far cry etc. It's not as such a bad thing, it's just that many devs use it out of being lazy and fuck up the pacing of the game.
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Post by buzzmong »

MrGreen wrote:
The word Linear is thrown around waaay too much, pretty much most of the games I love are linear, Hl2, CoD, far cry etc. It's not as such a bad thing, it's just that many devs use it out of being lazy and fuck up the pacing of the game.
Have you noticed you're replying to Friz? :lol:
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Post by MrGreen »

buzzmong wrote:
Have you noticed you're replying to Friz? :lol:
Ah. Yes. :lol:
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Post by friznit »

Hehe. I get terribly bored being forced to dance to someone else's tune (i.e. the level designer). I enjoy being able to think around a situation and use creative methods of resolving it, hence my enjoyment of OFP/ArmA and Deus Ex.
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Post by Shada »

friznit wrote:Hehe. I get terribly bored being forced to dance to someone else's tune (i.e. the level designer). I enjoy being able to think around a situation and use creative methods of resolving it, hence my enjoyment of OFP/ArmA and Deus Ex.
Deus Ex was the most linear game in the history of all linearity.
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Post by friznit »

I think you're missing my point. Or were playing a different Deus Ex to me.
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Post by Shada »

friznit wrote:I think you're missing my point. Or were playing a different Deus Ex to me.
Well, there was only ever one place to go, wasn't there? Although there were different ways of doing things, ultimately it was only 10 seconds of "hurr I'm picking a lock instead of killing everyone" and then you were in a different room. No matter how you did it - crawling through a vent, dealing with electronics, sneaking, lockpicking, killing or assassinating - you just ended up in the exact same point to complete the objective.

Crysis is pretty much the same - from what I gathered from the demo you can approach camps from whatever direction you please, even sneak past the whole thing if you want, or you can kill people in a variety of different (and fun :D) ways. But ultimately you just end up in the same point to complete the same objective regardless of how you do it.
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Post by MrGreen »

Shada wrote:
Well, there was only ever one place to go, wasn't there? Although there were different ways of doing things, ultimately it was only 10 seconds of "hurr I'm picking a lock instead of killing everyone" and then you were in a different room. No matter how you did it - crawling through a vent, dealing with electronics, sneaking, lockpicking, killing or assassinating - you just ended up in the exact same point to complete the objective.

Crysis is pretty much the same - from what I gathered from the demo you can approach camps from whatever direction you please, even sneak past the whole thing if you want, or you can kill people in a variety of different (and fun :D) ways. But ultimately you just end up in the same point to complete the same objective regardless of how you do it.
:above: QFT. HARD.
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Post by friznit »

Well, fair point then, but I didn't notice that amount of flexibility, though it could be just my lack of imagination. At least in Deus Ex you could (theoretically) complete the whole thing without killing a single person.

What I understand by 'non-linear' is the ability to reach the end goal in a variety of ways. Of course you're going to end up in the same point eventually, but being able to make the choice of how to get their is what I like. The best ArmA levels are great like this - for example, attacking a base can be achieved by sniping them all, taking it head on with a machine gun, det packing the perimeter, sneaking in and stealing their tank, or raiding the next heli base along and nuking the whole area.
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Post by Sheriff Fatman »

Shada wrote:
Well, there was only ever one place to go, wasn't there? Although there were different ways of doing things, ultimately it was only 10 seconds of "hurr I'm picking a lock instead of killing everyone" and then you were in a different room. No matter how you did it - crawling through a vent, dealing with electronics, sneaking, lockpicking, killing or assassinating - you just ended up in the exact same point to complete the objective.

Crysis is pretty much the same - from what I gathered from the demo you can approach camps from whatever direction you please, even sneak past the whole thing if you want, or you can kill people in a variety of different (and fun :D) ways. But ultimately you just end up in the same point to complete the same objective regardless of how you do it.
By those standards you could call any almost any game 'linear'. At the end of the day, you have to meet certain objectives to advance. It's a game, and it's simply not possible to allow for any and all eventualities. All games must be linear. What separates the best from the average is fooling the player into thinking he has been a smart cookie and gone about things in a less obvious way.
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Post by buzzmong »

Aye.

Saying that, I'd say something like...oohh, Quake, nay Half-Life series is a good example of a pure linear game.

Go here, do this, go there, do that.


A bit of variation and choice is needed, like (again) Dues Ex:

Go here, possibly do this, but you could do that, or infact something else, but eventually you'll end up there.

Variety is the spice o' life after all.
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Post by Shada »

Yeah. A game's "linearity" has no bearing on how fun or boring it is, and Crysis definitely has plenty of ways to complete objectives. I might try completing the demo without killing a single person.

I'm going to preorder the full game soon. I just hope the full version is as entertaining as the demo is - the alien fighting bits could just be tedious corridor-shooting for all I know :(

But I do look forward to the flash-freezing. I like wintery climates.
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Post by Stoat »

Well, that wasn't bad. Picking up ammo is something I didn't get used to quickly, but over all I quite enjoyed the demo. A distinct lack of loading screens was also very woo.
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Post by TezzRexx »

Shada wrote:I like that even though I have an 8800 GTS I still have to choose between Looks Like Shit or Runs Like Shit.

Seriously. The jump between Medium and High texture settings is fucking ridiculous.

But the gameplay is a lot more fun than I was expecting it to be, at least.
All of this :above:

However, I am running Fista (-shields self-) and I think that might not be helping the performance. Especially seen as that on the system requirements, Fista needs 1.5 Gig just to play it, whilst XP only needs 1 gig.

Damn you Fista.
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